nav: various fixes to movement code

refactor: move some things into new game state class
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jeefo 2025-10-08 20:12:46 +03:00
commit 7b378ba3fa
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29 changed files with 805 additions and 745 deletions

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@ -108,7 +108,7 @@ public:
void setDamage (int32_t team, int32_t start, int32_t goal, int32_t value);
// interlocked get damage
float plannerGetDamage (int32_t team, int32_t start, int32_t goal, bool addTeamHighestDamage);
float getDamageEx (int32_t team, int32_t start, int32_t goal, bool addTeamHighestDamage);
public:
void update ();