nav: various fixes to movement code
refactor: move some things into new game state class
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29 changed files with 805 additions and 745 deletions
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@ -108,7 +108,7 @@ public:
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void setDamage (int32_t team, int32_t start, int32_t goal, int32_t value);
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// interlocked get damage
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float plannerGetDamage (int32_t team, int32_t start, int32_t goal, bool addTeamHighestDamage);
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float getDamageEx (int32_t team, int32_t start, int32_t goal, bool addTeamHighestDamage);
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public:
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void update ();
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