nav: various fixes to movement code
refactor: move some things into new game state class
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parent
6604145481
commit
7b378ba3fa
29 changed files with 805 additions and 745 deletions
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@ -183,7 +183,7 @@ int BotControl::cmdMenu () {
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// reset the current menu
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closeMenu ();
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if (arg <StringRef> (cmd) == "cmd" && util.isAlive (m_ent)) {
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if (arg <StringRef> (cmd) == "cmd" && game.isAliveEntity (m_ent)) {
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showMenu (Menu::Commands);
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}
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else {
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@ -205,7 +205,7 @@ int BotControl::cmdCvars () {
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auto match = arg <StringRef> (pattern);
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// stop printing if executed once more
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flushPrintQueue ();
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m_printQueue.clear ();
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// revert all the cvars to their default values
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if (match == "defaults") {
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@ -1115,7 +1115,7 @@ int BotControl::menuFeatures (int item) {
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break;
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case 5:
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if (util.isAlive (m_ent)) {
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if (game.isAliveEntity (m_ent)) {
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showMenu (Menu::Commands);
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}
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else {
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@ -1924,7 +1924,7 @@ bool BotControl::executeCommands () {
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}
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bool BotControl::executeMenus () {
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if (!util.isPlayer (m_ent) || game.isBotCmd ()) {
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if (!game.isPlayerEntity (m_ent) || game.isBotCmd ()) {
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return false;
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}
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const auto &issuer = util.getClient (game.indexOfPlayer (m_ent));
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@ -1966,7 +1966,7 @@ void BotControl::showMenu (int id) {
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menusParsed = true;
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}
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if (!util.isPlayer (m_ent)) {
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if (!game.isPlayerEntity (m_ent)) {
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return;
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}
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auto &client = util.getClient (game.indexOfPlayer (m_ent));
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@ -2007,7 +2007,7 @@ void BotControl::showMenu (int id) {
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}
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void BotControl::closeMenu () {
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if (!util.isPlayer (m_ent)) {
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if (!game.isPlayerEntity (m_ent)) {
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return;
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}
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auto &client = util.getClient (game.indexOfPlayer (m_ent));
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@ -2073,7 +2073,7 @@ void BotControl::kickBotByMenu (int page) {
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}
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void BotControl::assignAdminRights (edict_t *ent, char *infobuffer) {
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if (!game.isDedicated () || util.isFakeClient (ent)) {
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if (!game.isDedicated () || game.isFakeClientEntity (ent)) {
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return;
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}
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StringRef key = cv_password_key.as <StringRef> ();
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@ -2100,7 +2100,7 @@ void BotControl::maintainAdminRights () {
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StringRef password = cv_password.as <StringRef> ();
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for (auto &client : util.getClients ()) {
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if (!(client.flags & ClientFlags::Used) || util.isFakeClient (client.ent)) {
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if (!(client.flags & ClientFlags::Used) || game.isFakeClientEntity (client.ent)) {
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continue;
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}
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auto ent = client.ent;
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