bot: added basic support for zombie plague warmup mode
Controllable via yb_ignore_enemies_after_spawn_time, and automatically set from zp_delay cvar.
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c0715714d6
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5 changed files with 20 additions and 3 deletions
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@ -258,7 +258,7 @@ bool Bot::lookupEnemies () {
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if (!game.isNullEntity (m_enemy) && (m_states & Sense::SeeingEnemy)) {
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m_states &= ~Sense::SuspectEnemy;
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}
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else if (game.isNullEntity (m_enemy) && m_seeEnemyTime + 1.0f > game.time () && util.isAlive (m_lastEnemy)) {
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else if (game.isNullEntity (m_enemy) && m_seeEnemyTime + 4.0f > game.time () && util.isAlive (m_lastEnemy)) {
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m_states |= Sense::SuspectEnemy;
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m_aimFlags |= AimFlags::LastEnemy;
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}
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