Removed accidentally left debug spam from CSDM checks.

This commit is contained in:
jeefo 2016-10-23 01:56:43 +03:00
commit 7d531ee451

View file

@ -2276,8 +2276,6 @@ void StartFrame (void)
}
else if (g_gameFlags & GAME_CSDM)
g_gameFlags &= ~GAME_CSDM;
engine.Printf ("CSDM = %s (FFA = %s)", g_gameFlags & GAME_CSDM ? "true" : "false", g_gameFlags & GAME_CSDM_FFA ? "true" : "false");
}
}
g_timePerSecondUpdate = engine.Time () + 1.0f;