Support for getting correct light-level for waypoints. Thanks to Immortal_BLG for light-level calculation code.
This commit is contained in:
parent
7b3b80354d
commit
7ebf1b6ef4
10 changed files with 500 additions and 17 deletions
|
|
@ -361,6 +361,20 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
class SimpleColor final : private NonCopyable
|
||||
{
|
||||
public:
|
||||
int red, green, blue;
|
||||
|
||||
inline void reset (void) {
|
||||
red = green = blue = 0;
|
||||
}
|
||||
|
||||
inline const int avg (void) const {
|
||||
return (red + green + blue) / (sizeof (SimpleColor) / sizeof (int));
|
||||
}
|
||||
};
|
||||
|
||||
class Vector final {
|
||||
public:
|
||||
float x, y, z;
|
||||
|
|
@ -380,15 +394,15 @@ public:
|
|||
return &x;
|
||||
}
|
||||
|
||||
inline const Vector operator+ (const Vector &right) const {
|
||||
inline const Vector operator + (const Vector &right) const {
|
||||
return Vector (x + right.x, y + right.y, z + right.z);
|
||||
}
|
||||
|
||||
inline const Vector operator- (const Vector &right) const {
|
||||
inline const Vector operator - (const Vector &right) const {
|
||||
return Vector (x - right.x, y - right.y, z - right.z);
|
||||
}
|
||||
|
||||
inline const Vector operator- (void) const {
|
||||
inline const Vector operator - (void) const {
|
||||
return Vector (-x, -y, -z);
|
||||
}
|
||||
|
||||
|
|
@ -396,26 +410,26 @@ public:
|
|||
return Vector (right.x * vec, right.y * vec, right.z * vec);
|
||||
}
|
||||
|
||||
inline const Vector operator* (float vec) const {
|
||||
inline const Vector operator * (float vec) const {
|
||||
return Vector (vec * x, vec * y, vec * z);
|
||||
}
|
||||
|
||||
inline const Vector operator/ (float vec) const {
|
||||
inline const Vector operator / (float vec) const {
|
||||
const float inv = 1 / vec;
|
||||
return Vector (inv * x, inv * y, inv * z);
|
||||
}
|
||||
|
||||
// cross product
|
||||
inline const Vector operator^ (const Vector &right) const {
|
||||
inline const Vector operator ^ (const Vector &right) const {
|
||||
return Vector (y * right.z - z * right.y, z * right.x - x * right.z, x * right.y - y * right.x);
|
||||
}
|
||||
|
||||
// dot product
|
||||
inline float operator| (const Vector &right) const {
|
||||
inline float operator | (const Vector &right) const {
|
||||
return x * right.x + y * right.y + z * right.z;
|
||||
}
|
||||
|
||||
inline const Vector &operator+= (const Vector &right) {
|
||||
inline const Vector &operator += (const Vector &right) {
|
||||
x += right.x;
|
||||
y += right.y;
|
||||
z += right.z;
|
||||
|
|
@ -423,7 +437,7 @@ public:
|
|||
return *this;
|
||||
}
|
||||
|
||||
inline const Vector &operator-= (const Vector &right) {
|
||||
inline const Vector &operator -= (const Vector &right) {
|
||||
x -= right.x;
|
||||
y -= right.y;
|
||||
z -= right.z;
|
||||
|
|
@ -431,7 +445,7 @@ public:
|
|||
return *this;
|
||||
}
|
||||
|
||||
inline const Vector &operator*= (float vec) {
|
||||
inline const Vector &operator *= (float vec) {
|
||||
x *= vec;
|
||||
y *= vec;
|
||||
z *= vec;
|
||||
|
|
@ -439,7 +453,7 @@ public:
|
|||
return *this;
|
||||
}
|
||||
|
||||
inline const Vector &operator/= (float vec) {
|
||||
inline const Vector &operator /= (float vec) {
|
||||
const float inv = 1 / vec;
|
||||
|
||||
x *= inv;
|
||||
|
|
@ -449,15 +463,15 @@ public:
|
|||
return *this;
|
||||
}
|
||||
|
||||
inline bool operator== (const Vector &right) const {
|
||||
inline bool operator == (const Vector &right) const {
|
||||
return fequal (x, right.x) && fequal (y, right.y) && fequal (z, right.z);
|
||||
}
|
||||
|
||||
inline bool operator!= (const Vector &right) const {
|
||||
inline bool operator != (const Vector &right) const {
|
||||
return !fequal (x, right.x) && !fequal (y, right.y) && !fequal (z, right.z);
|
||||
}
|
||||
|
||||
inline const Vector &operator= (const Vector &right) {
|
||||
inline const Vector &operator = (const Vector &right) {
|
||||
x = right.x;
|
||||
y = right.y;
|
||||
z = right.z;
|
||||
|
|
|
|||
|
|
@ -395,3 +395,43 @@ public:
|
|||
return cr::clamp <short> (static_cast <short> (value * scale), -32767, 32767);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class LightMeasure final : public Singleton <LightMeasure> {
|
||||
private:
|
||||
lightstyle_t m_lightstyle[MAX_LIGHTSTYLES];
|
||||
int m_lightstyleValue[MAX_LIGHTSTYLEVALUE];
|
||||
bool m_doAnimation;
|
||||
|
||||
SimpleColor m_point;
|
||||
model_t *m_worldModel;
|
||||
|
||||
public:
|
||||
LightMeasure (void) : m_worldModel (nullptr), m_doAnimation (false) {
|
||||
initializeLightstyles ();
|
||||
m_point.reset ();
|
||||
}
|
||||
|
||||
public:
|
||||
void initializeLightstyles (void);
|
||||
void animateLight (void);
|
||||
|
||||
bool recursiveLightPoint (const mnode_t *node, const Vector &start, const Vector &end);
|
||||
float getLightLevel (const Vector &point);
|
||||
|
||||
public:
|
||||
inline void resetWorldModel (void) {
|
||||
m_worldModel = nullptr;
|
||||
}
|
||||
|
||||
inline void setWorldModel (model_t *model) {
|
||||
if (m_worldModel) {
|
||||
return;
|
||||
}
|
||||
m_worldModel = model;
|
||||
}
|
||||
|
||||
inline void enableAnimation (bool enable) {
|
||||
m_doAnimation = enable;
|
||||
}
|
||||
};
|
||||
|
|
@ -61,6 +61,7 @@ using namespace cr::types;
|
|||
|
||||
#include "const.h"
|
||||
#include "progdefs.h"
|
||||
#include "model.h"
|
||||
|
||||
#define MAX_ENT_LEAFS 48
|
||||
|
||||
|
|
|
|||
218
include/engine/model.h
Normal file
218
include/engine/model.h
Normal file
|
|
@ -0,0 +1,218 @@
|
|||
/***
|
||||
*
|
||||
* Copyright (c) 1999-2005, Valve Corporation. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* This source code contains proprietary and confidential information of
|
||||
* Valve LLC and its suppliers. Access to this code is restricted to
|
||||
* persons who have executed a written SDK license with Valve. Any access,
|
||||
* use or distribution of this code by or to any unlicensed person is illegal.
|
||||
*
|
||||
****/
|
||||
|
||||
// stripped down version of com_model.h & pm_info.h
|
||||
|
||||
#ifndef MODEL_H
|
||||
#define MODEL_H
|
||||
|
||||
typedef vec_t vec2_t[2];
|
||||
typedef vec_t vec4_t[4];
|
||||
|
||||
typedef int qboolean;
|
||||
typedef unsigned char byte;
|
||||
|
||||
#define VERTEXSIZE 7
|
||||
#define MAXLIGHTMAPS 4
|
||||
#define NUM_AMBIENTS 4
|
||||
#define MAX_MAP_HULLS 4
|
||||
#define MAX_PHYSINFO_STRING 256
|
||||
#define MAX_PHYSENTS 600
|
||||
#define MAX_MOVEENTS 64
|
||||
#define MAX_LIGHTSTYLES 64
|
||||
#define MAX_LIGHTSTYLEVALUE 256
|
||||
#define SURF_DRAWTILED 0x20
|
||||
|
||||
typedef struct mplane_s {
|
||||
vec3_t normal;
|
||||
float dist;
|
||||
byte type; // for fast side tests
|
||||
byte signbits; // signx + (signy<<1) + (signz<<1)
|
||||
byte pad[2];
|
||||
} mplane_t;
|
||||
|
||||
typedef struct {
|
||||
vec3_t position;
|
||||
} mvertex_t;
|
||||
|
||||
typedef struct {
|
||||
float vecs[2][4]; // [s/t] unit vectors in world space [i][3] is the s/t offset relative to the origin s or t = dot( 3Dpoint, vecs[i] ) + vecs[i][3]
|
||||
float mipadjust; // mipmap limits for very small surfaces
|
||||
struct texture_t* texture;
|
||||
int flags; // sky or slime, no lightmap or 256 subdivision
|
||||
} mtexinfo_t;
|
||||
|
||||
typedef struct mnode_s {
|
||||
int contents; // 0, to differentiate from leafs
|
||||
int visframe; // node needs to be traversed if current
|
||||
float minmaxs[6]; // for bounding box culling
|
||||
struct mnode_s* parent;
|
||||
mplane_t* plane;
|
||||
struct mnode_s* children[2];
|
||||
unsigned short firstsurface;
|
||||
unsigned short numsurfaces;
|
||||
} mnode_t;
|
||||
|
||||
typedef struct {
|
||||
byte r, g, b;
|
||||
} color24;
|
||||
|
||||
typedef struct msurface_s {
|
||||
int visframe; // should be drawn when node is crossed
|
||||
mplane_t* plane; // pointer to shared plane
|
||||
int flags; // see SURF_ #defines
|
||||
int firstedge; // look up in model->surfedges[], negative numbers
|
||||
int numedges; // are backwards edges
|
||||
short texturemins[2];
|
||||
short extents[2];
|
||||
int light_s, light_t; // gl lightmap coordinates
|
||||
struct glpoly_t* polys; // multiple if warped
|
||||
struct msurface_s* texturechain;
|
||||
mtexinfo_t* texinfo;
|
||||
int dlightframe; // last frame the surface was checked by an animated light
|
||||
int dlightbits; // dynamically generated. Indicates if the surface illumination is modified by an animated light.
|
||||
int lightmaptexturenum;
|
||||
byte styles[MAXLIGHTMAPS];
|
||||
int cached_light[MAXLIGHTMAPS]; // values currently used in lightmap
|
||||
msurface_s* lightmapchain; // for new dlights rendering (was cached_dlight)
|
||||
color24* samples; // note: this is the actual lightmap data for this surface
|
||||
struct decal_t* pdecals;
|
||||
} msurface_t;
|
||||
|
||||
typedef struct cache_user_s {
|
||||
void* data; // extradata
|
||||
} cache_user_t;
|
||||
|
||||
typedef struct hull_s {
|
||||
struct dclipnode_t* clipnodes;
|
||||
mplane_t* planes;
|
||||
int firstclipnode;
|
||||
int lastclipnode;
|
||||
vec3_t clip_mins;
|
||||
vec3_t clip_maxs;
|
||||
} hull_t;
|
||||
|
||||
typedef struct model_s {
|
||||
char name[64]; // model name
|
||||
qboolean needload; // bmodels and sprites don't cache normally
|
||||
int type; // model type
|
||||
int numframes; // sprite's framecount
|
||||
byte* mempool; // private mempool (was synctype)
|
||||
int flags; // hl compatibility
|
||||
vec3_t mins, maxs; // bounding box at angles '0 0 0'
|
||||
float radius;
|
||||
int firstmodelsurface;
|
||||
int nummodelsurfaces;
|
||||
int numsubmodels;
|
||||
struct dmodel_t* submodels; // or studio animations
|
||||
int numplanes;
|
||||
mplane_t* planes;
|
||||
int numleafs; // number of visible leafs, not counting 0
|
||||
struct mleaf_t* leafs;
|
||||
int numvertexes;
|
||||
mvertex_t* vertexes;
|
||||
int numedges;
|
||||
struct medge_t* edges;
|
||||
int numnodes;
|
||||
mnode_t* nodes;
|
||||
int numtexinfo;
|
||||
mtexinfo_t* texinfo;
|
||||
int numsurfaces;
|
||||
msurface_t* surfaces;
|
||||
int numsurfedges;
|
||||
int* surfedges;
|
||||
int numclipnodes;
|
||||
struct dclipnode_t* clipnodes;
|
||||
int nummarksurfaces;
|
||||
msurface_t** marksurfaces;
|
||||
hull_t hulls[MAX_MAP_HULLS];
|
||||
int numtextures;
|
||||
texture_t** textures;
|
||||
byte* visdata;
|
||||
color24* lightdata;
|
||||
char* entities;
|
||||
cache_user_t cache; // only access through Mod_Extradata
|
||||
} model_t;
|
||||
|
||||
struct lightstyle_t {
|
||||
int length;
|
||||
char map[MAX_LIGHTSTYLES];
|
||||
};
|
||||
|
||||
typedef struct physent_s {
|
||||
char name[32]; // name of model, or "player" or "world".
|
||||
int player;
|
||||
vec3_t origin; // model's origin in world coordinates.
|
||||
struct model_s* model; // only for bsp models
|
||||
} physent_t;
|
||||
|
||||
typedef struct playermove_s {
|
||||
int player_index; // So we don't try to run the PM_CheckStuck nudging too quickly.
|
||||
qboolean server; // For debugging, are we running physics code on server side?
|
||||
qboolean multiplayer; // 1 == multiplayer server
|
||||
float time; // realtime on host, for reckoning duck timing
|
||||
float frametime; // Duration of this frame
|
||||
vec3_t forward, right, up; // Vectors for angles
|
||||
vec3_t origin; // Movement origin.
|
||||
vec3_t angles; // Movement view angles.
|
||||
vec3_t oldangles; // Angles before movement view angles were looked at.
|
||||
vec3_t velocity; // Current movement direction.
|
||||
vec3_t movedir; // For waterjumping, a forced forward velocity so we can fly over lip of ledge.
|
||||
vec3_t basevelocity; // Velocity of the conveyor we are standing, e.g.
|
||||
vec3_t view_ofs; // Our eye position.
|
||||
float flDuckTime; // Time we started duck
|
||||
qboolean bInDuck; // In process of ducking or ducked already?
|
||||
int flTimeStepSound; // Next time we can play a step sound
|
||||
int iStepLeft;
|
||||
float flFallVelocity;
|
||||
vec3_t punchangle;
|
||||
float flSwimTime;
|
||||
float flNextPrimaryAttack;
|
||||
int effects; // MUZZLE FLASH, e.g.
|
||||
int flags; // FL_ONGROUND, FL_DUCKING, etc.
|
||||
int usehull; // 0 = regular player hull, 1 = ducked player hull, 2 = point hull
|
||||
float gravity; // Our current gravity and friction.
|
||||
float friction;
|
||||
int oldbuttons; // Buttons last usercmd
|
||||
float waterjumptime; // Amount of time left in jumping out of water cycle.
|
||||
qboolean dead; // Are we a dead player?
|
||||
int deadflag;
|
||||
int spectator; // Should we use spectator physics model?
|
||||
int movetype; // Our movement type, NOCLIP, WALK, FLY
|
||||
int onground;
|
||||
int waterlevel;
|
||||
int watertype;
|
||||
int oldwaterlevel;
|
||||
char sztexturename[256];
|
||||
char chtexturetype;
|
||||
float maxspeed;
|
||||
float clientmaxspeed; // Player specific maxspeed
|
||||
int iuser1;
|
||||
int iuser2;
|
||||
int iuser3;
|
||||
int iuser4;
|
||||
float fuser1;
|
||||
float fuser2;
|
||||
float fuser3;
|
||||
float fuser4;
|
||||
vec3_t vuser1;
|
||||
vec3_t vuser2;
|
||||
vec3_t vuser3;
|
||||
vec3_t vuser4;
|
||||
int numphysent;
|
||||
physent_t physents[MAX_PHYSENTS];
|
||||
} playermove_t;
|
||||
|
||||
#endif
|
||||
|
|
@ -1431,6 +1431,7 @@ private:
|
|||
float m_pathDisplayTime;
|
||||
float m_arrowDisplayTime;
|
||||
float m_waypointDisplayTime[MAX_WAYPOINTS];
|
||||
float m_waypointLightLevel[MAX_WAYPOINTS];
|
||||
int m_findWPIndex;
|
||||
int m_facingAtIndex;
|
||||
char m_infoBuffer[MAX_PRINT_BUFFER];
|
||||
|
|
@ -1458,6 +1459,7 @@ public:
|
|||
void initExperience (void);
|
||||
void initVisibility (void);
|
||||
void initTypes (void);
|
||||
void initLightLevels (void);
|
||||
|
||||
void addPath (int addIndex, int pathIndex, float distance);
|
||||
|
||||
|
|
@ -1544,6 +1546,11 @@ public:
|
|||
return m_numWaypoints;
|
||||
}
|
||||
|
||||
// get the light level of waypoint
|
||||
inline float getLightLevel (int id) const {
|
||||
return m_waypointLightLevel[id];
|
||||
}
|
||||
|
||||
// free's socket handle
|
||||
void closeSocket (int sock);
|
||||
|
||||
|
|
@ -1567,6 +1574,7 @@ static auto &waypoints = Waypoint::ref ();
|
|||
static auto &bots = BotManager::ref ();
|
||||
static auto &engine = Engine::ref ();
|
||||
static auto &rng = RandomSequence::ref ();
|
||||
static auto &illum = LightMeasure::ref ();
|
||||
|
||||
// prototypes of bot functions...
|
||||
extern int getWeaponData (bool isString, const char *weaponAlias, int weaponIndex = -1);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue