fix: center-screen messages not appearing (fix: #446)
fix: crash when creating too much threads refactor: fix typos in comments in headers
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22 changed files with 105 additions and 99 deletions
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@ -10,7 +10,7 @@
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// command handler status
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CR_DECLARE_SCOPED_ENUM (BotCommandResult,
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Handled = 0, // command successfully handled
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ListenServer, // command is only avaialble on listen server
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ListenServer, // command is only available on listen server
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BadFormat // wrong params
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)
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@ -224,7 +224,7 @@ public:
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return m_ent;
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}
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// global heloer for sending message to correct channel
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// global helper for sending message to correct channel
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template <typename ...Args> void msg (const char *fmt, Args &&...args);
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public:
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@ -242,7 +242,7 @@ public:
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bool handleMenuCommands (edict_t *ent);
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};
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// global heloer for sending message to correct channel
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// global helper for sending message to correct channel
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template <typename ...Args> inline void BotControl::msg (const char *fmt, Args &&...args) {
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m_ignoreTranslate = game.isDedicated () && game.isNullEntity (m_ent);
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@ -274,7 +274,7 @@ template <typename ...Args> inline void BotControl::msg (const char *fmt, Args &
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}
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}
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// graph heloer for sending message to correct channel
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// graph helper for sending message to correct channel
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template <typename ...Args> inline void BotGraph::msg (const char *fmt, Args &&...args) {
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if (m_silenceMessages) {
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return; // no messages while analyzing (too much spam)
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@ -283,5 +283,5 @@ template <typename ...Args> inline void BotGraph::msg (const char *fmt, Args &&.
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}
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// explose global
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// expose global
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CR_EXPOSE_GLOBAL_SINGLETON (BotControl, ctrl);
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