fix: center-screen messages not appearing (fix: #446)
fix: crash when creating too much threads refactor: fix typos in comments in headers
This commit is contained in:
parent
b946cbdcbf
commit
7f4d4748fa
22 changed files with 105 additions and 99 deletions
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@ -522,13 +522,13 @@
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0. Выход
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[ORIGINAL]
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Starting map analyzation.
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Starting map analysis.
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[TRANSLATED]
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Начинается анализ карты.
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[ORIGINAL]
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Completed map analyzation.
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Completed map analysis.
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[TRANSLATED]
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Анализ карты завершён.
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@ -1844,7 +1844,7 @@ Autostart analyzer if all other cases are failed.
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Автозапуск анализатора, если все остальные случаи оказались неудачными.
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[ORIGINAL]
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Auto save results of analyzation to graph file. And re-add bots.
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Auto save results of analysis to graph file. And re-add bots.
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[TRANSLATED]
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Автоматически сохранять результаты анализа в graph файл. И повторно добавлять ботов.
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@ -1 +1 @@
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Subproject commit 9c2d3a60e330e2db3516a657289cfdae51c3053a
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Subproject commit 8053580ddde4ad6c8de7b33d1e29131fb87facd1
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@ -7,7 +7,7 @@
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#pragma once
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// next code is based on cs-ebot implemntation, devised by EfeDursun125
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// next code is based on cs-ebot implementation, devised by EfeDursun125
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class GraphAnalyze : public Singleton <GraphAnalyze> {
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public:
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GraphAnalyze () = default;
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@ -16,21 +16,21 @@ public:
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private:
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float m_updateInterval {}; // time to update analyzer
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bool m_basicsCreated {}; // basics waypoints were created?
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bool m_basicsCreated {}; // basics nodes were created?
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bool m_isCrouch {}; // is node to be created as crouch ?
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bool m_isAnalyzing {}; // we're in analyzing ?
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bool m_isAnalyzed {}; // current waypoint is analyzed
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bool m_isAnalyzed {}; // current node is analyzed
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bool m_expandedNodes[kMaxNodes] {}; // all nodes expanded ?
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bool m_optimizedNodes[kMaxNodes] {}; // all nodes expanded ?
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public:
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// start analyzation process
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// start analysis process
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void start ();
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// update analyzation process
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// update analysis process
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void update ();
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// suspend aanalyzing
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// suspend analysis
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void suspend ();
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private:
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@ -40,10 +40,10 @@ private:
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// set update interval (keeps game from freezing)
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void setUpdateInterval ();
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// mark waypoints as goals
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// mark nodes as goals
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void markGoals ();
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// terminate analyzation and save data
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// terminate analysis and save data
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void finish ();
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// optimize nodes a little
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@ -59,7 +59,7 @@ public:
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return m_isCrouch;
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}
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// is currently anaylyzing ?
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// is currently analyzing ?
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bool isAnalyzing () const {
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return m_isAnalyzing;
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}
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@ -75,5 +75,5 @@ public:
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}
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};
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// explose global
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// expose global
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CR_EXPOSE_GLOBAL_SINGLETON (GraphAnalyze, analyzer);
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@ -139,7 +139,7 @@ private:
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return line.substr (0, 1).findFirstOf ("#/;") != String::InvalidIndex;
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};
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// hash the lang string, only the letters
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// hash the language string, only the letters
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uint32_t hashLangString (StringRef str);
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public:
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@ -10,7 +10,7 @@
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// command handler status
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CR_DECLARE_SCOPED_ENUM (BotCommandResult,
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Handled = 0, // command successfully handled
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ListenServer, // command is only avaialble on listen server
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ListenServer, // command is only available on listen server
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BadFormat // wrong params
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)
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@ -224,7 +224,7 @@ public:
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return m_ent;
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}
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// global heloer for sending message to correct channel
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// global helper for sending message to correct channel
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template <typename ...Args> void msg (const char *fmt, Args &&...args);
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public:
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@ -242,7 +242,7 @@ public:
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bool handleMenuCommands (edict_t *ent);
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};
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// global heloer for sending message to correct channel
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// global helper for sending message to correct channel
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template <typename ...Args> inline void BotControl::msg (const char *fmt, Args &&...args) {
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m_ignoreTranslate = game.isDedicated () && game.isNullEntity (m_ent);
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@ -274,7 +274,7 @@ template <typename ...Args> inline void BotControl::msg (const char *fmt, Args &
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}
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}
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// graph heloer for sending message to correct channel
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// graph helper for sending message to correct channel
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template <typename ...Args> inline void BotGraph::msg (const char *fmt, Args &&...args) {
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if (m_silenceMessages) {
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return; // no messages while analyzing (too much spam)
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@ -283,5 +283,5 @@ template <typename ...Args> inline void BotGraph::msg (const char *fmt, Args &&.
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}
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// explose global
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// expose global
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CR_EXPOSE_GLOBAL_SINGLETON (BotControl, ctrl);
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12
inc/engine.h
12
inc/engine.h
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@ -194,7 +194,7 @@ public:
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// sends local registration stack for engine registration
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void registerCvars (bool gameVars = false);
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// checks whether softwared rendering is enabled
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// checks whether software rendering is enabled
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bool isSoftwareRenderer ();
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// load the cs binary in non metamod mode
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@ -386,7 +386,7 @@ public:
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// prints center message to specified player
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template <typename ...Args> void clientPrint (edict_t *ent, const char *fmt, Args &&...args) {
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if (isNullEntity (ent) || ent == getLocalEntity ()) {
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if (isNullEntity (ent)) {
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print (fmt, cr::forward <Args> (args)...);
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return;
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}
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@ -395,7 +395,7 @@ public:
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// prints message to client console
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template <typename ...Args> void centerPrint (edict_t *ent, const char *fmt, Args &&...args) {
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if (isNullEntity (ent) || ent == getLocalEntity ()) {
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if (isNullEntity (ent)) {
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print (fmt, cr::forward <Args> (args)...);
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return;
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}
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@ -431,7 +431,7 @@ public:
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else if constexpr (cr::is_same <U, int>::value) {
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return static_cast <int> (ptr->value);
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}
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assert ("!Inavlid type requeted.");
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assert ("!Invalid type requested.");
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}
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bool bool_ () const {
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@ -525,11 +525,11 @@ public:
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}
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public:
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static inline uint16_t fu16 (float value, float scale) {
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static constexpr uint16_t fu16 (float value, float scale) {
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return cr::clamp <uint16_t> (static_cast <uint16_t> (value * cr::bit (static_cast <short> (scale))), 0, USHRT_MAX);
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}
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static inline short fs16 (float value, float scale) {
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static constexpr short fs16 (float value, float scale) {
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return cr::clamp <short> (static_cast <short> (value * cr::bit (static_cast <short> (scale))), -SHRT_MAX, SHRT_MAX);
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}
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};
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12
inc/graph.h
12
inc/graph.h
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@ -88,7 +88,7 @@ CR_DECLARE_SCOPED_ENUM (NotifySound,
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#include <vistable.h>
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// general waypoint header information structure
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// general waypoint header information structure for podbot
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struct PODGraphHeader {
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char header[8];
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int32_t fileVersion;
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@ -97,7 +97,7 @@ struct PODGraphHeader {
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char author[32];
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};
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// defines linked waypoints
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// defines linked nodes
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struct PathLink {
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Vector velocity;
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int32_t distance;
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@ -126,7 +126,7 @@ struct PODPath {
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PathVis vis;
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};
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// general stprage header information structure
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// general storage header information structure
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struct StorageHeader {
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int32_t magic;
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int32_t version;
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@ -328,7 +328,7 @@ public:
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return m_editor;
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}
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// slicence all graph messages or not
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// silence all graph messages or not
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void setMessageSilence (bool enable) {
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m_silenceMessages = enable;
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}
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}
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public:
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// graph heloer for sending message to correct channel
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// graph helper for sending message to correct channel
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template <typename ...Args> void msg (const char *fmt, Args &&...args);
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public:
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@ -368,5 +368,5 @@ public:
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#include <manager.h>
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#include <practice.h>
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// explose global
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// expose global
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CR_EXPOSE_GLOBAL_SINGLETON (BotGraph, graph);
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int m_bombSayStatus {}; // some bot is issued whine about bomb
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int m_lastRadio[kGameTeamNum] {}; // last radio message for team
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bool m_leaderChoosen[kGameTeamNum] {}; // is team leader choose theese round
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bool m_leaderChoosen[kGameTeamNum] {}; // is team leader choose thees round
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bool m_economicsGood[kGameTeamNum] {}; // is team able to buy anything
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bool m_bombPlanted {};
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bool m_botsCanPause {};
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@ -326,7 +326,7 @@ public:
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}
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};
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// explose global
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// expose global
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CR_EXPOSE_GLOBAL_SINGLETON (BotManager, bots);
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// expose async worker
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// gets the node nearest to origin
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virtual int getNearestNode (float *origin) = 0;
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// checks wether node is valid
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// checks whether node is valid
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virtual bool isNodeValid (int node) = 0;
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// gets the node origin
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}
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};
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// explose global
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// expose global
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CR_EXPOSE_GLOBAL_SINGLETON (BotPractice, practice);
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void simulateNoise (int playerIndex);
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};
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// explose global
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// expose global
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CR_EXPOSE_GLOBAL_SINGLETON (BotSounds, sounds);
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// saves the data and compress with ulz
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template <typename U> bool save (const SmallArray <U> &data, ExtenHeader *exten = nullptr, int32_t passOptions = 0);
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// report fatail error loading stuff
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// report fatal error loading stuff
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template <typename ...Args> bool error (bool isGraph, bool isDebug, MemFile &file, const char *fmt, Args &&...args);
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// builds the filename to requested filename
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String buildPath (int32_t type, bool isMemoryLoad = false);
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// converts storage option to stroage filename
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// converts storage option to storage filename
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int32_t storageToBotFile (int32_t options);
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// remove all bot related files frorm disk
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// remove all bot related files from disk
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void unlinkFromDisk ();
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public:
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// loading the graph may attemp to recurse loading, with converting or download, reset retry counter
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// loading the graph may attempt to recurse loading, with converting or download, reset retry counter
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void resetRetries () {
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m_retries = 0;
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}
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#undef BOT_STORAGE_EXPLICIT_INSTANTIATIONS
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// explose global
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// expose global
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CR_EXPOSE_GLOBAL_SINGLETON (BotStorage, bstor);
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@ -39,16 +39,16 @@ public:
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// check if entity is alive
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bool isAlive (edict_t *ent);
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// checks if entitiy is fakeclient
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// checks if entity is fakeclient
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bool isFakeClient (edict_t *ent);
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// check if entitiy is a player
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// check if entity is a player
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bool isPlayer (edict_t *ent);
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// check if entitiy is a monster
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// check if entity is a monster
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bool isMonster (edict_t *ent);
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// check if entitiy is a item
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// check if entity is a item
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bool isItem (edict_t *ent);
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// check if entity is a vip
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@ -90,13 +90,13 @@ public:
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// send modified pings to all the clients
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void emitPings (edict_t *to);
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// installs the sendto function intreception
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// installs the sendto function interception
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void installSendTo ();
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// check if object inside frustum plane
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bool isObjectInsidePlane (FrustumPlane &plane, const Vector ¢er, float height, float radius);
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// checks if same model ommiting the models directory
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// checks if same model omitting the models directory
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bool isModel (const edict_t *ent, StringRef model);
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// get the current date and time as string
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@ -143,5 +143,5 @@ public:
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static int32_t CR_STDCALL sendTo (int socket, const void *message, size_t length, int flags, const struct sockaddr *dest, int destLength);
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};
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// explose global
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// expose global
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CR_EXPOSE_GLOBAL_SINGLETON (BotSupport, util);
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@ -56,6 +56,6 @@ public:
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}
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};
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// explose global
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// expose global
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CR_EXPOSE_GLOBAL_SINGLETON (GraphVistable, vistab);
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20
inc/yapb.h
20
inc/yapb.h
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@ -388,7 +388,7 @@ CR_DECLARE_SCOPED_ENUM_TYPE (AimFlags, uint32_t,
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Enemy = cr::bit (5), // aim at enemy
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Grenade = cr::bit (6), // aim for grenade throw
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Override = cr::bit (7), // overrides all others (blinded)
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Danger = cr::bit (8) // additional danger falg
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Danger = cr::bit (8) // additional danger flag
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)
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// famas/glock burst mode status + m4a1/usp silencer
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@ -416,7 +416,7 @@ CR_DECLARE_SCOPED_ENUM (FrustumSide,
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Num
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)
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// some hardcoded desire defines used to override calculated ones
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// some hard-coded desire defines used to override calculated ones
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struct TaskPri {
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static constexpr auto Normal { 35.0f };
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static constexpr auto Pause { 36.0f };
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@ -562,7 +562,7 @@ struct Client {
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int team2; // real bot team in free for all mode (csdm)
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int flags; // client flags
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int radio; // radio orders
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int menu; // identifier to openen menu
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int menu; // identifier to opened menu
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int ping; // when bot latency is enabled, client ping stored here
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int iconFlags[kGameMaxPlayers]; // flag holding chatter icons
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float iconTimestamp[kGameMaxPlayers]; // timers for chatter icons
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@ -676,7 +676,7 @@ private:
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int m_plantedBombNodeIndex {}; // nearest to planted bomb node
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int m_currentNodeIndex {}; // current node index
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int m_travelStartIndex {}; // travel start index to double jump action
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int m_previousNodes[5] {}; // previous node indices from node find
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int m_previousNodes[5] {}; // previous node indexes from node find
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int m_pathFlags {}; // current node flags
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int m_needAvoidGrenade {}; // which direction to strafe away
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int m_campDirection {}; // camp Facing direction
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@ -702,7 +702,7 @@ private:
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float m_lastCommandTime {}; // time bot last thinked
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float m_reloadCheckTime {}; // time to check reloading
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float m_zoomCheckTime {}; // time to check zoom again
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float m_shieldCheckTime {}; // time to check shiled drawing again
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float m_shieldCheckTime {}; // time to check shield drawing again
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float m_grenadeCheckTime {}; // time to check grenade usage
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float m_sniperStopTime {}; // bot switched to other weapon?
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float m_lastEquipTime {}; // last time we equipped in buyzone
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@ -740,7 +740,7 @@ private:
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float m_joinServerTime {}; // time when bot joined the game
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float m_playServerTime {}; // time bot spent in the game
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float m_changeViewTime {}; // timestamp to change look at while at freezetime
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float m_breakableTime {}; // breakeble acquired time
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float m_breakableTime {}; // breakable acquired time
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float m_stuckTimestamp {}; // last time was stuck
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bool m_moveToGoal {}; // bot currently moving to goal??
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@ -782,7 +782,7 @@ private:
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edict_t *m_lastBreakable {}; // last acquired breakable
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edict_t *m_targetEntity {}; // the entity that the bot is trying to reach
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edict_t *m_avoidGrenade {}; // pointer to grenade entity to avoid
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edict_t *m_hindrance {}; // the hidrance
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edict_t *m_hindrance {}; // the hindrance
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Vector m_liftTravelPos {}; // lift travel position
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Vector m_moveAngles {}; // bot move angles
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@ -1070,7 +1070,7 @@ public:
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int m_basePing {}; // base ping for bot
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int m_numEnemiesLeft {}; // number of enemies alive left on map
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int m_numFriendsLeft {}; // number of friend alive left on map
|
||||
int m_retryJoin {}; // retry count for chosing team/class
|
||||
int m_retryJoin {}; // retry count for choosing team/class
|
||||
int m_startAction {}; // team/class selection state
|
||||
int m_voteKickIndex {}; // index of player to vote against
|
||||
int m_lastVoteKick {}; // last index
|
||||
|
|
@ -1094,7 +1094,7 @@ public:
|
|||
bool m_ignoreBuyDelay {}; // when reaching buyzone in the middle of the round don't do pauses
|
||||
bool m_inBombZone {}; // bot in the bomb zone or not
|
||||
bool m_inBuyZone {}; // bot currently in buy zone
|
||||
bool m_inVIPZone {}; // bot in the vip satefy zone
|
||||
bool m_inVIPZone {}; // bot in the vip safety zone
|
||||
bool m_buyingFinished {}; // done with buying
|
||||
bool m_buyPending {}; // bot buy is pending
|
||||
bool m_hasDefuser {}; // does bot has defuser
|
||||
|
|
@ -1233,7 +1233,7 @@ public:
|
|||
return m_currentNodeIndex;
|
||||
}
|
||||
|
||||
// is low on admmo on index?
|
||||
// is low on ammo on index?
|
||||
bool isLowOnAmmo (const int index, const float factor) const;
|
||||
|
||||
// prints debug message
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@
|
|||
#include <yapb.h>
|
||||
|
||||
ConVar cv_graph_analyze_auto_start ("yb_graph_analyze_auto_start", "1", "Autostart analyzer if all other cases are failed.");
|
||||
ConVar cv_graph_analyze_auto_save ("yb_graph_analyze_auto_save", "1", "Auto save results of analyzation to graph file. And re-add bots.");
|
||||
ConVar cv_graph_analyze_auto_save ("yb_graph_analyze_auto_save", "1", "Auto save results of analysis to graph file. And re-add bots.");
|
||||
ConVar cv_graph_analyze_distance ("yb_graph_analyze_distance", "64", "The minimum distance to keep nodes from each other.", true, 42.0f, 128.0f);
|
||||
ConVar cv_graph_analyze_max_jump_height ("yb_graph_analyze_max_jump_height", "44", "Max jump height to test if next node will be unreachable.", true, 44.0f, 64.0f);
|
||||
ConVar cv_graph_analyze_fps ("yb_graph_analyze_fps", "30.0", "The FPS at which analyzer process is running. This keeps game from freezing during analyzing.", false, 25.0f, 99.0f);
|
||||
|
|
@ -37,7 +37,7 @@ void GraphAnalyze::start () {
|
|||
for (auto &optimized : m_optimizedNodes) {
|
||||
optimized = false;
|
||||
}
|
||||
ctrl.msg ("Starting map analyzation.");
|
||||
ctrl.msg ("Starting map analysis.");
|
||||
}
|
||||
else {
|
||||
m_updateInterval = 0.0f;
|
||||
|
|
@ -143,7 +143,7 @@ void GraphAnalyze::finish () {
|
|||
// un-silence all graph messages
|
||||
graph.setMessageSilence (false);
|
||||
|
||||
ctrl.msg ("Completed map analyzation.");
|
||||
ctrl.msg ("Completed map analysis.");
|
||||
|
||||
// auto save bots graph
|
||||
if (cv_graph_analyze_auto_save.bool_ ()) {
|
||||
|
|
|
|||
|
|
@ -689,7 +689,7 @@ Vector Bot::getCampDirection (const Vector &dest) {
|
|||
}
|
||||
float minDistance = kInfiniteDistance;
|
||||
|
||||
int lookAtWaypoint = kInvalidNodeIndex;
|
||||
int lookAtNode = kInvalidNodeIndex;
|
||||
const Path &path = graph[tempIndex];
|
||||
|
||||
for (auto &link : path.links) {
|
||||
|
|
@ -700,12 +700,12 @@ Vector Bot::getCampDirection (const Vector &dest) {
|
|||
|
||||
if (distance < minDistance) {
|
||||
minDistance = distance;
|
||||
lookAtWaypoint = link.index;
|
||||
lookAtNode = link.index;
|
||||
}
|
||||
}
|
||||
|
||||
if (graph.exists (lookAtWaypoint)) {
|
||||
return graph[lookAtWaypoint].origin;
|
||||
if (graph.exists (lookAtNode)) {
|
||||
return graph[lookAtNode].origin;
|
||||
}
|
||||
}
|
||||
auto dangerIndex = practice.getIndex (m_team, m_currentNodeIndex, m_currentNodeIndex);
|
||||
|
|
@ -1498,7 +1498,7 @@ void Bot::overrideConditions () {
|
|||
if (isKnifeMode () && (util.isPlayer (m_enemy) || (cv_attack_monsters.bool_ () && util.isMonster (m_enemy)))) {
|
||||
float length = pev->origin.distance2d (m_enemy->v.origin);
|
||||
|
||||
// do waypoint movement if enemy is not reachable with a knife
|
||||
// do nodes movement if enemy is not reachable with a knife
|
||||
if (length > 250.0f && (m_states & Sense::SeeingEnemy)) {
|
||||
int nearestToEnemyPoint = graph.getNearest (m_enemy->v.origin);
|
||||
|
||||
|
|
@ -2490,7 +2490,7 @@ void Bot::checkRadioQueue () {
|
|||
float minDistance = kInfiniteDistance;
|
||||
int bombPoint = kInvalidNodeIndex;
|
||||
|
||||
// find nearest bomb waypoint to player
|
||||
// find nearest bomb node to player
|
||||
for (auto &point : graph.m_goalPoints) {
|
||||
distance = graph[point].origin.distanceSq (m_radioEntity->v.origin);
|
||||
|
||||
|
|
@ -2500,7 +2500,7 @@ void Bot::checkRadioQueue () {
|
|||
}
|
||||
}
|
||||
|
||||
// mark this waypoint as restricted point
|
||||
// mark this node as restricted point
|
||||
if (bombPoint != kInvalidNodeIndex && !graph.isVisited (bombPoint)) {
|
||||
// does this bot want to defuse?
|
||||
if (getCurrentTaskId () == Task::Normal) {
|
||||
|
|
|
|||
|
|
@ -2335,7 +2335,7 @@ void BotControl::createMenus () {
|
|||
"0. Exit",
|
||||
&BotControl::menuGraphPage2);
|
||||
|
||||
// select waypoint radius menu
|
||||
// select nodes radius menu
|
||||
m_menus.emplace (
|
||||
Menu::NodeRadius, keys (9),
|
||||
"\\yWaypoint Radius\\w\n\n"
|
||||
|
|
@ -2351,7 +2351,7 @@ void BotControl::createMenus () {
|
|||
"0. Exit",
|
||||
&BotControl::menuGraphRadius);
|
||||
|
||||
// waypoint add menu
|
||||
// nodes add menu
|
||||
m_menus.emplace (
|
||||
Menu::NodeType, keys (9),
|
||||
"\\yWaypoint Type\\w\n\n"
|
||||
|
|
|
|||
|
|
@ -38,8 +38,8 @@ void Game::precache () {
|
|||
m_drawModels[DrawLine::Simple] = m_engineWrap.precacheModel ("sprites/laserbeam.spr");
|
||||
m_drawModels[DrawLine::Arrow] = m_engineWrap.precacheModel ("sprites/arrow1.spr");
|
||||
|
||||
m_engineWrap.precacheSound ("weapons/xbow_hit1.wav"); // waypoint add
|
||||
m_engineWrap.precacheSound ("weapons/mine_activate.wav"); // waypoint delete
|
||||
m_engineWrap.precacheSound ("weapons/xbow_hit1.wav"); // node add
|
||||
m_engineWrap.precacheSound ("weapons/mine_activate.wav"); // node delete
|
||||
m_engineWrap.precacheSound ("common/wpn_hudon.wav"); // path add/delete done
|
||||
|
||||
m_mapFlags = 0; // reset map type as worldspawn is the first entity spawned
|
||||
|
|
@ -478,6 +478,12 @@ void Game::sendClientMessage (bool console, edict_t *ent, StringRef message) {
|
|||
if (!util.isPlayer (ent) || util.isFakeClient (ent)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// if console message and destination is listenserver entity, just print via server message instead of through unreliable channel
|
||||
if (console && ent == game.getLocalEntity ()) {
|
||||
sendServerMessage (message);
|
||||
return;
|
||||
}
|
||||
const String &buffer = message;
|
||||
|
||||
// used to split messages
|
||||
|
|
|
|||
|
|
@ -675,7 +675,7 @@ void BotGraph::add (int type, const Vector &pos) {
|
|||
else {
|
||||
auto nearest = getEditorNearest ();
|
||||
|
||||
// do not allow to place waypoints "inside" waypoints, make at leat 10 units range
|
||||
// do not allow to place node "inside" node, make at leat 10 units range
|
||||
if (exists (nearest) && newOrigin.distanceSq (m_paths[nearest].origin) < cr::sqrf (10.0f)) {
|
||||
msg ("Can't add node. It's way to near to %d node. Please move some units anywhere.", nearest);
|
||||
return;
|
||||
|
|
@ -981,7 +981,7 @@ bool BotGraph::isConnected (int a, int b) {
|
|||
}
|
||||
|
||||
int BotGraph::getFacingIndex () {
|
||||
// find the waypoint the user is pointing at
|
||||
// find the node the user is pointing at
|
||||
|
||||
Twin <int32_t, float> result { kInvalidNodeIndex, 5.32f };
|
||||
auto nearestNode = getEditorNearest ();
|
||||
|
|
@ -991,7 +991,7 @@ int BotGraph::getFacingIndex () {
|
|||
|
||||
for (const auto &path : m_paths) {
|
||||
|
||||
// skip nearest waypoint to editor, since this used mostly for adding / removing paths
|
||||
// skip nearest node to editor, since this used mostly for adding / removing paths
|
||||
if (path.number == nearestNode) {
|
||||
continue;
|
||||
}
|
||||
|
|
@ -999,12 +999,12 @@ int BotGraph::getFacingIndex () {
|
|||
const auto &to = path.origin - m_editor->v.origin;
|
||||
auto angles = (to.angles () - m_editor->v.v_angle).clampAngles ();
|
||||
|
||||
// skip the waypoints that are too far away from us, and we're not looking at them directly
|
||||
// skip the nodes that are too far away from us, and we're not looking at them directly
|
||||
if (to.lengthSq () > cr::sqrf (500.0f) || cr::abs (angles.y) > result.second) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// check if visible, (we're not using visiblity tables here, as they not valid at time of waypoint editing)
|
||||
// check if visible, (we're not using visibility tables here, as they not valid at time of node editing)
|
||||
TraceResult tr {};
|
||||
game.testLine (editorEyes, path.origin, TraceIgnore::Everything, m_editor, &tr);
|
||||
|
||||
|
|
|
|||
|
|
@ -1973,11 +1973,11 @@ void BotThreadWorker::startup (int workers) {
|
|||
requestedThreadCount = 1;
|
||||
}
|
||||
}
|
||||
requestedThreadCount = cr::clamp (requestedThreadCount, 1, hardwareConcurrency);
|
||||
requestedThreadCount = cr::clamp (requestedThreadCount, 1, hardwareConcurrency - 1);
|
||||
|
||||
// notify user
|
||||
game.print ("Starting up bot thread worker with %d threads.", requestedThreadCount);
|
||||
|
||||
// start up the worker
|
||||
m_botWorker.startup (static_cast <int> (requestedThreadCount));
|
||||
m_botWorker.startup (static_cast <size_t> (requestedThreadCount));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ void Bot::normal_ () {
|
|||
|
||||
int debugGoal = cv_debug_goal.int_ ();
|
||||
|
||||
// user forced a waypoint as a goal?
|
||||
// user forced a node as a goal?
|
||||
if (debugGoal != kInvalidNodeIndex && getTask ()->data != debugGoal) {
|
||||
clearSearchNodes ();
|
||||
|
||||
|
|
@ -127,7 +127,7 @@ void Bot::normal_ () {
|
|||
}
|
||||
}
|
||||
else {
|
||||
// some goal waypoints are map dependant so check it out...
|
||||
// some goal nodes are map dependent so check it out...
|
||||
if (game.mapIs (MapFlags::HostageRescue)) {
|
||||
// CT Bot has some hostages following?
|
||||
if (m_team == Team::CT && m_hasHostage) {
|
||||
|
|
@ -190,7 +190,7 @@ void Bot::normal_ () {
|
|||
auto currIndex = getTask ()->data;
|
||||
auto destIndex = graph.exists (currIndex) ? currIndex : findBestGoal ();
|
||||
|
||||
// check for existence (this is fail over, for i.e. csdm, this should be not true with normal game play, only when spawned outside of covered area)
|
||||
// check for existence (this is fail over, for i.e. CSDM, this should be not true with normal game play, only when spawned outside of covered area)
|
||||
if (!graph.exists (destIndex)) {
|
||||
destIndex = graph.getFarest (pev->origin, 1024.0f);
|
||||
}
|
||||
|
|
@ -207,7 +207,8 @@ void Bot::normal_ () {
|
|||
}
|
||||
ensureCurrentNodeIndex ();
|
||||
|
||||
// do pathfinding if it's not the current waypoint
|
||||
// do pathfinding if it's not the current
|
||||
|
||||
if (destIndex != m_currentNodeIndex) {
|
||||
findPath (m_currentNodeIndex, destIndex, pathSearchType);
|
||||
}
|
||||
|
|
@ -350,9 +351,9 @@ void Bot::seekCover_ () {
|
|||
m_prevGoalIndex = kInvalidNodeIndex;
|
||||
}
|
||||
|
||||
// reached final waypoint?
|
||||
// reached final node?
|
||||
else if (updateNavigation ()) {
|
||||
// yep. activate hide behaviour
|
||||
// yep. activate hide behavior
|
||||
completeTask ();
|
||||
m_prevGoalIndex = kInvalidNodeIndex;
|
||||
|
||||
|
|
@ -366,7 +367,7 @@ void Bot::seekCover_ () {
|
|||
m_lookAtSafe = dest;
|
||||
m_campDirection = 0;
|
||||
|
||||
// chosen waypoint is a camp waypoint?
|
||||
// chosen node is a camp node?
|
||||
if (m_pathFlags & NodeFlag::Camp) {
|
||||
// use the existing camp node prefs
|
||||
if (m_pathFlags & NodeFlag::Crouch) {
|
||||
|
|
@ -709,7 +710,7 @@ void Bot::moveToPos_ () {
|
|||
m_position = nullptr;
|
||||
}
|
||||
|
||||
// didn't choose goal waypoint yet?
|
||||
// didn't choose goal node yet?
|
||||
else if (!hasActiveGoal ()) {
|
||||
int destIndex = kInvalidNodeIndex;
|
||||
int goal = getTask ()->data;
|
||||
|
|
@ -804,7 +805,7 @@ void Bot::defuseBomb_ () {
|
|||
|
||||
// exception: bomb has been defused
|
||||
if (bombPos.empty ()) {
|
||||
// fix for stupid behaviour of CT's when bot is defused
|
||||
// fix for stupid behavior of CT's when bot is defused
|
||||
for (const auto &bot : bots) {
|
||||
if (bot->m_team == m_team && bot->m_notKilled) {
|
||||
auto defendPoint = graph.getFarest (bot->pev->origin);
|
||||
|
|
@ -1034,13 +1035,13 @@ void Bot::followUser_ () {
|
|||
getTask ()->data = kInvalidNodeIndex;
|
||||
}
|
||||
|
||||
// didn't choose goal waypoint yet?
|
||||
// didn't choose goal node yet?
|
||||
if (!hasActiveGoal ()) {
|
||||
int destIndex = graph.getNearest (m_targetEntity->v.origin);
|
||||
auto points = graph.getNarestInRadius (200.0f, m_targetEntity->v.origin);
|
||||
|
||||
for (auto &newIndex : points) {
|
||||
// if waypoint not yet used, assign it as dest
|
||||
// if node not yet used, assign it as dest
|
||||
if (newIndex != m_currentNodeIndex && !isOccupiedNode (newIndex)) {
|
||||
destIndex = newIndex;
|
||||
}
|
||||
|
|
@ -1288,7 +1289,7 @@ void Bot::doublejump_ () {
|
|||
getTask ()->data = kInvalidNodeIndex;
|
||||
}
|
||||
|
||||
// didn't choose goal waypoint yet?
|
||||
// didn't choose goal node yet?
|
||||
if (!hasActiveGoal ()) {
|
||||
int destIndex = graph.getNearest (m_doubleJumpOrigin);
|
||||
|
||||
|
|
@ -1339,7 +1340,7 @@ void Bot::escapeFromBomb_ () {
|
|||
startTask (Task::Camp, TaskPri::Camp, kInvalidNodeIndex, game.time () + 10.0f, true);
|
||||
}
|
||||
|
||||
// didn't choose goal waypoint yet?
|
||||
// didn't choose goal node yet?
|
||||
else if (!hasActiveGoal ()) {
|
||||
int bestIndex = kInvalidNodeIndex;
|
||||
|
||||
|
|
@ -1591,7 +1592,6 @@ void Bot::pickupItem_ () {
|
|||
return EntitySearchResult::Continue;
|
||||
}
|
||||
}
|
||||
|
||||
int hostageNodeIndex = graph.getNearest (ent->v.origin);
|
||||
|
||||
if (graph.exists (hostageNodeIndex)) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue