fixed mistakes

This commit is contained in:
Dmitriy 2015-06-11 14:25:12 +03:00
commit 818ffd2d62
2 changed files with 7 additions and 6 deletions

View file

@ -1049,10 +1049,11 @@ private:
bool OutOfBombTimer (void); bool OutOfBombTimer (void);
void SelectLeaderEachTeam (int team); void SelectLeaderEachTeam (int team);
const Vector &CheckToss (const Vector &start, Vector end); Vector CheckToss (const Vector &start, Vector end);
const Vector &CheckThrow (const Vector &start, Vector end); Vector CheckThrow (const Vector &start, Vector end);
Vector CheckBombAudible (void);
const Vector &GetAimPosition (void); const Vector &GetAimPosition (void);
const Vector &CheckBombAudible (void);
float GetZOffset (float distance); float GetZOffset (float distance);

View file

@ -5658,7 +5658,7 @@ void Bot::DebugMsg (const char *format, ...)
AddLogEntry (false, LL_DEFAULT, "%s: %s", STRING (pev->netname), buffer); AddLogEntry (false, LL_DEFAULT, "%s: %s", STRING (pev->netname), buffer);
} }
const Vector &Bot::CheckToss (const Vector &start, Vector end) Vector Bot::CheckToss (const Vector &start, Vector end)
{ {
// this function returns the velocity at which an object should looped from start to land near end. // this function returns the velocity at which an object should looped from start to land near end.
// returns null vector if toss is not feasible. // returns null vector if toss is not feasible.
@ -5713,7 +5713,7 @@ const Vector &Bot::CheckToss (const Vector &start, Vector end)
return nadeVelocity * 0.777; return nadeVelocity * 0.777;
} }
const Vector &Bot::CheckThrow (const Vector &start, Vector end) Vector Bot::CheckThrow (const Vector &start, Vector end)
{ {
// this function returns the velocity vector at which an object should be thrown from start to hit end. // this function returns the velocity vector at which an object should be thrown from start to hit end.
// returns null vector if throw is not feasible. // returns null vector if throw is not feasible.
@ -5752,7 +5752,7 @@ const Vector &Bot::CheckThrow (const Vector &start, Vector end)
return nadeVelocity * 0.7793; return nadeVelocity * 0.7793;
} }
const Vector &Bot::CheckBombAudible (void) Vector Bot::CheckBombAudible (void)
{ {
// this function checks if bomb is can be heard by the bot, calculations done by manual testing. // this function checks if bomb is can be heard by the bot, calculations done by manual testing.