Rise limit of waypoints to 3072. Need compatability testing.
This change invalidates all 'learned' bot data, such as visibility, pathmatrices and experiences, so file versions of them are bumped. Tweaked yb_quota_mode. Allowed low-skill bots to throw grenades.
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7 changed files with 24 additions and 33 deletions
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@ -481,9 +481,9 @@ const char FH_VISTABLE[] = "PODVIS!";
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const char FH_MATRIX[] = "PODMAT!";
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constexpr int FV_WAYPOINT = 7;
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constexpr int FV_EXPERIENCE = 3;
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constexpr int FV_VISTABLE = 2;
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constexpr int FV_MATRIX = 2;
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constexpr int FV_EXPERIENCE = 4;
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constexpr int FV_VISTABLE = 3;
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constexpr int FV_MATRIX = 3;
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// some hardcoded desire defines used to override calculated ones
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constexpr float TASKPRI_NORMAL = 35.0f;
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@ -512,7 +512,7 @@ constexpr int MAX_PATH_INDEX = 8;
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constexpr int MAX_DAMAGE_VALUE = 2040;
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constexpr int MAX_GOAL_VALUE = 2040;
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constexpr int MAX_KILL_HISTORY = 16;
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constexpr int MAX_WAYPOINTS = 1024;
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constexpr int MAX_WAYPOINTS = 3072;
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constexpr int MAX_ROUTE_LENGTH = MAX_WAYPOINTS / 2;
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constexpr int MAX_WEAPONS = 32;
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constexpr int NUM_WEAPONS = 26;
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