fixed android compiling
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f8650aebd5
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8527f0a34b
3 changed files with 3 additions and 7 deletions
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@ -47,6 +47,7 @@ typedef unsigned long uint32;
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// Own min/max implementation
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template <typename T> inline T A_min (T a, T b) { return a < b ? a : b; }
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template <typename T> inline T A_max (T a, T b) { return a > b ? a : b; }
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template <typename T> inline T A_clamp (T x, T a, T b) { return A_min (A_max (x, a), b); }
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// Fast stricmp got somewhere from chromium
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static inline int A_stricmp (const char *str1, const char *str2, int length = -1)
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@ -386,11 +387,6 @@ namespace Math
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{
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return AngleNormalize (destAngle - srcAngle);
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}
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template <typename Type> Type Clamp (Type x, Type a, Type b)
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{
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return (x < a) ? a : ((x > b) ? b : x);
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}
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}
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//
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@ -1271,7 +1271,7 @@ void Bot::Kick (bool keepQuota)
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// keep quota number up to date
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if (!keepQuota)
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yb_quota.SetInt (Clamp <int> (yb_quota.GetInt () - 1, 0, yb_quota.GetInt ()));
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yb_quota.SetInt (A_clamp <int> (yb_quota.GetInt () - 1, 0, yb_quota.GetInt ()));
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}
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void Bot::StartGame (void)
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@ -3162,7 +3162,7 @@ void Bot::UpdateBodyAngles (void)
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void Bot::UpdateLookAngles (void)
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{
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const float delta = Clamp <float> (engine.Time () - m_lookUpdateTime, MATH_EQEPSILON, 0.05f);
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const float delta = A_clamp <float> (engine.Time () - m_lookUpdateTime, MATH_EQEPSILON, 0.05f);
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m_lookUpdateTime = engine.Time ();
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// adjust all body and view angles to face an absolute vector
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