chatlib: do not send chat messages to controlled bots
graph: first try more memory friendly bsp size check build: restore ssse3 & ssse3 instructions (use nosmid version if needed) Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
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13 changed files with 76 additions and 41 deletions
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@ -1159,7 +1159,12 @@ void Game::printBotVersion () {
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}
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if (is (GameFlags::Xash3D)) {
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gameVersionStr.append (" @ Xash3D Engine");
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if (is (GameFlags::Xash3DLegacy)) {
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gameVersionStr.append (" @ Xash3D (Old)");
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}
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else {
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gameVersionStr.append (" @ Xash3D FWGS");
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}
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if (is (GameFlags::Mobility)) {
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gameVersionStr.append (" Mobile");
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@ -1414,7 +1419,7 @@ template <typename S, typename M> bool LightMeasure::recursiveLightPoint (const
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// compute the lightmap color at a particular point
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for (int maps = 0; maps < MAX_LIGHTMAPS && surf->styles[maps] != 255; ++maps) {
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const uint32_t scale = m_lightstyleValue[surf->styles[maps]];
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const auto scale = static_cast <int32_t> (m_lightstyleValue[surf->styles[maps]]);
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m_point.red += lightmap->r * scale;
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m_point.green += lightmap->g * scale;
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