Minor fixes.
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parent
ac733404e1
commit
858d247893
10 changed files with 37 additions and 57 deletions
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@ -644,7 +644,7 @@ void Bot::updatePickups () {
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m_defendedBomb = true;
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int index = findDefendNode (origin);
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Path &path = graph[index];
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const Path &path = graph[index];
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float bombTimer = mp_c4timer.float_ ();
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float timeMidBlowup = bots.getTimeBombPlanted () + (bombTimer * 0.5f + bombTimer * 0.25f) - graph.calculateTravelTime (pev->maxspeed, pev->origin, path.origin);
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@ -717,7 +717,7 @@ void Bot::updatePickups () {
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m_defendedBomb = true;
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int index = findDefendNode (origin);
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Path &path = graph[index];
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const Path &path = graph[index];
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float timeToExplode = bots.getTimeBombPlanted () + mp_c4timer.float_ () - graph.calculateTravelTime (pev->maxspeed, pev->origin, path.origin);
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@ -824,7 +824,7 @@ void Bot::getCampDirection (Vector *dest) {
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float minDistance = kInfiniteDistance;
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int lookAtWaypoint = kInvalidNodeIndex;
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Path &path = graph[tempIndex];
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const Path &path = graph[tempIndex];
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for (auto &link : path.links) {
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if (link.index == kInvalidNodeIndex) {
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@ -2472,7 +2472,7 @@ void Bot::checkRadioQueue () {
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switch (getCurrentTaskId ()) {
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case Task::Normal:
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if (getTask ()->data != kInvalidNodeIndex && rg.chance (70)) {
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Path &path = graph[getTask ()->data];
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const Path &path = graph[getTask ()->data];
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if (path.flags & NodeFlag::Goal) {
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if (game.mapIs (MapFlags::Demolition) && m_team == Team::Terrorist && m_hasC4) {
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@ -5003,7 +5003,7 @@ void Bot::showDebugOverlay () {
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game.drawLine (game.getLocalEntity (), getEyesPos () - Vector (0.0f, 0.0f, 32.0f), getEyesPos () + pev->v_angle.forward () * 300.0f, 10, 0, Color (255, 0, 0), 250, 5, 1, DrawLine::Arrow);
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// now draw line from source to destination
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for (size_t i = m_pathWalk.cursor (); i < m_pathWalk.length () && i + 1 < m_pathWalk.length (); ++i) {
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for (size_t i = 0; i < m_pathWalk.length () && i + 1 < m_pathWalk.length (); ++i) {
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game.drawLine (game.getLocalEntity (), graph[m_pathWalk.at (i)].origin, graph[m_pathWalk.at (i + 1)].origin, 15, 0, Color (255, 100, 55), 200, 5, 1, DrawLine::Arrow);
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}
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}
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