bot: added support for 25th anniversary hl-update structures
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4 changed files with 15 additions and 1 deletions
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@ -1 +1 @@
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Subproject commit 2cee19a0433fb71aa96b93151ceb1850b6106b5d
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Subproject commit c91a51d769f10a38637af7ee9f03ed76d1fc206c
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@ -196,6 +196,9 @@ public:
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// checks whether software rendering is enabled
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bool isSoftwareRenderer ();
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// checks if this is 25th anniversary half-life update
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bool is25thAnniversaryUpdate ();
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// load the cs binary in non metamod mode
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bool loadCSBinary ();
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@ -1871,6 +1871,7 @@ void Bot::checkGrenadesThrow () {
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|| m_isReloading
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|| (isKnifeMode() && !bots.isBombPlanted())
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|| m_grenadeCheckTime >= game.time());
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if (throwingCondition) {
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clearThrowStates (m_states);
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return;
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@ -1925,6 +1926,7 @@ void Bot::checkGrenadesThrow () {
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auto grenadeToThrowCondition = game.mapIs(MapFlags::GrenadeWar)
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? 100.0f
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: grenadeToThrow == Weapon::Smoke ? 200.0f : 400.0f;
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if (!m_lastEnemyOrigin.empty () && distanceSq > cr::sqrf (grenadeToThrowCondition) && distanceSq < cr::sqrf (1200.0f)) {
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bool allowThrowing = true;
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@ -552,6 +552,12 @@ bool Game::isSoftwareRenderer () {
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return false;
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}
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bool Game::is25thAnniversaryUpdate () {
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static ConVarRef sv_use_steam_networking ("sv_use_steam_networking");
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return sv_use_steam_networking.exists ();
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}
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void Game::addNewCvar (const char *name, const char *value, const char *info, bool bounded, float min, float max, int32_t varType, bool missingAction, const char *regval, ConVar *self) {
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// this function adds globally defined variable to registration stack
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@ -1227,6 +1233,9 @@ float LightMeasure::getLightLevel (const Vector &point) {
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// it's depends if we're are on dedicated or on listenserver
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auto recursiveCheck = [&] () -> bool {
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if (!game.isSoftwareRenderer ()) {
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if (game.is25thAnniversaryUpdate ()) {
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return recursiveLightPoint <msurface_hw_25anniversary_t, mnode_hw_t> (reinterpret_cast <mnode_hw_t *> (m_worldModel->nodes), point, endPoint);
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}
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return recursiveLightPoint <msurface_hw_t, mnode_hw_t> (reinterpret_cast <mnode_hw_t *> (m_worldModel->nodes), point, endPoint);
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}
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return recursiveLightPoint <msurface_t, mnode_t> (m_worldModel->nodes, point, endPoint);
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