fixed android compiling

This commit is contained in:
jeefo 2016-04-18 20:15:54 +03:00
commit 8a9ccfd083

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@ -3029,7 +3029,7 @@ DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t
g_gameLib = new Library (gameDLLName);
if (!g_gameLib->IsLoaded ())
AddLogEntry (true, LL_FATAL | LL_IGNORE, "Unable to load gamedll \"%s\". Exiting... (gamedir: %s)", gameDLLName, GetModName ());
AddLogEntry (true, LL_FATAL | LL_IGNORE, "Unable to load gamedll \"%s\". Exiting... (gamedir: %s)", gameDLLName, engine.GetModName ());
#else
static struct ModSupport
{