bot: ignoring some parameters for throwing grenades (#488)

add: cvar "yv_grenadier_mode" bot will ignore throwing grenade condition if enabled
This commit is contained in:
Alexander Shkarlatov 2023-10-18 23:13:23 +04:00 committed by GitHub
commit 8c60149c70
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 29 additions and 6 deletions

View file

@ -1861,7 +1861,17 @@ void Bot::checkGrenadesThrow () {
};
// check if throwing a grenade is a good thing to do...
if (preventibleTasks || isInNarrowPlace () || cv_ignore_enemies.bool_ () || m_isUsingGrenade || m_grenadeRequested || m_isReloading || (isKnifeMode () && !bots.isBombPlanted ()) || m_grenadeCheckTime >= game.time ()) {
auto throwingCondition = game.mapIs(MapFlags::GrenadeWar)
? false
: (preventibleTasks
|| isInNarrowPlace()
|| cv_ignore_enemies.bool_()
|| m_isUsingGrenade
|| m_grenadeRequested
|| m_isReloading
|| (isKnifeMode() && !bots.isBombPlanted())
|| m_grenadeCheckTime >= game.time());
if (throwingCondition) {
clearThrowStates (m_states);
return;
}
@ -1869,7 +1879,8 @@ void Bot::checkGrenadesThrow () {
// check again in some seconds
m_grenadeCheckTime = game.time () + kGrenadeCheckTime;
if (!util.isAlive (m_lastEnemy) || !(m_states & (Sense::SuspectEnemy | Sense::HearingEnemy))) {
auto senseCondition = game.mapIs(MapFlags::GrenadeWar) ? false : !(m_states & (Sense::SuspectEnemy | Sense::HearingEnemy));
if (!util.isAlive (m_lastEnemy) || senseCondition) {
clearThrowStates (m_states);
return;
}
@ -1911,7 +1922,10 @@ void Bot::checkGrenadesThrow () {
}
// enemy within a good throw distance?
if (!m_lastEnemyOrigin.empty () && distanceSq > cr::sqrf (grenadeToThrow == Weapon::Smoke ? 200.0f : 400.0f) && distanceSq < cr::sqrf (1200.0f)) {
auto grenadeToThrowCondition = game.mapIs(MapFlags::GrenadeWar)
? 100.0f
: grenadeToThrow == Weapon::Smoke ? 200.0f : 400.0f;
if (!m_lastEnemyOrigin.empty () && distanceSq > cr::sqrf (grenadeToThrowCondition) && distanceSq < cr::sqrf (1200.0f)) {
bool allowThrowing = true;
// care about different grenades

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@ -10,6 +10,7 @@
ConVar cv_csdm_mode ("csdm_mode", "0", "Enables or disables CSDM / FFA mode for bots.\nAllowed values: '0', '1', '2', '3'.\nIf '0', CSDM / FFA mode is auto-detected.\nIf '1', CSDM mode is enabled, but FFA is disabled.\nIf '2', CSDM and FFA mode is enabled.\nIf '3', CSDM and FFA mode is disabled.", true, 0.0f, 3.0f);
ConVar cv_ignore_map_prefix_game_mode ("ignore_map_prefix_game_mode", "0", "If enabled, bots will not apply game modes based on map name prefix (fy_ and ka_ specifically).");
ConVar cv_threadpool_workers ("threadpool_workers", "-1", "Maximum number of threads bot will run to process some tasks. -1 means half of CPU cores used.", true, -1.0f, static_cast <float> (plat.hardwareConcurrency ()));
ConVar cv_grenadier_mode("grenadier_mode", "0", "If enabled, bots will not apply throwing condition on grenades.");
ConVar sv_skycolor_r ("sv_skycolor_r", nullptr, Var::GameRef);
ConVar sv_skycolor_g ("sv_skycolor_g", nullptr, Var::GameRef);
@ -158,6 +159,13 @@ void Game::levelInitialize (edict_t *entities, int max) {
else if (prefix.startsWith ("ka_")) {
m_mapFlags |= MapFlags::KnifeArena;
}
else if (prefix.startsWith("he_")) {
m_mapFlags |= MapFlags::GrenadeWar;
}
}
if (cv_grenadier_mode.bool_()) {
m_mapFlags |= MapFlags::GrenadeWar;
}
// reset some timers

View file

@ -1084,8 +1084,8 @@ void Bot::throwExplosive_ () {
ignoreCollision ();
if (pev->origin.distanceSq (dest) < cr::sqrf (450.0f)) {
// heck, I don't wanna blow up myself
if (!game.mapIs(MapFlags::GrenadeWar) && (pev->origin.distanceSq (dest) < cr::sqrf (450.0f))) {
// heck, I don't wanna blow up myself
m_grenadeCheckTime = game.time () + kGrenadeCheckTime * 2.0f;
selectBestWeapon ();
@ -1099,7 +1099,7 @@ void Bot::throwExplosive_ () {
m_grenade = calcToss (pev->origin, dest);
}
if (m_grenade.lengthSq () <= 100.0f) {
if (!game.mapIs(MapFlags::GrenadeWar) && (m_grenade.lengthSq () <= 100.0f)) {
m_grenadeCheckTime = game.time () + kGrenadeCheckTime * 2.0f;
selectBestWeapon ();