added ability to load waypoints & config files from PAK files
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cbac5da0b7
commit
8d6b315fa5
8 changed files with 425 additions and 110 deletions
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@ -479,9 +479,19 @@ void ParseVoiceEvent (const String &base, int type, float timeToRepeat)
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temp.RemoveAll ();
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}
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// forwards for MemoryFile
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MemoryFile::MF_Loader MemoryFile::Loader = NULL;
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MemoryFile::MF_Unloader MemoryFile::Unloader = NULL;
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void InitConfig (void)
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{
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File fp;
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// assign engine loaders to memoryfile handler
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if (MemoryFile::Loader == NULL || MemoryFile::Unloader == NULL)
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{
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MemoryFile::Loader = reinterpret_cast <MemoryFile::MF_Loader> (g_engfuncs.pfnLoadFileForMe);
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MemoryFile::Unloader = reinterpret_cast <MemoryFile::MF_Unloader> (g_engfuncs.pfnFreeFile);
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}
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MemoryFile fp;
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char line[512];
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KeywordFactory replyKey;
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@ -2994,6 +3004,15 @@ DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t
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// register our cvars
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ConVarWrapper::GetReference ().PushRegisteredConVarsToEngine ();
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// ensure we're have all needed directories
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{
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const char *mod = engine.GetModName ();
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// create the needed paths
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File::CreatePath (const_cast <char *> (FormatBuffer ("%s/addons/yapb/conf/lang", mod)));
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File::CreatePath (const_cast <char *> (FormatBuffer ("%s/addons/yapb/data/learned", mod)));
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}
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#ifdef PLATFORM_ANDROID
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g_gameFlags |= (GAME_LEGACY | GAME_XASH | GAME_MOBILITY);
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@ -3001,13 +3020,13 @@ DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t
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return; // we should stop the attempt for loading the real gamedll, since metamod handle this for us
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#ifdef LOAD_HARDFP
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#define GAME_SERVER_DLL "libserver_hardfp.so"
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const char *serverDLL = "libserver_hardfp.so";
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#else
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#define GAME_SERVER_DLL "libserver.so"
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const char *serverDLL = "libserver.so";
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#endif
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char gameDLLName[256];
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snprintf (gameDLLName, SIZEOF_CHAR (gameDLLName), "%s/%s", getenv ("XASH3D_GAMELIBDIR"), GAME_SERVER_DLL);
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snprintf (gameDLLName, SIZEOF_CHAR (gameDLLName), "%s/%s", getenv ("XASH3D_GAMELIBDIR"), serverDLL);
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g_gameLib = new Library (gameDLLName);
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