Update combat.cpp
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1 changed files with 1 additions and 1 deletions
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@ -808,7 +808,7 @@ void Bot::FireWeapon (void)
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// is the bot carrying this weapon?
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// is the bot carrying this weapon?
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if (weapons & (1 << id))
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if (weapons & (1 << id))
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{
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{
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if (g_weaponDefs[id].ammo1 != -1 && m_ammo[g_weaponDefs[id].ammo1] >= selectTab[selectIndex].minPrimaryAmmo)
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if ( g_weaponDefs[id].ammo1 != -1 && g_weaponDefs[id].ammo1 < 32 && m_ammo[g_weaponDefs[id].ammo1] >= selectTab[selectIndex].minPrimaryAmmo)
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{
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{
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// available ammo found, reload weapon
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// available ammo found, reload weapon
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if (m_reloadState == RELOAD_NONE || m_reloadCheckTime > GetWorldTime ())
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if (m_reloadState == RELOAD_NONE || m_reloadCheckTime > GetWorldTime ())
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