Bots are now able to destroy random breakables around him, without touching them.
Added cvars descriptions and yapb.cfg generation. Finally fixed bomb-defuse problems. Fixed unaligned access in bot compression/decompression. Fixed low-fps aim code falure.
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ef1faabfe6
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21 changed files with 523 additions and 293 deletions
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@ -51,6 +51,13 @@ CR_NAMESPACE_BEGIN
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# define CR_ARCH_X86
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#endif
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#if defined(__arm__)
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# define CR_ARCH_ARM
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# if defined(__aarch64__)
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# define CR_ARCH_ARM64
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# endif
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#endif
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#if (defined(CR_ARCH_X86) || defined(CR_ARCH_X64)) && !defined(CR_DEBUG)
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# define CR_HAS_SSE2
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#endif
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@ -85,6 +92,7 @@ struct Platform : public Singleton <Platform> {
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bool isAndroid = false;
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bool isAndroidHardFP = false;
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bool isX64 = false;
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bool isArm = false;
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Platform () {
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#if defined(CR_WINDOWS)
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@ -94,22 +102,27 @@ struct Platform : public Singleton <Platform> {
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#if defined(CR_ANDROID)
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isAndroid = true;
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# if defined (CR_ANDROID_HARD_FP)
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# if defined (CR_ANDROID_HARD_FP)
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isAndroidHardFP = true;
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# endif
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# endif
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#endif
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#if defined(CR_LINUX)
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isLinux = true;
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#endif
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#if defined (CR_OSX)
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#if defined(CR_OSX)
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isOSX = true;
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#endif
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#if defined (CR_ARCH_X64)
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#if defined(CR_ARCH_X64) || defined(CR_ARCH_ARM64)
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isX64 = true;
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#endif
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#if defined(CR_ARCH_ARM)
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isArm = true;
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isAndroid = true;
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#endif
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}
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// helper platform-dependant functions
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