fixed FindNearest() default value to use with squared length's
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ac3a5c7c3f
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2 changed files with 2 additions and 2 deletions
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@ -1502,7 +1502,7 @@ public:
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int GetFacingIndex (void);
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int GetFacingIndex (void);
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int FindFarest (const Vector &origin, float maxDistance = 32.0);
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int FindFarest (const Vector &origin, float maxDistance = 32.0);
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int FindNearest (const Vector &origin, float minDistance = 9999.0, int flags = -1);
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int FindNearest (const Vector &origin, float minDistance = 99999999.0f, int flags = -1);
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void FindInRadius (Array <int> &radiusHolder, float radius, const Vector &origin, int maxCount = -1);
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void FindInRadius (Array <int> &radiusHolder, float radius, const Vector &origin, int maxCount = -1);
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void Add (int flags, const Vector &waypointOrigin = nullvec);
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void Add (int flags, const Vector &waypointOrigin = nullvec);
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@ -168,7 +168,7 @@ TacticChoosen:
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// force bomber to select closest goal, if round-start goal was reset by something
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// force bomber to select closest goal, if round-start goal was reset by something
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if (m_hasC4 && g_timeRoundStart + 20.0f < GetWorldTime ())
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if (m_hasC4 && g_timeRoundStart + 20.0f < GetWorldTime ())
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{
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{
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float minDist = 999999.0f;
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float minDist = 99999999.0f;
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int count = 0;
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int count = 0;
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for (int i = 0; i < g_numWaypoints; i++)
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for (int i = 0; i < g_numWaypoints; i++)
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