nav: fix double jumping when bot gets stuck
bot: restore bot difficulty levels (ref #729) bot: probably fix freezetime accident shooting (ref #729) build: use noexecstack when building library refactor: rework some old code and remove unnecessary things
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26 changed files with 157 additions and 194 deletions
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@ -124,7 +124,6 @@ public:
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}
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void setHighestDamageForTeam (int32_t team, int32_t value) {
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MutexScopedLock lock (m_damageUpdateLock);
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m_teamHighestDamage[team] = value;
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}
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};
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