nav: fix double jumping when bot gets stuck
bot: restore bot difficulty levels (ref #729) bot: probably fix freezetime accident shooting (ref #729) build: use noexecstack when building library refactor: rework some old code and remove unnecessary things
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26 changed files with 157 additions and 194 deletions
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@ -730,7 +730,6 @@ public:
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Array <int32_t> m_goalHist {};
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FrameDelay m_thinkTimer {};
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FrameDelay m_fullThinkTimer {};
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public:
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Bot (edict_t *bot, int difficulty, int personality, int team, int skin);
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@ -738,7 +737,6 @@ public:
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public:
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void logic (); /// the things that can be executed while skipping frames
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void upkeep ();
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void spawned ();
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void takeBlind (int alpha);
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void takeDamage (edict_t *inflictor, int damage, int armor, int bits);
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