Fix unitialized members.
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3 changed files with 167 additions and 167 deletions
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@ -61,20 +61,20 @@ private:
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float m_autoKillCheckTime; // time to kill all the bots ?
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float m_maintainTime; // time to maintain bot creation
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float m_quotaMaintainTime; // time to maintain bot quota
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float m_grenadeUpdateTime; // time to update active grenades
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float m_entityUpdateTime; // time to update intresting entities
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float m_plantSearchUpdateTime; // time to update for searching planted bomb
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float m_lastChatTime; // global chat time timestamp
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float m_timeBombPlanted; // time the bomb were planted
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float m_lastRadioTime[kGameTeamNum]; // global radio time
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float m_grenadeUpdateTime {}; // time to update active grenades
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float m_entityUpdateTime {}; // time to update intresting entities
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float m_plantSearchUpdateTime {}; // time to update for searching planted bomb
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float m_lastChatTime {}; // global chat time timestamp
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float m_timeBombPlanted {}; // time the bomb were planted
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float m_lastRadioTime[kGameTeamNum] {}; // global radio time
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int m_lastWinner; // the team who won previous round
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int m_lastDifficulty; // last bots difficulty
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int m_bombSayStatus; // some bot is issued whine about bomb
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int m_lastRadio[kGameTeamNum]; // last radio message for team
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int m_lastRadio[kGameTeamNum] {}; // last radio message for team
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bool m_leaderChoosen[kGameTeamNum]; // is team leader choose theese round
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bool m_economicsGood[kGameTeamNum]; // is team able to buy anything
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bool m_leaderChoosen[kGameTeamNum] {}; // is team leader choose theese round
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bool m_economicsGood[kGameTeamNum] {}; // is team able to buy anything
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bool m_bombPlanted;
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bool m_botsCanPause;
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bool m_roundOver;
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