Fixed player avoidance code.
Speedup network message handling.
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26 changed files with 2398 additions and 2294 deletions
137
include/utils.h
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137
include/utils.h
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//
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// Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd").
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// Copyright (c) YaPB Development Team.
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//
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// This software is licensed under the BSD-style license.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://yapb.ru/license
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//
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#pragma once
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class BotUtils final : public Singleton <BotUtils> {
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private:
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bool m_needToSendWelcome;
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float m_welcomeReceiveTime;
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StringArray m_sentences;
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SmallArray <Client> m_clients;
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SmallArray <Twin <String, String>> m_tags;
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SimpleHook m_sendToHook;
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public:
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BotUtils ();
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~BotUtils () = default;
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public:
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// need to send welcome message ?
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void checkWelcome ();
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// gets the weapon alias as hlsting, maybe move to config...
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int getWeaponAlias (bool needString, const char *weaponAlias, int weaponIndex = -1);
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// gets the build number of bot
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int buildNumber ();
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// gets the shooting cone deviation
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float getShootingCone (edict_t *ent, const Vector &position);
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// check if origin is visible from the entity side
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bool isVisible (const Vector &origin, edict_t *ent);
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// check if entity is alive
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bool isAlive (edict_t *ent);
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// check if origin is inside view cone of entity
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bool isInViewCone (const Vector &origin, edict_t *ent);
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// checks if entitiy is fakeclient
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bool isFakeClient (edict_t *ent);
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// check if entitiy is a player
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bool isPlayer (edict_t *ent);
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// check if entity is a vip
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bool isPlayerVIP (edict_t *ent);
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// opens config helper
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bool openConfig (const char *fileName, const char *errorIfNotExists, MemFile *outFile, bool languageDependant = false);
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// nearest player search helper
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bool findNearestPlayer (void **holder, edict_t *to, float searchDistance = 4096.0, bool sameTeam = false, bool needBot = false, bool needAlive = false, bool needDrawn = false, bool needBotWithC4 = false);
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// tracing decals for bots spraying logos
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void traceDecals (entvars_t *pev, TraceResult *trace, int logotypeIndex);
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// attaches sound to client struct
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void attachSoundsToClients (edict_t *ent, const char *sample, float volume);
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// simulate sound for players
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void simulateSoundUpdates (int playerIndex);
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// update stats on clients
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void updateClients ();
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// chat helper to strip the clantags out of the string
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void stripTags (String &line);
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// chat helper to make player name more human-like
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void humanizePlayerName (String &playerName);
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// chat helper to add errors to the bot chat string
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void addChatErrors (String &line);
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// chat helper to find keywords for given string
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bool checkKeywords (const String &line, String &reply);
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// generates ping bitmask for SVC_PINGS message
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int getPingBitmask (edict_t *ent, int loss, int ping);
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// calculate our own pings for all the players
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void calculatePings ();
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// send modified pings to all the clients
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void sendPings (edict_t *to);
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// installs the sendto function intreception
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void installSendTo ();
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public:
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// re-show welcome after changelevel ?
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void setNeedForWelcome (bool need) {
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m_needToSendWelcome = need;
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}
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// get array of clients
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SmallArray <Client> &getClients () {
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return m_clients;
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}
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// get clients as const-reference
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const SmallArray <Client> &getClients () const {
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return m_clients;
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}
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// get single client as ref
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Client &getClient (const int index) {
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return m_clients[index];
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}
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// disables send hook
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bool disableSendTo () {
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return m_sendToHook.disable ();
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}
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// enables send hook
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bool enableSendTo () {
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return m_sendToHook.enable ();
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}
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public:
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static int32 CR_STDCALL sendTo (int socket, const void *message, size_t length, int flags, const struct sockaddr *dest, int destLength);
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};
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// explose global
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static auto &util = BotUtils::get ();
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