fix: typo in function name

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jeefo 2024-03-12 09:36:32 +03:00
commit 99aac1b2ee
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3 changed files with 3 additions and 3 deletions

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@ -403,7 +403,7 @@ private:
bool isKnifeMode (); bool isKnifeMode ();
bool isGrenadeWar (); bool isGrenadeWar ();
bool isDeadlyMove (const Vector &to); bool isDeadlyMove (const Vector &to);
bool isSafeToMove (const Vector &to); bool isNotSafeToMove (const Vector &to);
bool isOutOfBombTimer (); bool isOutOfBombTimer ();
bool isWeaponBadAtDistance (int weaponIndex, float distance); bool isWeaponBadAtDistance (int weaponIndex, float distance);
bool needToPauseFiring (float distance); bool needToPauseFiring (float distance);

View file

@ -1417,7 +1417,7 @@ void Bot::attackMovement () {
const auto &side = right * m_strafeSpeed * 0.2f; const auto &side = right * m_strafeSpeed * 0.2f;
const auto &spot = pev->origin + front + side + pev->velocity * m_frameInterval; const auto &spot = pev->origin + front + side + pev->velocity * m_frameInterval;
if (isSafeToMove (spot)) { if (isNotSafeToMove (spot)) {
m_strafeSpeed = -m_strafeSpeed; m_strafeSpeed = -m_strafeSpeed;
m_moveSpeed = -m_moveSpeed; m_moveSpeed = -m_moveSpeed;

View file

@ -2911,7 +2911,7 @@ bool Bot::isDeadlyMove (const Vector &to) {
return false; return false;
} }
bool Bot::isSafeToMove (const Vector &to) { bool Bot::isNotSafeToMove (const Vector &to) {
// simplified version of isDeadlyMove() just for combat movement checking // simplified version of isDeadlyMove() just for combat movement checking
constexpr auto kUnitsDown = 1000.0f; constexpr auto kUnitsDown = 1000.0f;