combat: force grenade war if have only grenade in hands
fix: crash bug when in some situations sv_gravity is zero
This commit is contained in:
parent
f05091d6cc
commit
9b9d4b6558
4 changed files with 38 additions and 12 deletions
|
|
@ -402,6 +402,7 @@ private:
|
|||
bool selectBestNextNode ();
|
||||
bool hasAnyWeapons ();
|
||||
bool isKnifeMode ();
|
||||
bool isGrenadeWar ();
|
||||
bool isDeadlyMove (const Vector &to);
|
||||
bool isOutOfBombTimer ();
|
||||
bool isWeaponBadAtDistance (int weaponIndex, float distance);
|
||||
|
|
@ -867,6 +868,7 @@ extern ConVar cv_graph_auto_save_count;
|
|||
extern ConVar cv_graph_analyze_max_jump_height;
|
||||
extern ConVar cv_spraypaints;
|
||||
extern ConVar cv_whose_your_daddy;
|
||||
extern ConVar cv_grenadier_mode;
|
||||
|
||||
extern ConVar mp_freezetime;
|
||||
extern ConVar mp_roundtime;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue