add: utility cvars on user requests
yb_quota_adding_interval yb_quota_maintain_interval yb_breakable_health_limit yb_object_destroy_radius
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3 changed files with 12 additions and 4 deletions
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@ -37,6 +37,9 @@ ConVar cv_botskin_ct ("yb_botskin_ct", "0", "Specifies the bots wanted skin for
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ConVar cv_ping_base_min ("yb_ping_base_min", "7", "Lower bound for base bot ping shown in scoreboard upon creation.", true, 0.0f, 100.0f);
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ConVar cv_ping_base_max ("yb_ping_base_max", "34", "Upper bound for base bot ping shown in scoreboard upon creation.", true, 0.0f, 100.0f);
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ConVar cv_quota_adding_interval ("yb_quota_adding_interval", "0.10", "Interval in which bots are added to the game.", true, 0.10f, 1.0f);
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ConVar cv_quota_maintain_interval ("yb_quota_maintain_interval", "0.40", "Interval on which overall bot quota are checked.", true, 0.40f, 2.0f);
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ConVar cv_language ("yb_language", "en", "Specifies the language for bot messages and menus.", false);
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ConVar mp_limitteams ("mp_limitteams", nullptr, Var::GameRef);
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@ -361,7 +364,7 @@ void BotManager::maintainQuota () {
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m_addRequests.clear ();
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cv_quota.set (getBotCount ());
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}
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m_maintainTime = game.time () + 0.10f;
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m_maintainTime = game.time () + cv_quota_adding_interval.float_ ();
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}
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// now keep bot number up to date
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@ -439,7 +442,7 @@ void BotManager::maintainQuota () {
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m_saveBotNames.clear ();
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}
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}
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m_quotaMaintainTime = game.time () + 0.40f;
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m_quotaMaintainTime = game.time () + cv_quota_maintain_interval.float_ ();
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}
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void BotManager::maintainLeaders () {
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