aim: reducec headshot pct, if bot is too highskilled
aim: new cpu-friendly headshot penetration function (yb_shoots_thru_walls 3). still testing nav: use more high range for checking occupied point. nav: if last navigation node is used by someone, assume route ended
This commit is contained in:
parent
53df621dfc
commit
9ddcef2dd4
4 changed files with 76 additions and 13 deletions
|
|
@ -816,6 +816,7 @@ private:
|
|||
bool isGroupOfEnemies (const Vector &location, int numEnemies = 1, float radius = 256.0f);
|
||||
bool isPenetrableObstacle (const Vector &dest);
|
||||
bool isPenetrableObstacle2 (const Vector &dest);
|
||||
bool isPenetrableObstacle3 (const Vector &dest);
|
||||
bool isEnemyBehindShield (edict_t *enemy);
|
||||
bool isEnemyInFrustum (edict_t *enemy);
|
||||
bool checkChatKeywords (String &reply);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue