improved sniping
fixed bots never choice camping tactic, due to agression level oveflow cosmetic changes
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363b430c41
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9e5c1540f9
13 changed files with 336 additions and 310 deletions
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@ -1730,10 +1730,10 @@ void Waypoint::Think (void)
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// draw the danger directions
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if (!g_waypointsChanged)
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{
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if ((g_experienceData + (nearestIndex * g_numWaypoints) + nearestIndex)->team0DangerIndex != -1 && GetTeam (g_hostEntity) == TEAM_TF)
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if ((g_experienceData + (nearestIndex * g_numWaypoints) + nearestIndex)->team0DangerIndex != -1 && GetTeam (g_hostEntity) == TERRORIST)
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DrawArrow (g_hostEntity, path->origin, m_paths[(g_experienceData + (nearestIndex * g_numWaypoints) + nearestIndex)->team0DangerIndex]->origin, 15, 0, 255, 0, 0, 200, 0, 10); // draw a red arrow to this index's danger point
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if ((g_experienceData + (nearestIndex * g_numWaypoints) + nearestIndex)->team1DangerIndex != -1 && GetTeam (g_hostEntity) == TEAM_CF)
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if ((g_experienceData + (nearestIndex * g_numWaypoints) + nearestIndex)->team1DangerIndex != -1 && GetTeam (g_hostEntity) == CT)
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DrawArrow (g_hostEntity, path->origin, m_paths[(g_experienceData + (nearestIndex * g_numWaypoints) + nearestIndex)->team1DangerIndex]->origin, 15, 0, 0, 0, 255, 200, 0, 10); // draw a blue arrow to this index's danger point
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}
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