removed unused stuff
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1 changed files with 0 additions and 66 deletions
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//
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// Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd").
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// Copyright (c) YaPB Development Team.
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//
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// This software is licensed under the BSD-style license.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// http://yapb.jeefo.net/license
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//
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// Purpose: Represents Counter-Strike Game.
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//
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#pragma once
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// netmessage handler class
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class NetworkMsg
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{
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private:
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Bot *m_bot;
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int m_state;
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int m_message;
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int m_registerdMessages[NETMSG_NUM];
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public:
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NetworkMsg (void);
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~NetworkMsg (void) { };
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void Execute (void *p);
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inline void Reset (void) { m_message = NETMSG_UNDEFINED; m_state = 0; m_bot = NULL; };
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void HandleMessageIfRequired (int messageType, int requiredType);
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inline void SetMessage (int message) { m_message = message; }
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inline void SetBot (Bot *bot) { m_bot = bot; }
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inline int GetId (int messageType) { return m_registerdMessages[messageType]; }
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inline void SetId (int messageType, int messsageIdentifier) { m_registerdMessages[messageType] = messsageIdentifier; }
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};
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// game events
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class IGameEvents
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{
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public:
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// called when new round occurs
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virtual void OnNewRound (void) = 0;
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};
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class Game
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{
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private:
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IGameEvents *m_listener;
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public:
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Game (void) : m_listener (NULL) { }
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~Game (void) { }
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public:
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// we have only one listener, so register it here
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void RegisterEventListener (IGameEvents *listener) { m_listener = listener; }
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// get events interface
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IGameEvents *GetGameEventListener (void) { return m_listener; }
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};
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// helper macros
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#define events game.GetGameEventListener ()
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