remove useless function call

This commit is contained in:
Dmitriy 2015-06-09 16:32:01 +03:00
commit 9ec495d0de

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@ -5851,7 +5851,7 @@ void Bot::RunPlayerMovement (void)
// elapses, that bot will behave like a ghost : no movement, but bullets and players can
// pass through it. Then, when the next frame will begin, the stucking problem will arise !
(*g_engfuncs.pfnRunPlayerMove) (GetEntity (), m_moveAngles, m_moveSpeed, m_strafeSpeed, 0.0, pev->button, pev->impulse, m_msecVal);
(*g_engfuncs.pfnRunPlayerMove) (pev->pContainingEntity, m_moveAngles, m_moveSpeed, m_strafeSpeed, 0.0, pev->button, pev->impulse, m_msecVal);
}
void Bot::CheckBurstMode (float distance)