combat: increase check-wall distance when attacking enemies (ref #620)
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3 changed files with 14 additions and 11 deletions
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@ -402,9 +402,9 @@ private:
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bool canStrafeRight (TraceResult *tr);
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bool isBlockedLeft ();
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bool isBlockedRight ();
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bool checkWallOnLeft ();
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bool checkWallOnRight ();
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bool checkWallOnBehind ();
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bool checkWallOnLeft (float distance = 40.0f);
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bool checkWallOnRight (float distance = 40.0f);
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bool checkWallOnBehind (float distance = 40.0f);
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bool updateNavigation ();
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bool isEnemyThreat ();
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bool isWeaponRestricted (int wid);
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