aim: now looks at next node while navigating (#472)
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18456c2a28
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a06418b3b3
4 changed files with 12 additions and 4 deletions
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@ -3841,7 +3841,7 @@ bool Bot::isBombDefusing (const Vector &bombOrigin) {
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}
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float Bot::getShiftSpeed () {
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if (getCurrentTaskId () == Task::SeekCover || isDucking () || (pev->button & IN_DUCK) || (m_oldButtons & IN_DUCK) || (m_currentTravelFlags & PathFlag::Jump) || (m_pathFlags & NodeFlag::Ladder) || isOnLadder () || isInWater () || m_isStuck) {
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if (getCurrentTaskId () == Task::SeekCover || (m_aimFlags & AimFlags::Enemy) || isDucking () || (pev->button & IN_DUCK) || (m_oldButtons & IN_DUCK) || (m_currentTravelFlags & PathFlag::Jump) || (m_pathFlags & NodeFlag::Ladder) || isOnLadder () || isInWater () || m_isStuck) {
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return pev->maxspeed;
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}
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return pev->maxspeed * 0.4f;
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