nav: removed strange behavior for ducking when hunting

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jeefo 2023-04-12 23:41:27 +03:00
commit a088528f46
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@ -3260,15 +3260,11 @@ void Bot::huntEnemy_ () {
if (!(m_currentTravelFlags & PathFlag::Jump)) {
if (m_currentNodeIndex != kInvalidNodeIndex) {
if (m_path->radius < 32.0f && !isOnLadder () && !isInWater () && m_seeEnemyTime + 4.0f > game.time ()) {
pev->button |= IN_DUCK;
}
}
if (m_lastEnemyOrigin.distanceSq (pev->origin) < cr::square (512.0f)) {
m_moveSpeed = getShiftSpeed ();
}
}
}
}
}
void Bot::seekCover_ () {