don't do local avoidance if sees enemy or round start time < 10
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1 changed files with 1 additions and 1 deletions
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@ -319,7 +319,7 @@ void Bot::ResetCollideState (void)
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void Bot::CheckCloseAvoidance (const Vector &dirNormal)
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void Bot::CheckCloseAvoidance (const Vector &dirNormal)
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{
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{
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if (m_seeEnemyTime + 1.0f > GetWorldTime ())
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if (m_seeEnemyTime + 1.0f < GetWorldTime () || g_timeRoundStart + 10.0f < GetWorldTime ())
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return;
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return;
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edict_t *nearest = NULL;
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edict_t *nearest = NULL;
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