don't do local avoidance if sees enemy or round start time < 10

This commit is contained in:
jeefo 2015-07-02 23:12:36 +03:00
commit a2593f58bb

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@ -319,7 +319,7 @@ void Bot::ResetCollideState (void)
void Bot::CheckCloseAvoidance (const Vector &dirNormal)
{
if (m_seeEnemyTime + 1.0f > GetWorldTime ())
if (m_seeEnemyTime + 1.0f < GetWorldTime () || g_timeRoundStart + 10.0f < GetWorldTime ())
return;
edict_t *nearest = NULL;