fixed stack corruption in sound code

This commit is contained in:
jeefo 2016-03-12 19:56:09 +03:00
commit a27d39a394
13 changed files with 155 additions and 143 deletions

View file

@ -606,7 +606,7 @@ struct Client
Vector soundPosition; // position sound was played
int team; // bot team
int realTeam; // real bot team in free for all mode (csdm)
int team2; // real bot team in free for all mode (csdm)
int flags; // client flags
float hearingDistance; // distance this sound is heared
@ -1237,8 +1237,8 @@ private:
bool m_economicsGood[2]; // is team able to buy anything
bool m_deathMsgSent; // for fakeping
Array <entity_t> m_activeGrenades; // holds currently active grenades in the map
Array <entity_t> m_trackedPlayers; // holds array of connected players, and waits the player joins team
Array <edict_t *> m_activeGrenades; // holds currently active grenades in the map
Array <edict_t *> m_trackedPlayers; // holds array of connected players, and waits the player joins team
edict_t *m_killerEntity; // killer entity for bots
@ -1304,7 +1304,7 @@ public:
// grenades
void UpdateActiveGrenades (void);
const Array <entity_t> &GetActiveGrenades (void);
const Array <edict_t *> &GetActiveGrenades (void);
inline bool HasActiveGrenades (void)
{

View file

@ -704,10 +704,10 @@ public:
//
// Function: BuildVectors
//
// Builds a 3D referential from a view angle, that is to say, the relative "forward", "right" and "upward" direction
// that a player would have if he were facing this view angle. World angles are stored in Vector structs too, the
// "x" component corresponding to the X angle (horizontal angle), and the "y" component corresponding to the Y angle
// (vertical angle).
// Builds a 3D referential from a view angle, that is to say, the relative "forward", "right" and "upward" direction
// that a player would have if he were facing this view angle. World angles are stored in Vector structs too, the
// "x" component corresponding to the X angle (horizontal angle), and the "y" component corresponding to the Y angle
// (vertical angle).
//
// Parameters:
// forward - Forward referential vector.
@ -3965,8 +3965,7 @@ public:
//
static FORCEINLINE T *GetObject (void)
{
static T reference;
return &reference;
return &GetReference ();
}
//

View file

@ -63,35 +63,34 @@ enum NetMsgId
NETMSG_NUM = 21
};
// variable reg pair
struct VarPair
{
VarType type;
cvar_t reg;
bool regMissing;
class ConVar *self;
};
// translation pair
struct TranslatorPair
{
const char *original;
const char *translated;
};
// network message block
struct MessageBlock
{
int bot;
int state;
int msg;
int regMsgs[NETMSG_NUM];
};
// provides utility functions to not call original engine (less call-cost)
class Engine : public Singleton <Engine>
{
public:
// variable reg pair
struct VarPair
{
VarType type;
cvar_t reg;
bool regMissing;
class ConVar *self;
};
// translation pair
struct TranslatorPair
{
const char *original;
const char *translated;
};
// network message block
struct MessageBlock
{
int bot;
int state;
int msg;
int regMsgs[NETMSG_NUM];
};
private:
short m_drawModels[DRAW_NUM];
@ -186,13 +185,13 @@ public:
public:
// get the current time on server
inline float Time (void)
FORCEINLINE float Time (void)
{
return g_pGlobals->time;
}
// get "maxplayers" limit on server
inline int MaxClients (void)
FORCEINLINE int MaxClients (void)
{
return g_pGlobals->maxClients;
}
@ -227,19 +226,19 @@ public:
}
// gets edict pointer out of entity index
inline edict_t *EntityOfIndex (const int index)
FORCEINLINE edict_t *EntityOfIndex (const int index)
{
return static_cast <edict_t *> (m_startEntity + index);
};
// gets edict index out of it's pointer
inline int IndexOfEntity (const edict_t *ent)
FORCEINLINE int IndexOfEntity (const edict_t *ent)
{
return static_cast <int> (ent - m_startEntity);
};
// verify entity isn't null
inline bool IsNullEntity (const edict_t *ent)
FORCEINLINE bool IsNullEntity (const edict_t *ent)
{
return !ent || !IndexOfEntity (ent);
}
@ -295,7 +294,7 @@ public:
}
// tries to set needed message id
void TryCaptureMessage (int type, int msgId)
FORCEINLINE void TryCaptureMessage (int type, int msgId)
{
if (type == m_msgBlock.regMsgs[msgId])
SetOngoingMessageId (msgId);
@ -315,11 +314,11 @@ public:
public:
ConVar (const char *name, const char *initval, VarType type = VT_NOSERVER, bool regMissing = false);
inline bool GetBool (void) { return m_eptr->value > 0.0f; }
inline int GetInt (void) { return static_cast <int> (m_eptr->value); }
inline float GetFloat (void) { return m_eptr->value; }
inline const char *GetString (void) { return m_eptr->string; }
inline void SetFloat (float val) { m_eptr->value = val; }
inline void SetInt (int val) { SetFloat (static_cast <float> (val)); }
inline void SetString (const char *val) { g_engfuncs.pfnCvar_DirectSet (m_eptr, const_cast <char *> (val)); }
FORCEINLINE bool GetBool (void) { return m_eptr->value > 0.0f; }
FORCEINLINE int GetInt (void) { return static_cast <int> (m_eptr->value); }
FORCEINLINE float GetFloat (void) { return m_eptr->value; }
FORCEINLINE const char *GetString (void) { return m_eptr->string; }
FORCEINLINE void SetFloat (float val) { m_eptr->value = val; }
FORCEINLINE void SetInt (int val) { SetFloat (static_cast <float> (val)); }
FORCEINLINE void SetString (const char *val) { g_engfuncs.pfnCvar_DirectSet (m_eptr, const_cast <char *> (val)); }
};

View file

@ -100,8 +100,6 @@ typedef struct
int iHitgroup; // 0 == generic, non zero is specific body part
} TraceResult;
typedef edict_t *entity_t;
typedef uint32 CRC32_t;
// Engine hands this to DLLs for functionality callbacks

View file

@ -137,18 +137,18 @@ public:
return m_ptr;
}
template <typename R> R GetFuncAddr (const char *function)
inline void *GetFuncAddr (const char *function)
{
#ifdef PLATFORM_WIN32
return reinterpret_cast <R> (GetProcAddress (GetHandle <HMODULE> (), function));
return reinterpret_cast <void *> (GetProcAddress (static_cast <HMODULE> (m_ptr), function));
#else
return reinterpret_cast <R> (dlsym (m_ptr, function));
return reinterpret_cast <void *> (dlsym (m_ptr, function));
#endif
}
template <typename R> R GetHandle (void)
inline void *GetHandle (void)
{
return (R) m_ptr;
return m_ptr;
}
inline bool IsLoaded (void) const