fix: prevent bots from executing all forced client commands
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fb371874f0
commit
a2bb32f80b
1 changed files with 10 additions and 20 deletions
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@ -49,11 +49,17 @@ namespace Hooks {
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// sometimes actually by their side, that's why we strongly recommend to check it here too. In
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// case it's a bot asking for a client command, we handle it like we do for bot commands
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if (game.isNullEntity (ent) || (!game.isNullEntity (ent) && (ent->v.flags & FL_DORMANT))) {
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if (game.is (GameFlags::Metamod)) {
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RETURN_META (MRES_SUPERCEDE);
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if (!game.isNullEntity (ent)) {
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if (bots[ent] || util.isFakeClient (ent) || (ent->v.flags & FL_DORMANT)) {
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if (game.is (GameFlags::Metamod)) {
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RETURN_META (MRES_SUPERCEDE); // prevent bots to be forced to issue client commands
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}
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return;
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}
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return;
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}
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if (game.is (GameFlags::Metamod)) {
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RETURN_META (MRES_IGNORED);
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}
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va_list ap;
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@ -63,22 +69,6 @@ namespace Hooks {
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vsnprintf (buffer, StringBuffer::StaticBufferSize, format, ap);
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va_end (ap);
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if (util.isFakeClient (ent)) {
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auto bot = bots[ent];
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if (bot) {
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game.botCommand (bot->pev->pContainingEntity, buffer);
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}
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if (game.is (GameFlags::Metamod)) {
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RETURN_META (MRES_SUPERCEDE); // prevent bots to be forced to issue client commands
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}
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return;
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}
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if (game.is (GameFlags::Metamod)) {
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RETURN_META (MRES_IGNORED);
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}
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engfuncs.pfnClientCommand (ent, buffer);
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}
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}
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