fix: zero out bots pings prior bot disconnection
fix: do not hook pfnCmdStart if game doesn't support fake pings
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4 changed files with 46 additions and 15 deletions
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@ -82,6 +82,9 @@ public:
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// send modified pings to all the clients
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void emitPings (edict_t *to);
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// reset ping to zero values
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void resetPings (edict_t *to);
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// checks if same model omitting the models directory
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bool isModel (const edict_t *ent, StringRef model);
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