fix: use memfile to use engines search paths for veryfying chatter files.
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1 changed files with 2 additions and 2 deletions
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@ -286,9 +286,9 @@ public:
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};
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float Game::getWaveLen (const char *fileName) {
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auto filePath = strings.format ("%s/%s/%s.wav", getRunningModName (), cv_chatter_path.str (), fileName);
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auto filePath = strings.format ("%s/%s.wav", cv_chatter_path.str (), fileName);
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File fp (filePath, "rb");
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MemFile fp (filePath);
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// we're got valid handle?
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if (!fp) {
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