add: red and blue arrows pointing to danger index
for Terrorists and Counter-Terrorists respectively
This commit is contained in:
parent
ad34b1e888
commit
a4bb513226
1 changed files with 7 additions and 3 deletions
|
|
@ -2368,10 +2368,14 @@ void BotGraph::frame () {
|
||||||
|
|
||||||
// draw the danger directions
|
// draw the danger directions
|
||||||
if (!m_hasChanged) {
|
if (!m_hasChanged) {
|
||||||
int dangerIndex = getDangerIndex (game.getTeam (m_editor), nearestIndex, nearestIndex);
|
int dangerIndexT = getDangerIndex (Team::Terrorist, nearestIndex, nearestIndex);
|
||||||
|
int dangerIndexCT = getDangerIndex (Team::CT, nearestIndex, nearestIndex);
|
||||||
|
|
||||||
if (exists (dangerIndex)) {
|
if (exists (dangerIndexT)) {
|
||||||
game.drawLine (m_editor, path.origin, m_paths[dangerIndex].origin, 15, 0, { 255, 0, 0 }, 200, 0, 10, DrawLine::Arrow); // draw a red arrow to this index's danger point
|
game.drawLine (m_editor, path.origin, m_paths[dangerIndexT].origin, 15, 0, { 255, 0, 0 }, 200, 0, 10, DrawLine::Arrow); // draw a red arrow to this index's danger point
|
||||||
|
}
|
||||||
|
if (exists (dangerIndexCT)) {
|
||||||
|
game.drawLine (m_editor, path.origin, m_paths[dangerIndexCT].origin, 15, 0, { 0, 0, 255 }, 200, 0, 10, DrawLine::Arrow); // draw a blue arrow to this index's danger point
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
static int channel = 0;
|
static int channel = 0;
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue