bot: implemented asynchronous pathfinding

nav: floyd-warshall matrices and practice updates are done asynchronously by now
add: yb_threadpool_workers cvar, that controls number of worker threads bot will use
add: cv_autovacate_keep_slots, the amount of slots to keep by auto vacate
aim: enemy prediction is now done asynchronously by now
bot: minor fixes and refactoring, including analyze suspend mistake (ref #441)

note: the master builds are now NOT production ready, please test before installing on real servers!
This commit is contained in:
jeefo 2023-05-06 20:14:03 +03:00
commit a616f25b1a
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30 changed files with 743 additions and 421 deletions

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@ -13,7 +13,7 @@
*
****/
// stripped down version of com_model.h & pm_info.h
// stripped down version of com_model.h & pm_info.h
#ifndef MODEL_H
#define MODEL_H
@ -103,7 +103,7 @@ typedef struct msurface_s {
} msurface_t;
typedef struct cache_user_s {
void* data; // extradata
void *data; // extradata
} cache_user_t;
typedef struct hull_s {
@ -166,7 +166,7 @@ typedef struct physent_s {
char name[32]; // name of model, or "player" or "world".
int player;
vec3_t origin; // model's origin in world coordinates.
struct model_s* model; // only for bsp models
struct model_s *model; // only for bsp models
} physent_t;
typedef struct playermove_s {