misc: refactored weapon type recognition.

fix: reverted body offsets from 2.7 version.
fix: do not destroy breakable around if closer than 100 units. (#156 possible can be fixed).
fix: minimum supported hl & cs version display.
fix: csdm respawn outside of waypointed area causing pathfinder errors.
This commit is contained in:
ds 2020-09-13 02:21:15 +03:00
commit a675c40927
10 changed files with 205 additions and 174 deletions

View file

@ -958,6 +958,8 @@ Bot::Bot (edict_t *bot, int difficulty, int personality, int team, int member) {
plat.bzero (&m_ammo, sizeof (m_ammo));
m_currentWeapon = 0; // current weapon is not assigned at start
m_weaponType = WeaponType::None; // current weapon type is not assigned at start
m_voicePitch = rg.int_ (80, 115); // assign voice pitch
// copy them over to the temp level variables
@ -1255,6 +1257,7 @@ void Bot::newRound () {
plat.bzero (&m_ammo, sizeof (m_ammo));
m_currentWeapon = 0;
m_weaponType = 0;
}
m_flashLevel = 100.0f;
m_checkDarkTime = game.time ();