do not threat c4 as grenade
simplify linkents several other fixes
This commit is contained in:
parent
e9d826ccea
commit
a7231d87ed
8 changed files with 58 additions and 88 deletions
|
|
@ -91,6 +91,9 @@ void BotManager::TouchWithKillerEntity (Bot *bot)
|
|||
MDLL_Touch (m_killerEntity, bot->GetEntity ());
|
||||
}
|
||||
|
||||
// it's already defined in interface.cpp
|
||||
extern "C" void player (entvars_t *pev);
|
||||
|
||||
void BotManager::CallGameEntity (entvars_t *vars)
|
||||
{
|
||||
// this function calls gamedll player() function, in case to create player entity in game
|
||||
|
|
@ -100,14 +103,7 @@ void BotManager::CallGameEntity (entvars_t *vars)
|
|||
CALL_GAME_ENTITY (PLID, "player", vars);
|
||||
return;
|
||||
}
|
||||
|
||||
static EntityPtr_t playerFunction = NULL;
|
||||
|
||||
if (playerFunction == NULL)
|
||||
playerFunction = g_gameLib->GetFuncAddr <EntityPtr_t> ("player");
|
||||
|
||||
if (playerFunction != NULL)
|
||||
(*playerFunction) (vars);
|
||||
player (vars);
|
||||
}
|
||||
|
||||
int BotManager::CreateBot (const String &name, int difficulty, int personality, int team, int member)
|
||||
|
|
@ -851,7 +847,7 @@ Bot::Bot (edict_t *bot, int difficulty, int personality, int team, int member, c
|
|||
char rejectReason[128];
|
||||
int clientIndex = IndexOfEntity (bot);
|
||||
|
||||
memset (this, 0, sizeof (*this));
|
||||
memset (reinterpret_cast <void *> (this), 0, sizeof (*this));
|
||||
|
||||
pev = &bot->v;
|
||||
|
||||
|
|
@ -1477,7 +1473,13 @@ void BotManager::UpdateActiveGrenades (void)
|
|||
|
||||
// search the map for any type of grenade
|
||||
while (!IsEntityNull (grenade = FIND_ENTITY_BY_CLASSNAME (grenade, "grenade")))
|
||||
{
|
||||
// do not count c4 as a grenade
|
||||
if (strcmp (STRING (grenade->v.model) + 9, "c4.mdl") == 0)
|
||||
continue;
|
||||
|
||||
m_activeGrenades.Push (grenade);
|
||||
}
|
||||
}
|
||||
|
||||
const Array <entity_t> &BotManager::GetActiveGrenades (void)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue