do not threat c4 as grenade
simplify linkents several other fixes
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8 changed files with 58 additions and 88 deletions
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@ -1565,7 +1565,7 @@ void Waypoint::Think (void)
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float distance = (m_paths[i]->origin - g_hostEntity->v.origin).GetLength ();
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// check if waypoint is whitin a distance, and is visible
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if (distance < 1024.0f && ((::IsVisible (m_paths[i]->origin, g_hostEntity) && IsInViewCone (m_paths[i]->origin, g_hostEntity)) || !IsAlive (g_hostEntity) || distance < 512.0f))
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if (distance < 512.0f && ((::IsVisible (m_paths[i]->origin, g_hostEntity) && IsInViewCone (m_paths[i]->origin, g_hostEntity)) || !IsAlive (g_hostEntity) || distance < 128.0f))
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{
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// check the distance
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if (distance < nearestDistance)
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@ -1574,7 +1574,7 @@ void Waypoint::Think (void)
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nearestDistance = distance;
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}
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if (m_waypointDisplayTime[i] + 1.0f < GetWorldTime ())
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if (m_waypointDisplayTime[i] + 0.8f < GetWorldTime ())
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{
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float nodeHeight = 0.0f;
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