one more thing for clang
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@ -87,7 +87,7 @@ void BotManager::TouchWithKillerEntity (Bot *bot)
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kv.szClassName = const_cast <char *> (g_weaponDefs[bot->m_currentWeapon].className);
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kv.szKeyName = "damagetype";
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kv.szValue = const_cast <char *> (FormatBuffer ("%d", (1 << 4)));
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kv.fHandled = FALSE;
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kv.fHandled = 0;
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MDLL_KeyValue (m_killerEntity, &kv);
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MDLL_Touch (m_killerEntity, bot->GetEntity ());
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