one more thing for clang

This commit is contained in:
jeefo 2016-09-11 21:12:08 +03:00
commit ab8cccf8ed

View file

@ -87,7 +87,7 @@ void BotManager::TouchWithKillerEntity (Bot *bot)
kv.szClassName = const_cast <char *> (g_weaponDefs[bot->m_currentWeapon].className);
kv.szKeyName = "damagetype";
kv.szValue = const_cast <char *> (FormatBuffer ("%d", (1 << 4)));
kv.fHandled = FALSE;
kv.fHandled = 0;
MDLL_KeyValue (m_killerEntity, &kv);
MDLL_Touch (m_killerEntity, bot->GetEntity ());