combat: minor fixes to the grenade throwing conditions
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3 changed files with 51 additions and 40 deletions
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@ -414,8 +414,9 @@ private:
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bool isFriendInLineOfFire (float distance);
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bool isGroupOfEnemies (const Vector &location, int numEnemies = 1, float radius = 256.0f);
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bool isPenetrableObstacle (const Vector &dest);
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bool isPenetrableObstacle2 (const Vector &dest);
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bool isPenetrableObstacle3 (const Vector &dest);
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bool isPenetrableObstacle1 (const Vector &dest, int penetratePower);
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bool isPenetrableObstacle2 (const Vector &dest, int penetratePower);
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bool isPenetrableObstacle3 (const Vector &dest, int penetratePower);
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bool isEnemyBehindShield (edict_t *enemy);
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bool checkChatKeywords (String &reply);
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bool isReplyingToChat ();
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