Merge pull request #33 from jeefo/develop

develop
This commit is contained in:
jeefo 2016-03-13 20:24:44 +03:00
commit ae0c8f110e
28 changed files with 3373 additions and 3159 deletions

93
.gitignore vendored
View file

@ -1,32 +1,33 @@
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Windows Installer files
*.cab
*.msi
*.msm
*.msp
# =========================
# Operating System Files
# =========================
# OSX
# =========================
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Windows Installer files
*.cab
*.msi
*.msm
*.msp
# =========================
# Operating System Files
# =========================
# OSX
# =========================
.DS_Store
.AppleDouble
.LSOverride
# Icon must ends with two \r.
Icon
Icon
# Thumbnails
._*
@ -34,23 +35,27 @@ Icon
# Files that might appear on external disk
.Spotlight-V100
.Trashes
*.pdb
*.asm
*.tlog
*.obj
*.log
*.manifest
*.map
*.res
*.lib
*.exp
*.ilk
*.opensdf
*.dll
*.sdf
*.suo
*.idb
*.vspx
project/yapb.vcxproj.user
*.psess
*.pdb
*.asm
*.tlog
*.obj
*.log
*.manifest
*.map
*.res
*.lib
*.exp
*.ilk
*.opensdf
*.dll
*.sdf
*.suo
*.idb
*.vspx
project/yapb.vcxproj.user
*.psess
*.opendb
*.aps
*.db
*.enc

View file

@ -154,7 +154,7 @@ public:
memset (m_textBuffer, 0, sizeof (m_textBuffer));
memset (m_right, 0, sizeof (m_right));
memset (m_left, 0, sizeof (m_right));
memset (m_left, 0, sizeof (m_left));
memset (m_parent, 0, sizeof (m_parent));
}
@ -355,4 +355,4 @@ public:
static Compressor compressor = Compressor ();
return compressor.InternalEncode (fileName, header, headerSize, buffer, bufferSize);
}
};
};

View file

@ -324,6 +324,22 @@ enum PickupType
PICKUP_DEFUSEKIT
};
// fight style type
enum FightStyle
{
FIGHT_NONE,
FIGHT_STRAFE,
FIGHT_STAY
};
// dodge type
enum StrafeDir
{
STRAFE_DIR_NONE,
STRAFE_DIR_LEFT,
STRAFE_DIR_RIGHT
};
// reload state
enum ReloadState
{
@ -361,6 +377,15 @@ enum LiftState
LIFT_LEAVING
};
// wayponit auto-downloader
enum WaypointDownloadError
{
WDE_SOCKET_ERROR,
WDE_CONNECT_ERROR,
WDE_NOTFOUND_ERROR,
WDE_NOERROR
};
// game start messages for counter-strike...
enum GameStartMessage
{
@ -373,31 +398,6 @@ enum GameStartMessage
GSM_SAY_TEAM = 10001
};
// netmessage functions
enum NetworkMessage
{
NETMSG_VGUI = 1,
NETMSG_SHOWMENU = 2,
NETMSG_WEAPONLIST = 3,
NETMSG_CURWEAPON = 4,
NETMSG_AMMOX = 5,
NETMSG_AMMOPICKUP = 6,
NETMSG_DAMAGE = 7,
NETMSG_MONEY = 8,
NETMSG_STATUSICON = 9,
NETMSG_DEATH = 10,
NETMSG_SCREENFADE = 11,
NETMSG_HLTV = 12,
NETMSG_TEXTMSG = 13,
NETMSG_SCOREINFO = 14,
NETMSG_BARTIME = 15,
NETMSG_SENDAUDIO = 17,
NETMSG_SAYTEXT = 18,
NETMSG_BOTVOICE = 19,
NETMSG_RESETHUD = 20,
NETMSG_UNDEFINED = 0
};
// sensing states
enum SensingState
{
@ -469,7 +469,7 @@ enum WaypointFlag
// defines for waypoint connection flags field (16 bits are available)
enum PathFlag
{
PATHFLAG_JUMP = (1 << 0), // must jump for this connection
PATHFLAG_JUMP = (1 << 0) // must jump for this connection
};
// enum pathfind search type
@ -526,6 +526,8 @@ const int MAX_WAYPOINTS = 1024;
const int MAX_WEAPONS = 32;
const int NUM_WEAPONS = 26;
const int MAX_COLLIDE_MOVES = 3;
const int MAX_ENGINE_PLAYERS = 32; // we can have 64 players with xash
const int MAX_PRINT_BUFFER = 1024;
// weapon masks
const int WEAPON_PRIMARY = ((1 << WEAPON_XM1014) | (1 <<WEAPON_M3) | (1 << WEAPON_MAC10) | (1 << WEAPON_UMP45) | (1 << WEAPON_MP5) | (1 << WEAPON_TMP) | (1 << WEAPON_P90) | (1 << WEAPON_AUG) | (1 << WEAPON_M4A1) | (1 << WEAPON_SG552) | (1 << WEAPON_AK47) | (1 << WEAPON_SCOUT) | (1 << WEAPON_SG550) | (1 << WEAPON_AWP) | (1 << WEAPON_G3SG1) | (1 << WEAPON_M249) | (1 << WEAPON_FAMAS) | (1 << WEAPON_GALIL));
@ -556,24 +558,6 @@ struct TaskItem
bool resume; // if task can be continued if interrupted
};
// wave structure
struct WavHeader
{
char riffChunkId[4];
unsigned long packageSize;
char chunkID[4];
char formatChunkId[4];
unsigned long formatChunkLength;
unsigned short dummy;
unsigned short channels;
unsigned long sampleRate;
unsigned long bytesPerSecond;
unsigned short bytesPerSample;
unsigned short bitsPerSample;
char dataChunkId[4];
unsigned long dataChunkLength;
};
// botname structure definition
struct BotName
{
@ -589,13 +573,6 @@ struct ChatterItem
float repeatTime;
};
// language config structure definition
struct LanguageItem
{
const char *original; // original string
const char *translated; // string to replace for
};
struct WeaponSelect
{
int id; // the weapon id value
@ -629,7 +606,7 @@ struct Client
Vector soundPosition; // position sound was played
int team; // bot team
int realTeam; // real bot team in free for all mode (csdm)
int team2; // real bot team in free for all mode (csdm)
int flags; // client flags
float hearingDistance; // distance this sound is heared
@ -757,7 +734,7 @@ private:
float m_blindRecognizeTime; // time to recognize enemy
float m_itemCheckTime; // time next search for items needs to be done
PickupType m_pickupType; // type of entity which needs to be used/picked up
Vector m_breakable; // origin of breakable
Vector m_breakableOrigin; // origin of breakable
edict_t *m_pickupItem; // pointer to entity of item to use/pickup
edict_t *m_itemIgnore; // pointer to entity to ignore for pickup
@ -815,7 +792,7 @@ private:
bool m_wantsToFire; // bot needs consider firing
float m_shootAtDeadTime; // time to shoot at dying players
edict_t *m_avoidGrenade; // pointer to grenade entity to avoid
char m_needAvoidGrenade; // which direction to strafe away
int m_needAvoidGrenade; // which direction to strafe away
float m_followWaitTime; // wait to follow time
edict_t *m_targetEntity; // the entity that the bot is trying to reach
@ -844,8 +821,8 @@ private:
bool m_checkWeaponSwitch; // is time to check weapon switch
bool m_isUsingGrenade; // bot currently using grenade??
unsigned char m_combatStrafeDir; // direction to strafe
unsigned char m_fightStyle; // combat style to use
StrafeDir m_combatStrafeDir; // direction to strafe
FightStyle m_fightStyle; // combat style to use
float m_lastFightStyleCheck; // time checked style
float m_strafeSetTime; // time strafe direction was set
@ -1070,6 +1047,7 @@ public:
float m_spawnTime; // time this bot spawned
float m_timeTeamOrder; // time of last radio command
float m_timePeriodicUpdate; // time to per-second think
float m_timeRepotingInDelay; // time to delay report-in
bool m_isVIP; // bot is vip?
@ -1184,7 +1162,7 @@ public:
void Think (void);
/// the things that can be executed while skipping frames
void ThinkDelayed (void);
void ThinkFrame (void);
void DisplayDebugOverlay (void);
void NewRound (void);
@ -1208,7 +1186,7 @@ public:
inline TaskID GetTaskId (void) { return GetTask ()->id; };
void TakeDamage (edict_t *inflictor, int damage, int armor, int bits);
void TakeBlinded (const Vector &fade, int alpha);
void TakeBlinded (int r, int g, int b, int alpha);
void DiscardWeaponForUser (edict_t *user, bool discardC4);
@ -1249,7 +1227,7 @@ class BotManager : public Singleton <BotManager>
private:
Array <CreateQueue> m_creationTab; // bot creation tab
Bot *m_bots[32]; // all available bots
Bot *m_bots[MAX_ENGINE_PLAYERS]; // all available bots
float m_maintainTime; // time to maintain bot creation
float m_quotaMaintainTime; // time to maintain bot quota
@ -1259,8 +1237,8 @@ private:
bool m_economicsGood[2]; // is team able to buy anything
bool m_deathMsgSent; // for fakeping
Array <entity_t> m_activeGrenades; // holds currently active grenades in the map
Array <entity_t> m_trackedPlayers; // holds array of connected players, and waits the player joins team
Array <edict_t *> m_activeGrenades; // holds currently active grenades in the map
Array <edict_t *> m_trackedPlayers; // holds array of connected players, and waits the player joins team
edict_t *m_killerEntity; // killer entity for bots
@ -1326,7 +1304,7 @@ public:
// grenades
void UpdateActiveGrenades (void);
const Array <entity_t> &GetActiveGrenades (void);
const Array <edict_t *> &GetActiveGrenades (void);
inline bool HasActiveGrenades (void)
{
@ -1339,43 +1317,6 @@ public:
void SendDeathMsgFix (void);
};
// texts localizer
class Localizer : public Singleton <Localizer>
{
public:
Array <LanguageItem> m_langTab;
public:
Localizer (void) { m_langTab.RemoveAll (); }
~Localizer (void) { m_langTab.RemoveAll (); }
char *TranslateInput (const char *input);
void Destroy (void);
};
// netmessage handler class
class NetworkMsg : public Singleton <NetworkMsg>
{
private:
Bot *m_bot;
int m_state;
int m_message;
int m_registerdMessages[NETMSG_RESETHUD + 1];
public:
NetworkMsg (void);
~NetworkMsg (void) { };
void Execute (void *p);
inline void Reset (void) { m_message = NETMSG_UNDEFINED; m_state = 0; m_bot = NULL; };
void HandleMessageIfRequired (int messageType, int requiredType);
inline void SetMessage (int message) { m_message = message; }
inline void SetBot (Bot *bot) { m_bot = bot; }
inline int GetId (int messageType) { return m_registerdMessages[messageType]; }
inline void SetId (int messageType, int messsageIdentifier) { m_registerdMessages[messageType] = messsageIdentifier; }
};
// waypoint operation class
class Waypoint : public Singleton <Waypoint>
@ -1395,11 +1336,12 @@ private:
Vector m_learnPosition;
Vector m_foundBombOrigin;
int m_loadTries;
int m_cacheWaypointIndex;
int m_lastJumpWaypoint;
int m_visibilityIndex;
Vector m_lastWaypoint;
byte m_visLUT[MAX_WAYPOINTS][MAX_WAYPOINTS / 4];
unsigned char m_visLUT[MAX_WAYPOINTS][MAX_WAYPOINTS / 4];
float m_pathDisplayTime;
float m_arrowDisplayTime;
@ -1430,12 +1372,12 @@ public:
void InitVisibilityTab (void);
void InitTypes (void);
void AddPath (short int addIndex, short int pathIndex, float distance);
void AddPath (int addIndex, int pathIndex, float distance);
int GetFacingIndex (void);
int FindFarest (const Vector &origin, float maxDistance = 32.0);
int FindNearest (const Vector &origin, float minDistance = 9999.0f, int flags = -1);
void FindInRadius (Array <int> &radiusHolder, float radius, const Vector &origin, int maxCount = -1);
void FindInRadius (Array <int> &holder, float radius, const Vector &origin, int maxCount = -1);
void Add (int flags, const Vector &waypointOrigin = Vector::GetZero ());
void Delete (void);
@ -1456,6 +1398,7 @@ public:
bool Load (void);
void Save (void);
void CleanupPathMemory (void);
bool Reachable (Bot *bot, int index);
bool IsNodeReachable (const Vector &src, const Vector &destination);
@ -1482,191 +1425,54 @@ public:
void SetGoalVisited (int index);
void ClearVisitedGoals (void);
inline const Vector &GetBombPosition (void)
{
return m_foundBombOrigin;
}
void SetBombPosition (bool shouldReset = false);
const char *GetDataDir (void);
String CheckSubfolderFile (void);
// quick access
inline Path *operator [] (int index)
{
extern int g_numWaypoints;
if (index < 0 || index >= g_numWaypoints)
assert (0);
return GetPath (index);
}
};
// wayponit auto-downloader
enum WaypointDownloadError
{
WDE_SOCKET_ERROR,
WDE_CONNECT_ERROR,
WDE_NOTFOUND_ERROR,
WDE_NOERROR
};
class WaypointDownloader
{
public:
void SetBombPosition (bool shouldReset = false);
inline const Vector &GetBombPosition (void) { return m_foundBombOrigin; }
// free's socket handle
void FreeSocket (int sock);
void CloseSocketHandle (int sock);
// do actually downloading of waypoint file
WaypointDownloadError DoDownload (void);
WaypointDownloadError RequestWaypoint (void);
};
enum VarType
{
VT_NORMAL = 0,
VT_READONLY,
VT_PASSWORD,
VT_NOSERVER,
VT_NOREGISTER
};
#include <engine.h>
class ConVarWrapper : public Singleton <ConVarWrapper>
{
private:
struct VarPair
{
VarType type;
cvar_t reg;
class ConVar *self;
};
Array <VarPair> m_regs;
public:
void RegisterVariable (const char *variable, const char *value, VarType varType, ConVar *self);
void PushRegisteredConVarsToEngine (bool gameVars = false);
};
// expose bot globals
#define netmsg NetworkMsg::GetReference ()
#define locale Localizer::GetReference ()
#define convars ConVarWrapper::GetReference ()
// expose bot super-globals
#define waypoints Waypoint::GetReference ()
#define engine Engine::GetReference ()
#define bots BotManager::GetReference ()
// simplify access for console variables
class ConVar
{
public:
cvar_t *m_eptr;
public:
ConVar (const char *name, const char *initval, VarType type = VT_NOSERVER)
{
m_eptr = NULL;
convars.RegisterVariable (name, initval, type, this);
}
inline bool GetBool(void)
{
return m_eptr->value > 0.0f;
}
inline int GetInt (void)
{
return static_cast <int> (m_eptr->value);
}
inline int GetFlags (void)
{
return m_eptr->flags;
}
inline float GetFloat (void)
{
return m_eptr->value;
}
inline const char *GetString (void)
{
return m_eptr->string;
}
inline const char *GetName (void)
{
return m_eptr->name;
}
inline void SetFloat (float val)
{
g_engfuncs.pfnCVarSetFloat (m_eptr->name, val);
}
inline void SetInt (int val)
{
SetFloat (static_cast <float> (val));
}
inline void SetString (const char *val)
{
g_engfuncs.pfnCVarSetString (m_eptr->name, val);
}
};
// prototypes of bot functions...
extern int GetWeaponReturn (bool isString, const char *weaponAlias, int weaponIndex = -1);
extern int GetWeaponPenetrationPower (int id);
extern int GenerateBuildNumber (void);
extern float GetShootingConeDeviation (edict_t *ent, Vector *position);
extern float GetWaveLength (const char *fileName);
extern bool IsDedicatedServer (void);
extern bool IsVisible (const Vector &origin, edict_t *ent);
extern bool IsAlive (edict_t *ent);
extern bool IsInViewCone (const Vector &origin, edict_t *ent);
extern int GetWeaponPenetrationPower (int id);
extern bool IsValidBot (edict_t *ent);
extern bool IsValidPlayer (edict_t *ent);
extern bool IsPlayerVIP (edict_t *ent);
extern bool OpenConfig (const char *fileName, const char *errorIfNotExists, File *outFile, bool languageDependant = false);
extern bool OpenConfig (const char *fileName, const char *errorIfNotExists, MemoryFile *outFile, bool languageDependant = false);
extern bool FindNearestPlayer (void **holder, edict_t *to, float searchDistance = 4096.0, bool sameTeam = false, bool needBot = false, bool needAlive = false, bool needDrawn = false);
extern const char *GetMapName (void);
extern const char *GetWaypointDir (void);
extern const char *GetModName (void);
extern const char *GetField (const char *string, int fieldId, bool endLine = false);
extern const char *FormatBuffer (const char *format, ...);
extern uint16 GenerateBuildNumber (void);
extern Vector GetEntityOrigin (edict_t *ent);
extern void FreeLibraryMemory (void);
extern void RoundInit (void);
extern void FakeClientCommand (edict_t *fakeClient, const char *format, ...);
extern void strtrim (char *string);
extern void CreatePath (char *path);
extern void ServerCommand (const char *format, ...);
extern void RegisterCommand (const char *command, void funcPtr (void));
extern void CheckWelcomeMessage (void);
extern void DetectCSVersion (void);
extern void PlaySound (edict_t *ent, const char *soundName);
extern void ServerPrint (const char *format, ...);
extern void ChartPrint (const char *format, ...);
extern void CenterPrint (const char *format, ...);
extern void ClientPrint (edict_t *ent, int dest, const char *format, ...);
extern void AddLogEntry (bool outputToConsole, int logLevel, const char *format, ...);
extern void TraceLine (const Vector &start, const Vector &end, bool ignoreMonsters, bool ignoreGlass, edict_t *ignoreEntity, TraceResult *ptr);
extern void TraceLine (const Vector &start, const Vector &end, bool ignoreMonsters, edict_t *ignoreEntity, TraceResult *ptr);
extern void TraceHull (const Vector &start, const Vector &end, bool ignoreMonsters, int hullNumber, edict_t *ignoreEntity, TraceResult *ptr);
extern void DrawLine (edict_t *ent, const Vector &start, const Vector &end, int width, int noise, int red, int green, int blue, int brightness, int speed, int life);
extern void DrawArrow (edict_t *ent, const Vector &start, const Vector &end, int width, int noise, int red, int green, int blue, int brightness, int speed, int life);
extern void DisplayMenuToClient (edict_t *ent, MenuText *menu);
extern void DecalTrace (entvars_t *pev, TraceResult *trace, int logotypeIndex);
extern void SoundAttachToClients (edict_t *ent, const char *sample, float volume);
extern void SoundSimulateUpdate (int playerIndex);
extern const char *FormatBuffer (const char *format, ...);
// very global convars
extern ConVar yb_jasonmode;
extern ConVar yb_communication_type;
@ -1679,5 +1485,5 @@ extern ConVar yb_ignore_enemies;
inline int Bot::GetIndex (void)
{
return IndexOfEntity (GetEntity ());
}
return engine.IndexOfEntity (GetEntity ());
}

View file

@ -1,4 +1,4 @@
//
//
// Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd").
// Copyright (c) YaPB Development Team.
//
@ -21,6 +21,12 @@
#include <math.h>
#include <assert.h>
#ifdef _WIN32
#include <direct.h>
#else
#include <sys/stat.h>
#endif
//
// Title: Utility Classes Header
//
@ -698,10 +704,10 @@ public:
//
// Function: BuildVectors
//
// Builds a 3D referential from a view angle, that is to say, the relative "forward", "right" and "upward" direction
// that a player would have if he were facing this view angle. World angles are stored in Vector structs too, the
// "x" component corresponding to the X angle (horizontal angle), and the "y" component corresponding to the Y angle
// (vertical angle).
// Builds a 3D referential from a view angle, that is to say, the relative "forward", "right" and "upward" direction
// that a player would have if he were facing this view angle. World angles are stored in Vector structs too, the
// "x" component corresponding to the X angle (horizontal angle), and the "y" component corresponding to the Y angle
// (vertical angle).
//
// Parameters:
// forward - Forward referential vector.
@ -2297,7 +2303,7 @@ public:
char buffer[1024];
va_start (ap, fmt);
vsprintf (buffer, fmt, ap);
vsnprintf (buffer, sizeof (buffer) - 1, fmt, ap);
va_end (ap);
Append (buffer);
@ -2368,7 +2374,7 @@ public:
char buffer[1024];
va_start (ap, fmt);
vsprintf (buffer, fmt, ap);
vsnprintf (buffer, sizeof (buffer) - 1, fmt, ap);
va_end (ap);
Assign (buffer);
@ -2595,7 +2601,7 @@ public:
holder[j++] = m_bufferPtr[i];
holder[j] = 0;
result.Assign(holder);
result.Assign (holder);
delete [] holder;
return result;
@ -3296,6 +3302,33 @@ public:
return Split (sep);
}
public:
//
// Function: TrimExternalBuffer
// Trims string from both sides.
//
// Returns:
// None
//
static inline void TrimExternalBuffer (char *str)
{
int pos = 0;
char *dest = str;
while (str[pos] <= ' ' && str[pos] > 0)
pos++;
while (str[pos])
{
*(dest++) = str[pos];
pos++;
}
*(dest--) = '\0';
while (dest >= str && *dest <= ' ' && *dest > 0)
*(dest--) = '\0';
}
};
//
@ -3434,23 +3467,6 @@ public:
return fgets (buffer, count, m_handle);
}
//
// Function: GetBuffer
// Gets the line from file stream, and stores it inside string class.
//
// Parameters:
// buffer - String buffer, that should receive line.
// count - Max. size of buffer.
//
// Returns:
// True if operation succeeded, false otherwise.
//
bool GetBuffer (String &buffer, int count)
{
assert (m_handle != NULL);
return !String (fgets (buffer, count, m_handle)).IsEmpty ();
}
//
// Function: Printf
// Puts formatted buffer, into stream.
@ -3615,6 +3631,289 @@ public:
}
return false;
}
static inline void CreatePath (char *path)
{
for (char *ofs = path + 1; *ofs; ofs++)
{
if (*ofs == '/')
{
// create the directory
*ofs = 0;
#ifdef _WIN32
_mkdir (path);
#else
mkdir (path, 0777);
#endif
*ofs = '/';
}
}
#ifdef _WIN32
_mkdir (path);
#else
mkdir (path, 0777);
#endif
}
};
//
// Class: MemoryFile
// Simple Memory file wrapper class. (RO)
//
class MemoryFile
{
public:
typedef unsigned char *(*MF_Loader) (const char *, int *);
typedef void (*MF_Unloader) (unsigned char *);
public:
static MF_Loader Loader;
static MF_Unloader Unloader;
protected:
int m_size;
int m_pos;
unsigned char *m_buffer;
//
// Group: (Con/De)structors
//
public:
//
// Function: File
// Default file class, constructor.
//
MemoryFile (void)
{
m_size = 0;
m_pos = 0;
m_buffer = NULL;
}
//
// Function: File
// Default file class, constructor, with file opening.
//
MemoryFile (const String &fileName)
{
m_size = 0;
m_pos = 0;
m_buffer = NULL;
Open (fileName);
}
//
// Function: ~File
// Default file class, destructor.
//
~MemoryFile (void)
{
Close ();
}
//
// Function: Open
// Opens file and gets it's size.
//
// Parameters:
// fileName - String containing file name.
//
// Returns:
// True if operation succeeded, false otherwise.
//
bool Open (const char *fileName)
{
if (!Loader)
return false;
m_size = 0;
m_pos = 0;
m_buffer = Loader (fileName, &m_size);
if (m_buffer == NULL || m_size < 0)
return false;
return true;
}
//
// Function: Close
// Closes file, and destroys STDIO file object.
//
void Close (void)
{
if (Unloader != NULL)
Unloader (m_buffer);
m_size = 0;
m_pos = 0;
m_buffer = NULL;
}
//
// Function: GetChar
// Pops one character from the file stream.
//
// Returns:
// Popped from stream character
//
int GetChar (void)
{
if (m_buffer == NULL || m_pos >= m_size)
return -1;
int readCh = m_buffer[m_pos];
m_pos++;
return readCh;
}
//
// Function: GetBuffer
// Gets the single line, from the non-binary stream.
//
// Parameters:
// buffer - Pointer to buffer, that should receive string.
// count - Max. size of buffer.
//
// Returns:
// Pointer to string containing popped line.
//
char *GetBuffer (char *buffer, int count)
{
if (m_buffer == NULL || m_pos >= m_size)
return NULL;
int start = m_pos;
int end = m_size - 1;
if (m_size - m_pos > count - 1)
end = m_pos + count - 1;
while (m_pos < end)
{
if (m_buffer[m_pos] == 0x0a)
end = m_pos;
m_pos++;
}
if (m_pos == start)
return NULL;
int pos = start;
for (; pos <= end; pos++)
buffer[pos - start] = m_buffer[pos];
if (buffer[pos - start - 2] == 0x0d)
{
buffer[pos - start - 2] = '\n';
pos--;
}
if (buffer[pos - start - 1] == 0x0d || buffer[pos - start - 1] == 0x0a)
buffer[pos - start - 1] = '\n';
buffer[pos - start] = 0;
return buffer;
}
//
// Function: Read
// Reads buffer from file stream in binary format.
//
// Parameters:
// buffer - Holder for read buffer.
// size - Size of the buffer to read.
// count - Number of buffer chunks to read.
//
// Returns:
// Number of bytes red from file.
//
int Read (void *buffer, int size, int count = 1)
{
if (!m_buffer|| m_pos >= m_size || buffer == NULL || !size || !count)
return 0;
int blocksRead = min ((m_size - m_pos) / size, count) * size;
memcpy (buffer, &m_buffer[m_pos], blocksRead);
m_pos += blocksRead;
return blocksRead;
}
//
// Function: Seek
// Seeks file stream with specified parameters.
//
// Parameters:
// offset - Offset where cursor should be set.
// origin - Type of offset set.
//
// Returns:
// True if operation success, false otherwise.
//
bool Seek (long offset, int origin)
{
if (m_buffer == NULL || m_pos >= m_size)
return false;
if (origin == SEEK_SET)
{
if (offset >= m_size)
return false;
m_pos = offset;
}
else if (origin == SEEK_END)
{
if (offset >= m_size)
return false;
m_pos = m_size - offset;
}
else
{
if (m_pos + offset >= m_size)
return false;
m_pos += offset;
}
return true;
}
//
// Function: GetSize
// Gets the file size of opened file stream.
//
// Returns:
// Number of bytes in file.
//
int GetSize (void)
{
return m_size;
}
//
// Function: IsValid
// Checks whether file stream is valid.
//
// Returns:
// True if file stream valid, false otherwise.
//
bool IsValid (void)
{
return m_buffer != NULL && m_size > 0;
}
};
//
@ -3623,63 +3922,9 @@ public:
//
typedef Array <const String &> StrVec;
//
// Class: Exception
// Simple exception raiser.
//
class Exception
{
private:
String m_exceptionText;
String m_fileName;
int m_line;
//
// Group: (Con/De)structors
//
public:
//
// Function: Exception
// Default exception constructor.
//
// Parameters:
// exceptionText - Text to throw.
// fileName - Debug file name.
// line - Debug line number.
//
Exception (String exceptionText, String fileName = "(no)", int line = -1) : m_exceptionText (exceptionText), m_fileName (fileName), m_line (line) { }
//
// Function: ~Exception
// Default exception destructor.
//
virtual ~Exception (void) { };
//
// Group: Functions
//
public:
//
// Function: GetDescription
// Gets the description from throw object.
//
// Returns:
// Exception text.
//
inline const String &GetDescription (void)
{
static String result;
if (m_fileName != "(no)" && m_line != -1)
result.AssignFormat ("Exception: %s at %s:%i", m_exceptionText.GetBuffer (), m_fileName.GetBuffer (), m_line);
else
result = m_exceptionText;
return result;
}
};
#ifndef FORCEINLINE
#define FORCEINLINE inline
#endif
//
// Class: Singleton
@ -3704,6 +3949,10 @@ protected:
//
virtual ~Singleton (void) { }
private:
Singleton (Singleton const &);
void operator = (Singleton const &);
public:
//
@ -3714,10 +3963,9 @@ public:
// Object pointer.
//
//
static inline T *GetObject (void)
static FORCEINLINE T *GetObject (void)
{
static T reference;
return &reference;
return &GetReference ();
}
//
@ -3728,7 +3976,7 @@ public:
// Object reference.
//
//
static inline T &GetReference (void)
static FORCEINLINE T &GetReference (void)
{
static T reference;
return reference;
@ -3769,4 +4017,4 @@ public:
//
// Squared Length
//
#define GET_SQUARE(in) (in * in)
#define GET_SQUARE(in) (in * in)

324
include/engine.h Normal file
View file

@ -0,0 +1,324 @@
//
// Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd").
// Copyright (c) YaPB Development Team.
//
// This software is licensed under the BSD-style license.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// http://yapb.jeefo.net/license
//
// Purpose: Engine & Game interfaces.
//
#pragma once
// line draw
enum DrawLineType
{
DRAW_SIMPLE,
DRAW_ARROW,
DRAW_NUM
};
// trace ignore
enum TraceIgnore
{
TRACE_IGNORE_NONE = 0,
TRACE_IGNORE_GLASS = (1 << 0),
TRACE_IGNORE_MONSTERS = (1 << 1),
TRACE_IGNORE_EVERYTHING = TRACE_IGNORE_GLASS | TRACE_IGNORE_MONSTERS
};
// variable type
enum VarType
{
VT_NORMAL = 0,
VT_READONLY,
VT_PASSWORD,
VT_NOSERVER,
VT_NOREGISTER
};
// netmessage functions
enum NetMsgId
{
NETMSG_UNDEFINED = -1,
NETMSG_VGUI = 1,
NETMSG_SHOWMENU = 2,
NETMSG_WEAPONLIST = 3,
NETMSG_CURWEAPON = 4,
NETMSG_AMMOX = 5,
NETMSG_AMMOPICKUP = 6,
NETMSG_DAMAGE = 7,
NETMSG_MONEY = 8,
NETMSG_STATUSICON = 9,
NETMSG_DEATH = 10,
NETMSG_SCREENFADE = 11,
NETMSG_HLTV = 12,
NETMSG_TEXTMSG = 13,
NETMSG_SCOREINFO = 14,
NETMSG_BARTIME = 15,
NETMSG_SENDAUDIO = 17,
NETMSG_SAYTEXT = 18,
NETMSG_BOTVOICE = 19,
NETMSG_NUM = 21
};
// variable reg pair
struct VarPair
{
VarType type;
cvar_t reg;
bool regMissing;
class ConVar *self;
};
// translation pair
struct TranslatorPair
{
const char *original;
const char *translated;
};
// network message block
struct MessageBlock
{
int bot;
int state;
int msg;
int regMsgs[NETMSG_NUM];
};
// provides utility functions to not call original engine (less call-cost)
class Engine : public Singleton <Engine>
{
private:
short m_drawModels[DRAW_NUM];
// bot client command
bool m_isBotCommand;
char m_arguments[256];
int m_argumentCount;
edict_t *m_startEntity;
edict_t *m_localEntity;
Array <VarPair> m_cvars;
Array <TranslatorPair> m_language;
MessageBlock m_msgBlock;
public:
Engine (void);
~Engine (void);
// public functions
public:
// precaches internal stuff
void Precache (edict_t *startEntity);
// prints data to servers console
void Printf (const char *fmt, ...);
// prints chat message to all players
void ChatPrintf (const char *fmt, ...);
// prints center message to all players
void CenterPrintf (const char *fmt, ...);
// prints message to client console
void ClientPrintf (edict_t *ent, const char *fmt, ...);
// display world line
void DrawLine (edict_t *ent, const Vector &start, const Vector &end, int width, int noise, int red, int green, int blue, int brightness, int speed, int life, DrawLineType type = DRAW_SIMPLE);
// test line
void TestLine (const Vector &start, const Vector &end, int ignoreFlags, edict_t *ignoreEntity, TraceResult *ptr);
// test line
void TestHull (const Vector &start, const Vector &end, int ignoreFlags, int hullNumber, edict_t *ignoreEntity, TraceResult *ptr);
// get's the wave length
float GetWaveLength (const char *fileName);
// we are on dedicated server ?
bool IsDedicatedServer (void);
// get stripped down mod name
const char *GetModName (void);
// get the valid mapname
const char *GetMapName (void);
// get the "any" entity origin
Vector GetAbsOrigin (edict_t *ent);
// send server command
void IssueCmd (const char *fmt, ...);
// registers a server command
void RegisterCmd (const char *command, void func (void));
// play's sound to client
void EmitSound (edict_t *ent, const char *sound);
// sends bot command
void IssueBotCommand (edict_t *ent, const char *fmt, ...);
// adds cvar to registration stack
void PushVariableToStack (const char *variable, const char *value, VarType varType, bool regMissing, ConVar *self);
// sends local registration stack for engine registration
void PushRegisteredConVarsToEngine (bool gameVars = false);
// translates bot message into needed language
char *TraslateMessage (const char *input);
// cleanup translator resources
void TerminateTranslator (void);
// do actual network message processing
void ProcessMessageCapture (void *ptr);
// public inlines
public:
// get the current time on server
FORCEINLINE float Time (void)
{
return g_pGlobals->time;
}
// get "maxplayers" limit on server
FORCEINLINE int MaxClients (void)
{
return g_pGlobals->maxClients;
}
// get the fakeclient command interface
inline bool IsBotCommand (void)
{
return m_isBotCommand;
}
// gets custom engine args for client command
inline const char *GetOverrideArgs (void)
{
if (strncmp ("say ", m_arguments, 4) == 0)
return &m_arguments[4];
else if (strncmp ("say_team ", m_arguments, 9) == 0)
return &m_arguments[9];
return m_arguments;
}
// gets custom engine argv for client command
inline const char *GetOverrideArgv (int num)
{
return ExtractSingleField (m_arguments, num, false);
}
// gets custom engine argc for client command
inline int GetOverrideArgc (void)
{
return m_argumentCount;
}
// gets edict pointer out of entity index
FORCEINLINE edict_t *EntityOfIndex (const int index)
{
return static_cast <edict_t *> (m_startEntity + index);
};
// gets edict index out of it's pointer
FORCEINLINE int IndexOfEntity (const edict_t *ent)
{
return static_cast <int> (ent - m_startEntity);
};
// verify entity isn't null
FORCEINLINE bool IsNullEntity (const edict_t *ent)
{
return !ent || !IndexOfEntity (ent);
}
// gets the player team
FORCEINLINE int GetTeam (edict_t *ent)
{
extern Client g_clients[MAX_ENGINE_PLAYERS];
#ifndef XASH_CSDM
return g_clients[IndexOfEntity (ent) - 1].team;
#else
return g_clients[IndexOfEntity (ent) - 1].team = ent->v.team == 1 ? TERRORIST : CT;
#endif
}
// adds translation pair from config
inline void PushTranslationPair (const TranslatorPair &lang)
{
m_language.Push (lang);
}
// resets the message capture mechanism
inline void ResetMessageCapture (void)
{
m_msgBlock.msg = NETMSG_UNDEFINED;
m_msgBlock.state = 0;
m_msgBlock.bot = 0;
};
// sets the currently executed message
inline void SetOngoingMessageId (int message)
{
m_msgBlock.msg = message;
}
// set the bot entity that receive this message
inline void SetOngoingMessageReceiver (int id)
{
m_msgBlock.bot = id;
}
// find registered message id
FORCEINLINE int FindMessageId (int type)
{
return m_msgBlock.regMsgs[type];
}
// assigns message id for message type
inline void AssignMessageId (int type, int id)
{
m_msgBlock.regMsgs[type] = id;
}
// tries to set needed message id
FORCEINLINE void TryCaptureMessage (int type, int msgId)
{
if (type == m_msgBlock.regMsgs[msgId])
SetOngoingMessageId (msgId);
}
// static utility functions
public:
static const char *ExtractSingleField (const char *string, int id, bool terminate);
};
// simplify access for console variables
class ConVar
{
public:
cvar_t *m_eptr;
public:
ConVar (const char *name, const char *initval, VarType type = VT_NOSERVER, bool regMissing = false);
FORCEINLINE bool GetBool (void) { return m_eptr->value > 0.0f; }
FORCEINLINE int GetInt (void) { return static_cast <int> (m_eptr->value); }
FORCEINLINE float GetFloat (void) { return m_eptr->value; }
FORCEINLINE const char *GetString (void) { return m_eptr->string; }
FORCEINLINE void SetFloat (float val) { m_eptr->value = val; }
FORCEINLINE void SetInt (int val) { SetFloat (static_cast <float> (val)); }
FORCEINLINE void SetString (const char *val) { g_engfuncs.pfnCvar_DirectSet (m_eptr, const_cast <char *> (val)); }
};

View file

@ -678,7 +678,7 @@ enum
kRenderTransTexture, // src*a+dest*(1-a)
kRenderGlow, // src*a+dest -- No Z buffer checks
kRenderTransAlpha, // src*srca+dest*(1-srca)
kRenderTransAdd, // src*a+dest
kRenderTransAdd // src*a+dest
};
enum
@ -703,7 +703,7 @@ enum
kRenderFxDeadPlayer, // kRenderAmt is the player index
kRenderFxExplode, // Scale up really big!
kRenderFxGlowShell, // Glowing Shell
kRenderFxClampMinScale, // Keep this sprite from getting very small (SPRITES only!)
kRenderFxClampMinScale // Keep this sprite from getting very small (SPRITES only!)
};

View file

@ -69,20 +69,15 @@ typedef enum
{
print_console,
print_center,
print_chat,
print_chat
} PRINT_TYPE;
typedef enum
{
print_withtag = print_console | 0x3ff,
} PRINT_TYPE_EX; // (dz): added for bots needs
// For integrity checking of content on clients
typedef enum
{
force_exactfile, // File on client must exactly match server's file
force_model_samebounds, // For model files only, the geometry must fit in the same bbox
force_model_specifybounds, // For model files only, the geometry must fit in the specified bbox
force_model_specifybounds // For model files only, the geometry must fit in the specified bbox
} FORCE_TYPE;
// Returned by TraceLine
@ -100,8 +95,6 @@ typedef struct
int iHitgroup; // 0 == generic, non zero is specific body part
} TraceResult;
typedef edict_t *entity_t;
typedef uint32 CRC32_t;
// Engine hands this to DLLs for functionality callbacks
@ -149,7 +142,7 @@ typedef struct enginefuncs_s
void (*pfnGetAimVector) (edict_t *ent, float speed, float *rgflReturn);
void (*pfnServerCommand) (char *str);
void (*pfnServerExecute) (void);
void (*pfnClientCommand) (edict_t *ent, char *szFmt, ...);
void (*pfnClientCommand) (edict_t *ent, char const *szFmt, ...);
void (*pfnParticleEffect) (const float *org, const float *dir, float color, float count);
void (*pfnLightStyle) (int style, char *val);
int (*pfnDecalIndex) (const char *name);
@ -203,7 +196,7 @@ typedef struct enginefuncs_s
void (*pfnSetView) (const edict_t *client, const edict_t *pViewent);
float (*pfnTime) (void);
void (*pfnCrosshairAngle) (const edict_t *client, float pitch, float yaw);
byte *(*pfnLoadFileForMe) (char *szFilename, int *pLength);
byte *(*pfnLoadFileForMe) (char const *szFilename, int *pLength);
void (*pfnFreeFile) (void *buffer);
void (*pfnEndSection) (const char *pszSectionName); // trigger_endsection
int (*pfnCompareFileTime) (char *filename1, char *filename2, int *compare);
@ -215,9 +208,9 @@ typedef struct enginefuncs_s
void (*pfnRunPlayerMove) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec);
int (*pfnNumberOfEntities) (void);
char *(*pfnGetInfoKeyBuffer) (edict_t *e); // passing in NULL gets the serverinfo
char *(*pfnInfoKeyValue) (char *infobuffer, char *key);
char *(*pfnInfoKeyValue) (char *infobuffer, char const *key);
void (*pfnSetKeyValue) (char *infobuffer, char *key, char *value);
void (*pfnSetClientKeyValue) (int clientIndex, char *infobuffer, char *key, char *value);
void (*pfnSetClientKeyValue) (int clientIndex, char *infobuffer, char const *key, char const *value);
int (*pfnIsMapValid) (char *szFilename);
void (*pfnStaticDecal) (const float *origin, int decalIndex, int entityIndex, int modelIndex);
int (*pfnPrecacheGeneric) (char *s);
@ -246,7 +239,7 @@ typedef struct enginefuncs_s
void (*pfnDeltaUnsetFieldByIndex) (struct delta_s *pFields, int fieldNumber);
void (*pfnSetGroupMask) (int mask, int op);
int (*pfnCreateInstancedBaseline) (int classname, struct entity_state_s *baseline);
void (*pfnCvar_DirectSet) (struct cvar_s *var, char *value);
void (*pfnCvar_DirectSet) (struct cvar_t *var, char *value);
void (*pfnForceUnmodified) (FORCE_TYPE type, float *mins, float *maxs, const char *szFilename);
void (*pfnGetPlayerStats) (const edict_t *client, int *ping, int *packet_loss);
void (*pfnAddServerCommand) (char *cmd_name, void (*function) (void));
@ -280,7 +273,7 @@ typedef struct enginefuncs_s
typedef struct KeyValueData_s
{
char *szClassName; // in: entity classname
char *szKeyName; // in: name of key
char const *szKeyName; // in: name of key
char *szValue; // in: value of key
int32 fHandled; // out: DLL sets to true if key-value pair was understood
} KeyValueData;

View file

@ -20,7 +20,7 @@
#define DEBUG 1
#endif
#ifdef _WIN32
#ifdef _MSC_VER
#pragma warning (disable : 4244) // int or float down-conversion
#pragma warning (disable : 4305) // int or float data truncation
#pragma warning (disable : 4201) // nameless struct/union
@ -31,7 +31,7 @@
#pragma warning (disable : 4702) // unreachable code
#pragma warning (disable : 4706) // assignment within conditional expression
/* (dz): disable deprecation warnings concerning unsafe CRT functions */
/* disable deprecation warnings concerning unsafe CRT functions */
#if !defined _CRT_SECURE_NO_DEPRECATE
#define _CRT_SECURE_NO_DEPRECATE
#endif

View file

@ -31,19 +31,19 @@ typedef enum
PT_STARTUP,
PT_CHANGELEVEL,
PT_ANYTIME,
PT_ANYPAUSE,
PT_ANYPAUSE
} PLUG_LOADTIME;
typedef struct
{
char *ifvers;
char *name;
char *version;
char *date;
char *author;
char *url;
char *logtag;
char const *ifvers;
char const *name;
char const *version;
char const *date;
char const *author;
char const *url;
char const *logtag;
PLUG_LOADTIME loadable;
PLUG_LOADTIME unloadable;
} plugin_info_t;
@ -64,7 +64,7 @@ typedef enum
PNL_DELAYED,
PNL_PLUGIN,
PNL_PLG_FORCED,
PNL_RELOAD,
PNL_RELOAD
} PL_UNLOAD_REASON;
typedef enum
@ -73,7 +73,7 @@ typedef enum
MRES_IGNORED,
MRES_HANDLED,
MRES_OVERRIDE,
MRES_SUPERCEDE,
MRES_SUPERCEDE
} META_RES;
typedef struct meta_globals_s
@ -121,7 +121,7 @@ typedef enum
GINFO_GAMEDIR,
GINFO_DLL_FULLPATH,
GINFO_DLL_FILENAME,
GINFO_REALDLL_FULLPATH,
GINFO_REALDLL_FULLPATH
} ginfo_t;
// Meta Utility Function table type.

View file

@ -53,12 +53,6 @@ static inline edict_t *FIND_ENTITY_BY_TARGET (edict_t *entStart, const char *psz
#define ClearBits(flBitVector, bits) ((flBitVector) = (int)(flBitVector) & ~(bits))
#define FBitSet(flBitVector, bit) ((int)(flBitVector) & (bit))
// Pointer operators
#define PTR_TO_BYTE(in) *(byte *) (in)
#define PTR_TO_FLT(in) *(float *) (in)
#define PTR_TO_INT(in) *(int *) (in)
#define PTR_TO_STR(in) (char *) (in)
// Makes these more explicit, and easier to find
#define FILE_GLOBAL static
@ -82,6 +76,7 @@ typedef int BOOL;
//
// Conversion among the three types of "entity", including identity-conversions.
//
#if 0
static inline edict_t *ENT (const entvars_t *pev)
{
return pev->pContainingEntity;
@ -131,12 +126,14 @@ static inline entvars_t *VARS (EOFFSET eoffset)
{
return VARS (ENT (eoffset));
}
#endif
static inline void MESSAGE_BEGIN (int msg_dest, int msg_type, const float *pOrigin, entvars_t *ent)
{
(*g_engfuncs.pfnMessageBegin) (msg_dest, msg_type, pOrigin, ENT (ent));
(*g_engfuncs.pfnMessageBegin) (msg_dest, msg_type, pOrigin, ent->pContainingEntity);
}
#if 0
// Testing the three types of "entity" for nullity
#define eoNullEntity 0
static inline BOOL FNullEnt (EOFFSET eoffset)
@ -162,6 +159,7 @@ static inline BOOL FStringNull (int stingPtr)
#define cchMapNameMost 32
#define SAFE_FUNCTION_CALL(pfn,args) try { pfn args; } catch (...) { }
#endif
// Dot products for view cone checking
#define VIEW_FIELD_FULL (float)-1.0 // +-180 degrees
@ -176,7 +174,7 @@ static inline BOOL FStrEq (const char *sz1, const char *sz2)
}
static inline BOOL FClassnameIs (edict_t *pent, const char *szClassname)
{
return FStrEq (STRING (VARS (pent)->classname), szClassname);
return FStrEq (STRING (pent->v.classname), szClassname);
}
static inline BOOL FClassnameIs (entvars_t *pev, const char *szClassname)
{
@ -207,8 +205,6 @@ typedef struct hudtextparms_s
} hudtextparms_t;
extern Vector GetEntityOrigin (entvars_t *pevBModel);
#define AMBIENT_SOUND_STATIC 0 // medium radius attenuation
#define AMBIENT_SOUND_EVERYWHERE 1
#define AMBIENT_SOUND_SMALLRADIUS 2

View file

@ -20,7 +20,6 @@ extern bool g_autoWaypoint;
extern bool g_botsCanPause;
extern bool g_editNoclip;
extern bool g_isMetamod;
extern bool g_isFakeCommand;
extern bool g_sendAudioFinished;
extern bool g_isCommencing;
extern bool g_leaderChoosen[2];
@ -39,7 +38,6 @@ extern float g_lastRadioTime[2];
extern int g_mapType;
extern int g_numWaypoints;
extern int g_gameFlags;
extern int g_fakeArgc;
extern int g_highestDamageCT;
extern int g_highestDamageT;
@ -50,15 +48,11 @@ extern int g_rusherWeaponPrefs[NUM_WEAPONS];
extern int g_carefulWeaponPrefs[NUM_WEAPONS];
extern int g_grenadeBuyPrecent[NUM_WEAPONS - 23];
extern int g_botBuyEconomyTable[NUM_WEAPONS - 15];
extern int g_radioSelect[32];
extern int g_radioSelect[MAX_ENGINE_PLAYERS];
extern int g_lastRadio[2];
extern int g_storeAddbotVars[4];
extern int *g_weaponPrefs[];
extern short g_modelIndexLaser;
extern short g_modelIndexArrow;
extern char g_fakeArgv[256];
extern Array <Array <String> > g_chatFactory;
extern Array <Array <ChatterItem> > g_chatterFactory;
extern Array <BotName> g_botNames;
@ -68,14 +62,13 @@ extern RandomSequenceOfUnique Random;
extern WeaponSelect g_weaponSelect[NUM_WEAPONS + 1];
extern WeaponProperty g_weaponDefs[MAX_WEAPONS + 1];
extern Client g_clients[32];
extern Client g_clients[MAX_ENGINE_PLAYERS];
extern MenuText g_menus[21];
extern TaskItem g_taskFilters[];
extern Experience *g_experienceData;
extern edict_t *g_hostEntity;
extern edict_t *g_worldEntity;
extern Library *g_gameLib;
extern gamefuncs_t g_functionTable;
@ -91,42 +84,3 @@ static inline bool IsNullString (const char *input)
return *input == '\0';
}
static inline float GetWorldTime (void)
{
return g_pGlobals->time;
}
static inline int GetMaxClients (void)
{
return g_pGlobals->maxClients;
}
static inline edict_t *EntityOfIndex (const int index)
{
return static_cast <edict_t *> (g_worldEntity + index);
};
static inline int IndexOfEntity(const edict_t *ent)
{
return static_cast <int> (ent - g_worldEntity);
};
static inline int EntOffsetOfEntity(const edict_t *ent)
{
return (char *) ent - (char *) g_worldEntity;
}
static inline bool IsEntityNull (const edict_t *ent)
{
return !ent || !EntOffsetOfEntity (ent);
}
static inline int GetTeam (edict_t *ent)
{
#ifndef XASH_CSDM
return g_clients[IndexOfEntity (ent) - 1].team;
#else
return g_clients[IndexOfEntity (ent) - 1].team = ent->v.team == 1 ? TERRORIST : CT;
#endif
}

View file

@ -21,15 +21,15 @@
// detects the compiler
#if defined (_MSC_VER)
#define COMPILER_VISUALC _MSC_VER
#elif defined (__MINGW32__)
#define COMPILER_MINGW32 __MINGW32__
#elif defined (__MINGW32_MAJOR_VERSION)
#define COMPILER_MINGW32 __MINGW32_MAJOR_VERSION
#endif
// configure export macros
#if defined (COMPILER_VISUALC) || defined (COMPILER_MINGW32)
#define export extern "C" __declspec (dllexport)
#define SHARED_LIBRARAY_EXPORT extern "C" __declspec (dllexport)
#elif defined (PLATFORM_LINUX) || defined (PLATFORM_OSX)
#define export extern "C" __attribute__((visibility("default")))
#define SHARED_LIBRARAY_EXPORT extern "C" __attribute__((visibility("default")))
#else
#error "Can't configure export macros. Compiler unrecognized."
#endif
@ -38,6 +38,7 @@
#ifdef PLATFORM_WIN32
#include <direct.h>
#include <string.h>
#define DLL_ENTRYPOINT int STDCALL DllMain (HINSTANCE, DWORD dwReason, LPVOID)
#define DLL_DETACHING (dwReason == DLL_PROCESS_DETACH)
@ -46,7 +47,7 @@
#if defined (COMPILER_VISUALC)
#define DLL_GIVEFNPTRSTODLL extern "C" void STDCALL
#elif defined (COMPILER_MINGW32)
#define DLL_GIVEFNPTRSTODLL export void STDCALL
#define DLL_GIVEFNPTRSTODLL SHARED_LIBRARAY_EXPORT void STDCALL
#endif
// specify export parameter
@ -157,4 +158,4 @@ public:
{
return m_ptr != NULL;
}
};
};

View file

@ -11,17 +11,17 @@
// general product information
#define PRODUCT_NAME "Yet Another POD-Bot"
#define PRODUCT_VERSION "2.7.2"
#define PRODUCT_VERSION "2.73"
#define PRODUCT_AUTHOR "YaPB Dev Team"
#define PRODUCT_URL "https://yapb.jeefo.net"
#define PRODUCT_EMAIL "dmitry@jeefo.net"
#define PRODUCT_LOGTAG "YAPB"
#define PRODUCT_DESCRIPTION PRODUCT_NAME " v" PRODUCT_VERSION " - The Counter-Strike Bot"
#define PRODUCT_COPYRIGHT "Copyright © 2003-2016, by " PRODUCT_AUTHOR
#define PRODUCT_COPYRIGHT "Copyright © 2003-2016, by " PRODUCT_AUTHOR
#define PRODUCT_LEGAL "Half-Life, Counter-Strike, Counter-Strike: Condition Zero, Steam, Valve is a trademark of Valve Corporation"
#define PRODUCT_ORIGINAL_NAME "yapb.dll"
#define PRODUCT_INTERNAL_NAME "skybot"
#define PRODUCT_VERSION_DWORD_INTERNAL 2,7,2
#define PRODUCT_VERSION_DWORD_INTERNAL 2,73
#define PRODUCT_VERSION_DWORD PRODUCT_VERSION_DWORD_INTERNAL,0
#define PRODUCT_SUPPORT_VERSION "1.0 - CZ"
#define PRODUCT_COMMENTS "http://github.com/jeefo/yapb/"

View file

@ -16,13 +16,13 @@ OBJECTS = $(SRC_DIR)/basecode.cpp \
$(SRC_DIR)/chatlib.cpp \
$(SRC_DIR)/combat.cpp \
$(SRC_DIR)/globals.cpp \
$(SRC_DIR)/engine.cpp \
$(SRC_DIR)/interface.cpp \
$(SRC_DIR)/navigate.cpp \
$(SRC_DIR)/netmsg.cpp \
$(SRC_DIR)/support.cpp \
$(SRC_DIR)/waypoint.cpp \
C_OPT_FLAGS = -O3 -DNDEBUG=1 -fno-exceptions -fno-rtti -funroll-loops -fomit-frame-pointer -pipe
C_OPT_FLAGS = -O3 -DNDEBUG=1 -fno-exceptions -fno-rtti -funroll-loops -fomit-frame-pointer -pipe -mtune=native
C_DEBUG_FLAGS = -D_DEBUG -DDEBUG -g -ggdb3
C_GCC4_FLAGS = -fvisibility=hidden
CPP_GCC4_FLAGS = -fvisibility-inlines-hidden
@ -47,13 +47,13 @@ ifeq "$(OS)" "Darwin"
else
LIB_EXT = so
CFLAGS += -DLINUX -D_LINUX -DPOSIX
LINK += -shared
LINK += -shared -lsupc++
endif
LINK += -m32 -lm -ldl
CFLAGS += -DHAVE_STDINT_H -D__extern_always_inline=inline -D_strdup=strdup -Dstricmp=strcasecmp -Dstrcmpi=strcasecmp -fno-strict-aliasing -m32 -Wall -Werror -Wno-uninitialized -Wno-unused -Wno-switch -Wno-c++11-compat-deprecated-writable-strings
CPPFLAGS += -Wno-invalid-offsetof -fno-exceptions -fno-rtti
CFLAGS += -DHAVE_STDINT_H -D__extern_always_inline=inline -D_strdup=strdup -Dstricmp=strcasecmp -Dstrcmpi=strcasecmp -fno-strict-aliasing -m32 -Wall -Werror -Wextra
CPPFLAGS += -fno-exceptions -fno-rtti -fno-builtin
BINARY = $(PROJECT).$(LIB_EXT)
@ -72,30 +72,10 @@ endif
IS_CLANG := $(shell $(CPP) --version | head -1 | grep clang > /dev/null && echo "1" || echo "0")
ifeq "$(IS_CLANG)" "1"
CPP_MAJOR := $(shell $(CPP) --version | grep clang | sed "s/.*version \([0-9]\)*\.[0-9]*.*/\1/")
CPP_MINOR := $(shell $(CPP) --version | grep clang | sed "s/.*version [0-9]*\.\([0-9]\)*.*/\1/")
else
CPP_MAJOR := $(shell $(CPP) -dumpversion >&1 | cut -b1)
CPP_MINOR := $(shell $(CPP) -dumpversion >&1 | cut -b3)
endif
# Clang || GCC >= 4
ifeq "$(shell expr $(IS_CLANG) \| $(CPP_MAJOR) \>= 4)" "1"
CFLAGS += $(C_GCC4_FLAGS)
CPPFLAGS += $(CPP_GCC4_FLAGS)
endif
ifeq "$(IS_CLANG)" "1"
CFLAGS += -Wno-logical-op-parentheses
else
CFLAGS += -Wno-parentheses
endif
# Clang >= 3 || GCC >= 4.7
ifeq "$(shell expr $(IS_CLANG) \& $(CPP_MAJOR) \>= 3 \| $(CPP_MAJOR) \>= 4 \& $(CPP_MINOR) \>= 7)" "1"
CFLAGS += -Wno-delete-non-virtual-dtor
endif
# OS is Linux and not using clang
ifeq "$(shell expr $(OS) \= Linux \& $(IS_CLANG) \= 0)" "1"
LINK += -static-libgcc
@ -142,3 +122,4 @@ default: all
clean:
rm -rf release
rm -rf debug

View file

@ -14,6 +14,7 @@
<ClInclude Include="..\include\compress.h" />
<ClInclude Include="..\include\core.h" />
<ClInclude Include="..\include\corelib.h" />
<ClInclude Include="..\include\engine.h" />
<ClInclude Include="..\include\engine\archtypes.h" />
<ClInclude Include="..\include\engine\const.h" />
<ClInclude Include="..\include\engine\dllapi.h" />
@ -33,12 +34,12 @@
<ItemGroup>
<ClCompile Include="..\source\basecode.cpp" />
<ClCompile Include="..\source\combat.cpp" />
<ClCompile Include="..\source\engine.cpp" />
<ClCompile Include="..\source\manager.cpp" />
<ClCompile Include="..\source\chatlib.cpp" />
<ClCompile Include="..\source\globals.cpp" />
<ClCompile Include="..\source\interface.cpp" />
<ClCompile Include="..\source\navigate.cpp" />
<ClCompile Include="..\source\netmsg.cpp" />
<ClCompile Include="..\source\support.cpp" />
<ClCompile Include="..\source\waypoint.cpp" />
</ItemGroup>
@ -54,13 +55,14 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v140_xp</PlatformToolset>
<PlatformToolset>v120_xp</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v140_xp</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
@ -111,9 +113,7 @@
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\include\engine;..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Async</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<PrecompiledHeader />
<PrecompiledHeaderFile>core.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>.\debug\inf\yapb.pch</PrecompiledHeaderOutputFile>
@ -128,7 +128,12 @@
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>Default</CompileAs>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FloatingPointModel>Strict</FloatingPointModel>
<StringPooling>true</StringPooling>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -141,7 +146,6 @@
<OutputFile>.\debug\yapb.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AssemblyDebug>true</AssemblyDebug>
<ProgramDatabaseFile>.\debug\inf\yapb.pdb</ProgramDatabaseFile>
<GenerateMapFile>true</GenerateMapFile>
<MapFileName>.\debug\inf\yapb.map</MapFileName>
@ -149,11 +153,8 @@
<SubSystem>Windows</SubSystem>
<OptimizeReferences>false</OptimizeReferences>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<NoEntryPoint>false</NoEntryPoint>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention />
<ImportLibrary>.\debug\inf\yapb.lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
<AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
@ -180,13 +181,13 @@
</Midl>
<ClCompile>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>false</IntrinsicFunctions>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<EnableFiberSafeOptimizations>false</EnableFiberSafeOptimizations>
<AdditionalIncludeDirectories>..\mmgr;..\include\engine;..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>false</ExceptionHandling>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>.\release\inf\yapb.pch</PrecompiledHeaderOutputFile>
@ -209,6 +210,7 @@
<OmitFramePointers>true</OmitFramePointers>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<WholeProgramOptimization>true</WholeProgramOptimization>
<StringPooling>true</StringPooling>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>

View file

@ -39,9 +39,6 @@
<ClInclude Include="..\include\engine\eiface.h">
<Filter>include\engine</Filter>
</ClInclude>
<ClInclude Include="..\include\engine\enginecallback.h">
<Filter>include\engine</Filter>
</ClInclude>
<ClInclude Include="..\include\engine\extdll.h">
<Filter>include\engine</Filter>
</ClInclude>
@ -69,6 +66,12 @@
<ClInclude Include="..\include\platform.h">
<Filter>include</Filter>
</ClInclude>
<ClInclude Include="..\include\engine.h">
<Filter>include</Filter>
</ClInclude>
<ClInclude Include="..\include\engine\enginecallback.h">
<Filter>include\engine</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\source\chatlib.cpp">
@ -83,9 +86,6 @@
<ClCompile Include="..\source\navigate.cpp">
<Filter>source</Filter>
</ClCompile>
<ClCompile Include="..\source\netmsg.cpp">
<Filter>source</Filter>
</ClCompile>
<ClCompile Include="..\source\support.cpp">
<Filter>source</Filter>
</ClCompile>
@ -101,6 +101,9 @@
<ClCompile Include="..\source\combat.cpp">
<Filter>source</Filter>
</ClCompile>
<ClCompile Include="..\source\engine.cpp">
<Filter>source</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="yapb.rc">

View file

@ -22,13 +22,13 @@ LOCAL_SRC_FILES := \
chatlib.cpp \
combat.cpp \
globals.cpp \
engine.cpp \
interface.cpp \
navigate.cpp \
netmsg.cpp \
support.cpp \
waypoint.cpp \
LOCAL_CFLAGS += -O2 -DLINUX -D_LINUX -DPOSIX -DHAVE_STDINT_H -D__extern_always_inline=inline -D_strdup=strdup -Dstricmp=strcasecmp -Dstrcmpi=strcasecmp -fno-strict-aliasing -Wall -Werror -Wno-uninitialized -Wno-unused -Wno-switch -Wno-c++11-compat-deprecated-writable-strings
LOCAL_CPPFLAGS += -w -Wno-invalid-offsetof -fno-exceptions -fno-rtti
LOCAL_CFLAGS += -O2 -DLINUX -D_LINUX -DPOSIX -DHAVE_STDINT_H -D__extern_always_inline=inline -D_strdup=strdup -Dstricmp=strcasecmp -Dstrcmpi=strcasecmp -fno-strict-aliasing -Wall -Werror
LOCAL_CPPFLAGS += -w -fno-exceptions -fno-rtti
include $(BUILD_SHARED_LIBRARY)

File diff suppressed because it is too large Load diff

View file

@ -47,7 +47,7 @@ void StripTags (char *buffer)
// have we stripped too much (all the stuff)?
if (buffer[0] != '\0')
{
strtrim (buffer); // if so, string is just a tag
String::TrimExternalBuffer (buffer); // if so, string is just a tag
int tagLength = 0;
@ -81,7 +81,7 @@ void StripTags (char *buffer)
}
}
}
strtrim (buffer); // to finish, strip eventual blanks after and before the tag marks
String::TrimExternalBuffer (buffer); // to finish, strip eventual blanks after and before the tag marks
}
char *HumanizeName (char *name)
@ -95,7 +95,7 @@ char *HumanizeName (char *name)
if (Random.Long (1, 100) < 80)
StripTags (outputName);
else
strtrim (outputName);
String::TrimExternalBuffer (outputName);
// sometimes switch name to lower characters
// note: since we're using russian names written in english, we reduce this shit to 6 percent
@ -156,7 +156,7 @@ void Bot::PrepareChatMessage (char *text)
if (!yb_chat.GetBool () || IsNullString (text))
return;
#define ASSIGN_TALK_ENTITY() if (!IsEntityNull (talkEntity)) strncat (m_tempStrings, HumanizeName (const_cast <char *> (STRING (talkEntity->v.netname))), SIZEOF_CHAR (m_tempStrings))
#define ASSIGN_TALK_ENTITY() if (!engine.IsNullEntity (talkEntity)) strncat (m_tempStrings, HumanizeName (const_cast <char *> (STRING (talkEntity->v.netname))), SIZEOF_CHAR (m_tempStrings))
memset (&m_tempStrings, 0, sizeof (m_tempStrings));
@ -185,7 +185,7 @@ void Bot::PrepareChatMessage (char *text)
int highestFrags = -9000; // just pick some start value
int index = 0;
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
if (!(g_clients[i].flags & CF_USED) || g_clients[i].ent == GetEntity ())
continue;
@ -204,17 +204,17 @@ void Bot::PrepareChatMessage (char *text)
}
// mapname?
else if (*pattern == 'm')
strncat (m_tempStrings, GetMapName (), SIZEOF_CHAR (m_tempStrings));
strncat (m_tempStrings, engine.GetMapName (), SIZEOF_CHAR (m_tempStrings));
// roundtime?
else if (*pattern == 'r')
{
int time = static_cast <int> (g_timeRoundEnd - GetWorldTime ());
int time = static_cast <int> (g_timeRoundEnd - engine.Time ());
strncat (m_tempStrings, FormatBuffer ("%02d:%02d", time / 60, time % 60), SIZEOF_CHAR (m_tempStrings));
}
// chat reply?
else if (*pattern == 's')
{
talkEntity = EntityOfIndex (m_sayTextBuffer.entityIndex);
talkEntity = engine.EntityOfIndex (m_sayTextBuffer.entityIndex);
ASSIGN_TALK_ENTITY ();
}
// teammate alive?
@ -222,7 +222,7 @@ void Bot::PrepareChatMessage (char *text)
{
int i;
for (i = 0; i < GetMaxClients (); i++)
for (i = 0; i < engine.MaxClients (); i++)
{
if (!(g_clients[i].flags & CF_USED) || !(g_clients[i].flags & CF_ALIVE) || g_clients[i].team != m_team || g_clients[i].ent == GetEntity ())
continue;
@ -230,9 +230,9 @@ void Bot::PrepareChatMessage (char *text)
break;
}
if (i < GetMaxClients ())
if (i < engine.MaxClients ())
{
if (!IsEntityNull (pev->dmg_inflictor) && m_team == GetTeam (pev->dmg_inflictor))
if (!engine.IsNullEntity (pev->dmg_inflictor) && m_team == engine.GetTeam (pev->dmg_inflictor))
talkEntity = pev->dmg_inflictor;
else
talkEntity = g_clients[i].ent;
@ -241,7 +241,7 @@ void Bot::PrepareChatMessage (char *text)
}
else // no teammates alive...
{
for (i = 0; i < GetMaxClients (); i++)
for (i = 0; i < engine.MaxClients (); i++)
{
if (!(g_clients[i].flags & CF_USED) || g_clients[i].team != m_team || g_clients[i].ent == GetEntity ())
continue;
@ -249,7 +249,7 @@ void Bot::PrepareChatMessage (char *text)
break;
}
if (i < GetMaxClients ())
if (i < engine.MaxClients ())
{
talkEntity = g_clients[i].ent;
@ -261,27 +261,27 @@ void Bot::PrepareChatMessage (char *text)
{
int i;
for (i = 0; i < GetMaxClients (); i++)
for (i = 0; i < engine.MaxClients (); i++)
{
if (!(g_clients[i].flags & CF_USED) || !(g_clients[i].flags & CF_ALIVE) || g_clients[i].team == m_team || g_clients[i].ent == GetEntity ())
continue;
break;
}
if (i < GetMaxClients ())
if (i < engine.MaxClients ())
{
talkEntity = g_clients[i].ent;
ASSIGN_TALK_ENTITY ();
}
else // no teammates alive...
{
for (i = 0; i < GetMaxClients (); i++)
for (i = 0; i < engine.MaxClients (); i++)
{
if (!(g_clients[i].flags & CF_USED) || g_clients[i].team == m_team || g_clients[i].ent == GetEntity ())
continue;
break;
}
if (i < GetMaxClients ())
if (i < engine.MaxClients ())
{
talkEntity = g_clients[i].ent;
ASSIGN_TALK_ENTITY ();
@ -290,14 +290,14 @@ void Bot::PrepareChatMessage (char *text)
}
else if (*pattern == 'd')
{
if (g_gameFlags == GAME_CZERO)
if (g_gameFlags & GAME_CZERO)
{
if (Random.Long (1, 100) < 30)
strcat (m_tempStrings, "CZ");
else
strcat (m_tempStrings, "Condition Zero");
}
else if (g_gameFlags == GAME_CSTRIKE16 || g_gameFlags == GAME_LEGACY)
else if ((g_gameFlags & GAME_CSTRIKE16) || (g_gameFlags & GAME_LEGACY))
{
if (Random.Long (1, 100) < 30)
strcat (m_tempStrings, "CS");
@ -399,7 +399,7 @@ bool Bot::RepliesToPlayer (void)
char text[256];
// check is time to chat is good
if (m_sayTextBuffer.timeNextChat < GetWorldTime ())
if (m_sayTextBuffer.timeNextChat < engine.Time ())
{
if (Random.Long (1, 100) < m_sayTextBuffer.chatProbability + Random.Long (2, 10) && ParseChat (reinterpret_cast <char *> (&text)))
{
@ -408,7 +408,7 @@ bool Bot::RepliesToPlayer (void)
m_sayTextBuffer.entityIndex = -1;
m_sayTextBuffer.sayText[0] = 0x0;
m_sayTextBuffer.timeNextChat = GetWorldTime () + m_sayTextBuffer.chatDelay;
m_sayTextBuffer.timeNextChat = engine.Time () + m_sayTextBuffer.chatDelay;
return true;
}
@ -426,7 +426,7 @@ void Bot::SayText (const char *text)
if (IsNullString (text))
return;
FakeClientCommand (GetEntity (), "say \"%s\"", text);
engine.IssueBotCommand (GetEntity (), "say \"%s\"", text);
}
void Bot::TeamSayText (const char *text)
@ -436,5 +436,5 @@ void Bot::TeamSayText (const char *text)
if (IsNullString (text))
return;
FakeClientCommand (GetEntity (), "say_team \"%s\"", text);
engine.IssueBotCommand (GetEntity (), "say_team \"%s\"", text);
}

View file

@ -20,7 +20,7 @@ int Bot::GetNearbyFriendsNearPosition(const Vector &origin, float radius)
{
int count = 0;
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
if (!(g_clients[i].flags & CF_USED) || !(g_clients[i].flags & CF_ALIVE) || g_clients[i].team != m_team || g_clients[i].ent == GetEntity ())
continue;
@ -35,7 +35,7 @@ int Bot::GetNearbyEnemiesNearPosition(const Vector &origin, float radius)
{
int count = 0;
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
if (!(g_clients[i].flags & CF_USED) || !(g_clients[i].flags & CF_ALIVE) || g_clients[i].team == m_team)
continue;
@ -48,7 +48,7 @@ int Bot::GetNearbyEnemiesNearPosition(const Vector &origin, float radius)
bool Bot::IsEnemyHiddenByRendering (edict_t *enemy)
{
if (IsEntityNull (enemy) || !yb_check_enemy_rendering.GetBool ())
if (engine.IsNullEntity (enemy) || !yb_check_enemy_rendering.GetBool ())
return false;
entvars_t &v = enemy->v;
@ -107,7 +107,7 @@ bool Bot::CheckVisibility (edict_t *target, Vector *origin, byte *bodyPart)
*bodyPart = 0;
TraceLine (eyes, spot, true, true, pev->pContainingEntity, &result);
engine.TestLine (eyes, spot, TRACE_IGNORE_EVERYTHING, pev->pContainingEntity, &result);
if (result.flFraction >= 1.0f)
{
@ -120,8 +120,7 @@ bool Bot::CheckVisibility (edict_t *target, Vector *origin, byte *bodyPart)
// check top of head
spot = spot + Vector (0, 0, 25.0f);
TraceLine (eyes, spot, true, true, pev->pContainingEntity, &result);
engine.TestLine (eyes, spot, TRACE_IGNORE_EVERYTHING, pev->pContainingEntity, &result);
if (result.flFraction >= 1.0f)
{
@ -143,7 +142,7 @@ bool Bot::CheckVisibility (edict_t *target, Vector *origin, byte *bodyPart)
else
spot.z = target->v.origin.z - standFeet;
TraceLine (eyes, spot, true, true, pev->pContainingEntity, &result);
engine.TestLine (eyes, spot, TRACE_IGNORE_EVERYTHING, pev->pContainingEntity, &result);
if (result.flFraction >= 1.0f)
{
@ -159,7 +158,7 @@ bool Bot::CheckVisibility (edict_t *target, Vector *origin, byte *bodyPart)
Vector perp (-dir.y, dir.x, 0.0f);
spot = target->v.origin + Vector (perp.x * edgeOffset, perp.y * edgeOffset, 0);
TraceLine (eyes, spot, true, true, pev->pContainingEntity, &result);
engine.TestLine (eyes, spot, TRACE_IGNORE_EVERYTHING, pev->pContainingEntity, &result);
if (result.flFraction >= 1.0f)
{
@ -170,7 +169,7 @@ bool Bot::CheckVisibility (edict_t *target, Vector *origin, byte *bodyPart)
}
spot = target->v.origin - Vector (perp.x * edgeOffset, perp.y * edgeOffset, 0);
TraceLine (eyes, spot, true, true, pev->pContainingEntity, &result);
engine.TestLine (eyes, spot, TRACE_IGNORE_EVERYTHING, pev->pContainingEntity, &result);
if (result.flFraction >= 1.0f)
{
@ -184,17 +183,17 @@ bool Bot::CheckVisibility (edict_t *target, Vector *origin, byte *bodyPart)
bool Bot::IsEnemyViewable (edict_t *player)
{
if (IsEntityNull (player))
if (engine.IsNullEntity (player))
return false;
bool forceTrueIfVisible = false;
if (IsValidPlayer (pev->dmg_inflictor) && GetTeam (pev->dmg_inflictor) != m_team)
if (IsValidPlayer (pev->dmg_inflictor) && engine.GetTeam (pev->dmg_inflictor) != m_team)
forceTrueIfVisible = true;
if ((IsInViewCone (player->v.origin + pev->view_ofs) || forceTrueIfVisible) && CheckVisibility (player, &m_enemyOrigin, &m_visibility))
{
m_seeEnemyTime = GetWorldTime ();
m_seeEnemyTime = engine.Time ();
m_lastEnemy = player;
m_lastEnemyOrigin = player->v.origin;
@ -208,7 +207,7 @@ bool Bot::LookupEnemy (void)
// this function tries to find the best suitable enemy for the bot
// do not search for enemies while we're blinded, or shooting disabled by user
if (m_enemyIgnoreTimer > GetWorldTime () || m_blindTime > GetWorldTime () || yb_ignore_enemies.GetBool ())
if (m_enemyIgnoreTimer > engine.Time () || m_blindTime > engine.Time () || yb_ignore_enemies.GetBool ())
return false;
edict_t *player, *newEnemy = NULL;
@ -216,10 +215,10 @@ bool Bot::LookupEnemy (void)
float nearestDistance = m_viewDistance;
// clear suspected flag
if (m_seeEnemyTime + 3.0f < GetWorldTime ())
if (m_seeEnemyTime + 3.0f < engine.Time ())
m_states &= ~STATE_SUSPECT_ENEMY;
if (!IsEntityNull (m_enemy) && m_enemyUpdateTime > GetWorldTime ())
if (!engine.IsNullEntity (m_enemy) && m_enemyUpdateTime > engine.Time ())
{
player = m_enemy;
@ -229,9 +228,9 @@ bool Bot::LookupEnemy (void)
}
// the old enemy is no longer visible or
if (IsEntityNull (newEnemy))
if (engine.IsNullEntity (newEnemy))
{
m_enemyUpdateTime = GetWorldTime () + 0.5f;
m_enemyUpdateTime = engine.Time () + 0.5f;
// ignore shielded enemies, while we have real one
edict_t *shieldEnemy = NULL;
@ -245,7 +244,7 @@ bool Bot::LookupEnemy (void)
byte *pvs = ENGINE_SET_PVS (reinterpret_cast <float *> (&potentialVisibility));
// search the world for players...
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
if (!(g_clients[i].flags & CF_USED) || !(g_clients[i].flags & CF_ALIVE) || g_clients[i].team == m_team || g_clients[i].ent == GetEntity ())
continue;
@ -257,19 +256,19 @@ bool Bot::LookupEnemy (void)
continue;
// do some blind by smoke grenade
if (m_blindRecognizeTime < GetWorldTime () && IsBehindSmokeClouds (player))
if (m_blindRecognizeTime < engine.Time () && IsBehindSmokeClouds (player))
{
m_blindRecognizeTime = GetWorldTime () + Random.Float (1.0f, 2.0f);
m_blindRecognizeTime = engine.Time () + Random.Float (1.0f, 2.0f);
if (Random.Long (0, 100) < 50)
ChatterMessage (Chatter_BehindSmoke);
}
if (player->v.button & (IN_ATTACK | IN_ATTACK2))
m_blindRecognizeTime = GetWorldTime () - 0.1f;
m_blindRecognizeTime = engine.Time () - 0.1f;
// see if bot can see the player...
if (m_blindRecognizeTime < GetWorldTime () && IsEnemyViewable (player))
if (m_blindRecognizeTime < engine.Time () && IsEnemyViewable (player))
{
if (IsEnemyProtectedByShield (player))
{
@ -290,7 +289,7 @@ bool Bot::LookupEnemy (void)
}
}
if (IsEntityNull (newEnemy) && !IsEntityNull (shieldEnemy))
if (engine.IsNullEntity (newEnemy) && !engine.IsNullEntity (shieldEnemy))
newEnemy = shieldEnemy;
}
@ -304,7 +303,7 @@ bool Bot::LookupEnemy (void)
if (newEnemy == m_enemy)
{
// if enemy is still visible and in field of view, keep it keep track of when we last saw an enemy
m_seeEnemyTime = GetWorldTime ();
m_seeEnemyTime = engine.Time ();
// zero out reaction time
m_actualReactionTime = 0.0f;
@ -315,15 +314,15 @@ bool Bot::LookupEnemy (void)
}
else
{
if (m_seeEnemyTime + 3.0 < GetWorldTime () && (m_hasC4 || HasHostage () || !IsEntityNull (m_targetEntity)))
if (m_seeEnemyTime + 3.0 < engine.Time () && (m_hasC4 || HasHostage () || !engine.IsNullEntity (m_targetEntity)))
RadioMessage (Radio_EnemySpotted);
m_targetEntity = NULL; // stop following when we see an enemy...
if (Random.Long (0, 100) < m_difficulty * 25)
m_enemySurpriseTime = GetWorldTime () + m_actualReactionTime * 0.5f;
m_enemySurpriseTime = engine.Time () + m_actualReactionTime * 0.5f;
else
m_enemySurpriseTime = GetWorldTime () + m_actualReactionTime;
m_enemySurpriseTime = engine.Time () + m_actualReactionTime;
// zero out reaction time
m_actualReactionTime = 0.0f;
@ -333,24 +332,24 @@ bool Bot::LookupEnemy (void)
m_enemyReachableTimer = 0.0f;
// keep track of when we last saw an enemy
m_seeEnemyTime = GetWorldTime ();
m_seeEnemyTime = engine.Time ();
if (!(pev->oldbuttons & IN_ATTACK))
return true;
// now alarm all teammates who see this bot & don't have an actual enemy of the bots enemy should simulate human players seeing a teammate firing
for (int j = 0; j < GetMaxClients (); j++)
for (int j = 0; j < engine.MaxClients (); j++)
{
if (!(g_clients[j].flags & CF_USED) || !(g_clients[j].flags & CF_ALIVE) || g_clients[j].team != m_team || g_clients[j].ent == GetEntity ())
continue;
Bot *friendBot = bots.GetBot (g_clients[j].ent);
if (friendBot != NULL && friendBot->m_seeEnemyTime + 2.0f < GetWorldTime () && IsEntityNull (friendBot->m_lastEnemy) && IsVisible (pev->origin, ENT (friendBot->pev)) && friendBot->IsInViewCone (pev->origin))
if (friendBot != NULL && friendBot->m_seeEnemyTime + 2.0f < engine.Time () && engine.IsNullEntity (friendBot->m_lastEnemy) && IsVisible (pev->origin, friendBot->GetEntity ()) && friendBot->IsInViewCone (pev->origin))
{
friendBot->m_lastEnemy = newEnemy;
friendBot->m_lastEnemyOrigin = m_lastEnemyOrigin;
friendBot->m_seeEnemyTime = GetWorldTime ();
friendBot->m_seeEnemyTime = engine.Time ();
friendBot->m_states |= (STATE_SUSPECT_ENEMY | STATE_HEARING_ENEMY);
friendBot->m_aimFlags |= AIM_LAST_ENEMY;
}
@ -358,7 +357,7 @@ bool Bot::LookupEnemy (void)
return true;
}
}
else if (!IsEntityNull (m_enemy))
else if (!engine.IsNullEntity (m_enemy))
{
newEnemy = m_enemy;
m_lastEnemy = newEnemy;
@ -368,11 +367,11 @@ bool Bot::LookupEnemy (void)
m_enemy = NULL;
// shoot at dying players if no new enemy to give some more human-like illusion
if (m_seeEnemyTime + 0.1f > GetWorldTime ())
if (m_seeEnemyTime + 0.1f > engine.Time ())
{
if (!UsesSniper ())
{
m_shootAtDeadTime = GetWorldTime () + 0.4f;
m_shootAtDeadTime = engine.Time () + 0.4f;
m_actualReactionTime = 0.0f;
m_states |= STATE_SUSPECT_ENEMY;
@ -380,7 +379,7 @@ bool Bot::LookupEnemy (void)
}
return false;
}
else if (m_shootAtDeadTime > GetWorldTime ())
else if (m_shootAtDeadTime > engine.Time ())
{
m_actualReactionTime = 0.0f;
m_states |= STATE_SUSPECT_ENEMY;
@ -393,7 +392,7 @@ bool Bot::LookupEnemy (void)
// if no enemy visible check if last one shoot able through wall
if (yb_shoots_thru_walls.GetBool () && m_difficulty >= 2 && IsShootableThruObstacle (newEnemy->v.origin))
{
m_seeEnemyTime = GetWorldTime ();
m_seeEnemyTime = engine.Time ();
m_states |= STATE_SUSPECT_ENEMY;
m_aimFlags |= AIM_LAST_ENEMY;
@ -407,14 +406,14 @@ bool Bot::LookupEnemy (void)
}
// check if bots should reload...
if ((m_aimFlags <= AIM_PREDICT_PATH && m_seeEnemyTime + 3.0f < GetWorldTime () && !(m_states & (STATE_SEEING_ENEMY | STATE_HEARING_ENEMY)) && IsEntityNull (m_lastEnemy) && IsEntityNull (m_enemy) && GetTaskId () != TASK_SHOOTBREAKABLE && GetTaskId () != TASK_PLANTBOMB && GetTaskId () != TASK_DEFUSEBOMB) || g_roundEnded)
if ((m_aimFlags <= AIM_PREDICT_PATH && m_seeEnemyTime + 3.0f < engine.Time () && !(m_states & (STATE_SEEING_ENEMY | STATE_HEARING_ENEMY)) && engine.IsNullEntity (m_lastEnemy) && engine.IsNullEntity (m_enemy) && GetTaskId () != TASK_SHOOTBREAKABLE && GetTaskId () != TASK_PLANTBOMB && GetTaskId () != TASK_DEFUSEBOMB) || g_roundEnded)
{
if (!m_reloadState)
m_reloadState = RELOAD_PRIMARY;
}
// is the bot using a sniper rifle or a zoomable rifle?
if ((UsesSniper () || UsesZoomableRifle ()) && m_zoomCheckTime + 1.0f < GetWorldTime ())
if ((UsesSniper () || UsesZoomableRifle ()) && m_zoomCheckTime + 1.0f < engine.Time ())
{
if (pev->fov < 90.0f) // let the bot zoom out
pev->button |= IN_ATTACK2;
@ -558,20 +557,20 @@ bool Bot::IsFriendInLineOfFire (float distance)
MakeVectors (pev->v_angle);
TraceResult tr;
TraceLine (EyePosition (), EyePosition () + 10000.0f * pev->v_angle, false, false, GetEntity (), &tr);
engine.TestLine (EyePosition (), EyePosition () + 10000.0f * pev->v_angle, TRACE_IGNORE_NONE, GetEntity (), &tr);
// check if we hit something
if (!IsEntityNull (tr.pHit) && tr.pHit != g_worldEntity)
if (!engine.IsNullEntity (tr.pHit))
{
int playerIndex = IndexOfEntity (tr.pHit) - 1;
int playerIndex = engine.IndexOfEntity (tr.pHit) - 1;
// check valid range
if (playerIndex >= 0 && playerIndex < GetMaxClients () && g_clients[playerIndex].team == m_team && (g_clients[playerIndex].flags & CF_ALIVE))
if (playerIndex >= 0 && playerIndex < engine.MaxClients () && g_clients[playerIndex].team == m_team && (g_clients[playerIndex].flags & CF_ALIVE))
return true;
}
// search the world for players
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
if (!(g_clients[i].flags & CF_USED) || !(g_clients[i].flags & CF_ALIVE) || g_clients[i].team != m_team || g_clients[i].ent == GetEntity ())
continue;
@ -606,12 +605,12 @@ bool Bot::IsShootableThruObstacle (const Vector &dest)
TraceResult tr;
float obstacleDistance = 0.0f;
TraceLine (EyePosition (), dest, true, GetEntity (), &tr);
engine.TestLine (EyePosition (), dest, TRACE_IGNORE_MONSTERS, GetEntity (), &tr);
if (tr.fStartSolid)
{
const Vector &source = tr.vecEndPos;
TraceLine (dest, source, true, GetEntity (), &tr);
engine.TestLine (dest, source, TRACE_IGNORE_MONSTERS, GetEntity (), &tr);
if (tr.flFraction != 1.0f)
{
@ -657,7 +656,7 @@ bool Bot::IsShootableThruObstacleEx (const Vector &dest)
int numHits = 0;
TraceResult tr;
TraceLine (source, dest, true, true, GetEntity (), &tr);
engine.TestLine (source, dest, TRACE_IGNORE_EVERYTHING, GetEntity (), &tr);
while (tr.flFraction != 1.0f && numHits < 3)
{
@ -671,7 +670,7 @@ bool Bot::IsShootableThruObstacleEx (const Vector &dest)
point = point + direction;
thikness++;
}
TraceLine (point, dest, true, true, GetEntity (), &tr);
engine.TestLine (point, dest, TRACE_IGNORE_EVERYTHING, GetEntity (), &tr);
}
if (numHits < 3 && thikness < 98)
@ -686,7 +685,7 @@ bool Bot::DoFirePause (float distance)
{
// returns true if bot needs to pause between firing to compensate for punchangle & weapon spread
if (m_firePause > GetWorldTime ())
if (m_firePause > engine.Time ())
return true;
if ((m_aimFlags & AIM_ENEMY) && !m_enemyOrigin.IsZero ())
@ -711,8 +710,8 @@ bool Bot::DoFirePause (float distance)
// check if we need to compensate recoil
if (tanf (sqrtf (fabsf (xPunch * xPunch) + fabsf (yPunch * yPunch))) * distance > offset + 30.0f + ((100 - (m_difficulty * 25)) / 100.f))
{
if (m_firePause < GetWorldTime () - 0.4f)
m_firePause = GetWorldTime () + Random.Float (0.4f, 0.4f + 0.3f * ((100 - (m_difficulty * 25)) / 100.f));
if (m_firePause < engine.Time () - 0.4f)
m_firePause = engine.Time () + Random.Float (0.4f, 0.4f + 0.3f * ((100 - (m_difficulty * 25)) / 100.f));
return true;
}
@ -727,22 +726,22 @@ void Bot::FireWeapon (void)
// if using grenade stop this
if (m_isUsingGrenade)
{
m_shootTime = GetWorldTime () + 0.1f;
m_shootTime = engine.Time () + 0.1f;
return;
}
// or if friend in line of fire, stop this too but do not update shoot time
if (!IsEntityNull (m_enemy))
if (!engine.IsNullEntity (m_enemy))
{
if (IsFriendInLineOfFire (distance))
{
m_fightStyle = 0;
m_lastFightStyleCheck = GetWorldTime ();
m_fightStyle = FIGHT_STRAFE;
m_lastFightStyleCheck = engine.Time ();
return;
}
}
WeaponSelect *selectTab = &g_weaponSelect[0];
WeaponSelect *tab = &g_weaponSelect[0];
edict_t *enemy = m_enemy;
@ -754,22 +753,22 @@ void Bot::FireWeapon (void)
goto WeaponSelectEnd;
// use knife if near and good difficulty (l33t dude!)
if (m_difficulty >= 3 && pev->health > 80.0f && !IsEntityNull (enemy) && pev->health >= enemy->v.health && distance < 100.0f && !IsOnLadder () && !IsGroupOfEnemies (pev->origin))
if (m_difficulty >= 3 && pev->health > 80.0f && !engine.IsNullEntity (enemy) && pev->health >= enemy->v.health && distance < 100.0f && !IsOnLadder () && !IsGroupOfEnemies (pev->origin))
goto WeaponSelectEnd;
// loop through all the weapons until terminator is found...
while (selectTab[selectIndex].id)
while (tab[selectIndex].id)
{
// is the bot carrying this weapon?
if (weapons & (1 << selectTab[selectIndex].id))
if (weapons & (1 << tab[selectIndex].id))
{
// is enough ammo available to fire AND check is better to use pistol in our current situation...
if (m_ammoInClip[selectTab[selectIndex].id] > 0 && !IsWeaponBadInDistance (selectIndex, distance))
if (m_ammoInClip[tab[selectIndex].id] > 0 && !IsWeaponBadInDistance (selectIndex, distance))
chosenWeaponIndex = selectIndex;
}
selectIndex++;
}
selectId = selectTab[chosenWeaponIndex].id;
selectId = tab[chosenWeaponIndex].id;
// if no available weapon...
if (chosenWeaponIndex == 0)
@ -777,21 +776,21 @@ void Bot::FireWeapon (void)
selectIndex = 0;
// loop through all the weapons until terminator is found...
while (selectTab[selectIndex].id)
while (tab[selectIndex].id)
{
int id = selectTab[selectIndex].id;
int id = tab[selectIndex].id;
// is the bot carrying this weapon?
if (weapons & (1 << id))
{
if ( g_weaponDefs[id].ammo1 != -1 && g_weaponDefs[id].ammo1 < 32 && m_ammo[g_weaponDefs[id].ammo1] >= selectTab[selectIndex].minPrimaryAmmo)
if ( g_weaponDefs[id].ammo1 != -1 && g_weaponDefs[id].ammo1 < 32 && m_ammo[g_weaponDefs[id].ammo1] >= tab[selectIndex].minPrimaryAmmo)
{
// available ammo found, reload weapon
if (m_reloadState == RELOAD_NONE || m_reloadCheckTime > GetWorldTime ())
if (m_reloadState == RELOAD_NONE || m_reloadCheckTime > engine.Time ())
{
m_isReloading = true;
m_reloadState = RELOAD_PRIMARY;
m_reloadCheckTime = GetWorldTime ();
m_reloadCheckTime = engine.Time ();
RadioMessage (Radio_NeedBackup);
}
@ -809,7 +808,7 @@ WeaponSelectEnd:
if (!m_isReloading)
{
m_reloadState = RELOAD_NONE;
m_reloadCheckTime = GetWorldTime () + 3.0f;
m_reloadCheckTime = engine.Time () + 3.0f;
}
// select this weapon if it isn't already selected
@ -824,14 +823,14 @@ WeaponSelectEnd:
return;
}
if (selectTab[chosenWeaponIndex].id != selectId)
if (tab[chosenWeaponIndex].id != selectId)
{
chosenWeaponIndex = 0;
// loop through all the weapons until terminator is found...
while (selectTab[chosenWeaponIndex].id)
while (tab[chosenWeaponIndex].id)
{
if (selectTab[chosenWeaponIndex].id == selectId)
if (tab[chosenWeaponIndex].id == selectId)
break;
chosenWeaponIndex++;
@ -841,17 +840,17 @@ WeaponSelectEnd:
// if we're have a glock or famas vary burst fire mode
CheckBurstMode (distance);
if (HasShield () && m_shieldCheckTime < GetWorldTime () && GetTaskId () != TASK_CAMP) // better shield gun usage
if (HasShield () && m_shieldCheckTime < engine.Time () && GetTaskId () != TASK_CAMP) // better shield gun usage
{
if (distance >= 750.0f && !IsShieldDrawn ())
pev->button |= IN_ATTACK2; // draw the shield
else if (IsShieldDrawn () || (!IsEntityNull (m_enemy) && ((m_enemy->v.button & IN_RELOAD) || !IsEnemyViewable(m_enemy))))
else if (IsShieldDrawn () || (!engine.IsNullEntity (m_enemy) && ((m_enemy->v.button & IN_RELOAD) || !IsEnemyViewable(m_enemy))))
pev->button |= IN_ATTACK2; // draw out the shield
m_shieldCheckTime = GetWorldTime () + 1.0f;
m_shieldCheckTime = engine.Time () + 1.0f;
}
if (UsesSniper () && m_zoomCheckTime + 1.0f < GetWorldTime ()) // is the bot holding a sniper rifle?
if (UsesSniper () && m_zoomCheckTime + 1.0f < engine.Time ()) // is the bot holding a sniper rifle?
{
if (distance > 1500.0f && pev->fov >= 40.0f) // should the bot switch to the long-range zoom?
pev->button |= IN_ATTACK2;
@ -862,13 +861,13 @@ WeaponSelectEnd:
else if (distance <= 150.0f && pev->fov < 90.0f) // else should the bot restore the normal view ?
pev->button |= IN_ATTACK2;
m_zoomCheckTime = GetWorldTime ();
m_zoomCheckTime = engine.Time ();
if (!IsEntityNull (m_enemy) && (m_states & STATE_SEEING_ENEMY))
if (!engine.IsNullEntity (m_enemy) && (m_states & STATE_SEEING_ENEMY))
{
m_moveSpeed = 0.0f;
m_strafeSpeed = 0.0f;
m_navTimeset = GetWorldTime ();
m_navTimeset = engine.Time ();
}
}
else if (m_difficulty < 4 && UsesZoomableRifle ()) // else is the bot holding a zoomable rifle?
@ -879,11 +878,11 @@ WeaponSelectEnd:
else if (distance <= 800.0f && pev->fov < 90.0f) // else should the bot restore the normal view?
pev->button |= IN_ATTACK2;
m_zoomCheckTime = GetWorldTime ();
m_zoomCheckTime = engine.Time ();
}
// need to care for burst fire?
if (distance < 256.0f || m_blindTime > GetWorldTime ())
if (distance < 256.0f || m_blindTime > engine.Time ())
{
if (selectId == WEAPON_KNIFE)
{
@ -897,7 +896,7 @@ WeaponSelectEnd:
}
else
{
if (selectTab[chosenWeaponIndex].primaryFireHold && m_ammo[g_weaponDefs[selectTab[selectIndex].id].ammo1] > selectTab[selectIndex].minPrimaryAmmo) // if automatic weapon, just press attack
if (tab[chosenWeaponIndex].primaryFireHold && m_ammo[g_weaponDefs[tab[selectIndex].id].ammo1] > tab[selectIndex].minPrimaryAmmo) // if automatic weapon, just press attack
pev->button |= IN_ATTACK;
else // if not, toggle buttons
{
@ -905,7 +904,7 @@ WeaponSelectEnd:
pev->button |= IN_ATTACK;
}
}
m_shootTime = GetWorldTime ();
m_shootTime = engine.Time ();
}
else
{
@ -915,14 +914,14 @@ WeaponSelectEnd:
// don't attack with knife over long distance
if (selectId == WEAPON_KNIFE)
{
m_shootTime = GetWorldTime ();
m_shootTime = engine.Time ();
return;
}
if (selectTab[chosenWeaponIndex].primaryFireHold)
if (tab[chosenWeaponIndex].primaryFireHold)
{
m_shootTime = GetWorldTime ();
m_zoomCheckTime = GetWorldTime ();
m_shootTime = engine.Time ();
m_zoomCheckTime = engine.Time ();
pev->button |= IN_ATTACK; // use primary attack
}
@ -930,8 +929,8 @@ WeaponSelectEnd:
{
pev->button |= IN_ATTACK;
m_shootTime = GetWorldTime () + Random.Float (0.15f, 0.35f);
m_zoomCheckTime = GetWorldTime () - 0.09f;
m_shootTime = engine.Time () + Random.Float (0.15f, 0.35f);
m_zoomCheckTime = engine.Time () - 0.09f;
}
}
}
@ -944,9 +943,9 @@ bool Bot::IsWeaponBadInDistance (int weaponIndex, float distance)
if (m_difficulty < 2)
return false;
int weaponID = g_weaponSelect[weaponIndex].id;
int wid = g_weaponSelect[weaponIndex].id;
if (weaponID == WEAPON_KNIFE)
if (wid == WEAPON_KNIFE)
return false;
// check is ammo available for secondary weapon
@ -954,11 +953,11 @@ bool Bot::IsWeaponBadInDistance (int weaponIndex, float distance)
return false;
// better use pistol in short range distances, when using sniper weapons
if ((weaponID == WEAPON_SCOUT || weaponID == WEAPON_AWP || weaponID == WEAPON_G3SG1 || weaponID == WEAPON_SG550) && distance < 500.0f)
if ((wid == WEAPON_SCOUT || wid == WEAPON_AWP || wid == WEAPON_G3SG1 || wid == WEAPON_SG550) && distance < 500.0f)
return true;
// shotguns is too inaccurate at long distances, so weapon is bad
if ((weaponID == WEAPON_M3 || weaponID == WEAPON_XM1014) && distance > 750.0f)
if ((wid == WEAPON_M3 || wid == WEAPON_XM1014) && distance > 750.0f)
return true;
return false;
@ -969,7 +968,7 @@ void Bot::FocusEnemy (void)
// aim for the head and/or body
m_lookAt = GetAimPosition ();
if (m_enemySurpriseTime > GetWorldTime ())
if (m_enemySurpriseTime > engine.Time ())
return;
float distance = (m_lookAt - EyePosition ()).GetLength2D (); // how far away is the enemy scum?
@ -1012,18 +1011,18 @@ void Bot::FocusEnemy (void)
void Bot::CombatFight (void)
{
// no enemy? no need to do strafing
if (IsEntityNull (m_enemy))
if (engine.IsNullEntity (m_enemy))
return;
float distance = (m_lookAt - EyePosition ()).GetLength2D (); // how far away is the enemy scum?
if (m_timeWaypointMove < GetWorldTime ())
if (m_timeWaypointMove < engine.Time ())
{
int approach;
if (m_currentWeapon == WEAPON_KNIFE) // knife?
approach = 100;
if ((m_states & STATE_SUSPECT_ENEMY) && !(m_states & STATE_SEEING_ENEMY)) // if suspecting enemy stand still
else if ((m_states & STATE_SUSPECT_ENEMY) && !(m_states & STATE_SEEING_ENEMY)) // if suspecting enemy stand still
approach = 49;
else if (m_isReloading || m_isVIP) // if reloading or vip back off
approach = 29;
@ -1056,50 +1055,50 @@ void Bot::CombatFight (void)
if (UsesSniper ())
{
m_fightStyle = 1;
m_lastFightStyleCheck = GetWorldTime ();
m_fightStyle = FIGHT_STAY;
m_lastFightStyleCheck = engine.Time ();
}
else if (UsesRifle () || UsesSubmachineGun ())
{
if (m_lastFightStyleCheck + 3.0f < GetWorldTime ())
if (m_lastFightStyleCheck + 3.0f < engine.Time ())
{
int rand = Random.Long (1, 100);
if (distance < 450.0f)
m_fightStyle = 0;
m_fightStyle = FIGHT_STRAFE;
else if (distance < 1024.0f)
{
if (rand < (UsesSubmachineGun () ? 50 : 30))
m_fightStyle = 0;
m_fightStyle = FIGHT_STRAFE;
else
m_fightStyle = 1;
m_fightStyle = FIGHT_STAY;
}
else
{
if (rand < (UsesSubmachineGun () ? 80 : 93))
m_fightStyle = 1;
m_fightStyle = FIGHT_STAY;
else
m_fightStyle = 0;
m_fightStyle = FIGHT_STRAFE;
}
m_lastFightStyleCheck = GetWorldTime ();
m_lastFightStyleCheck = engine.Time ();
}
}
else
{
if (m_lastFightStyleCheck + 3.0f < GetWorldTime ())
if (m_lastFightStyleCheck + 3.0f < engine.Time ())
{
if (Random.Long (0, 100) < 50)
m_fightStyle = 1;
m_fightStyle = FIGHT_STRAFE;
else
m_fightStyle = 0;
m_fightStyle = FIGHT_STAY;
m_lastFightStyleCheck = GetWorldTime ();
m_lastFightStyleCheck = engine.Time ();
}
}
if (m_fightStyle == 0 || ((pev->button & IN_RELOAD) || m_isReloading) || (UsesPistol () && distance < 400.0f) || m_currentWeapon == WEAPON_KNIFE)
if (m_fightStyle == FIGHT_STRAFE || ((pev->button & IN_RELOAD) || m_isReloading) || (UsesPistol () && distance < 400.0f) || m_currentWeapon == WEAPON_KNIFE)
{
if (m_strafeSetTime < GetWorldTime ())
if (m_strafeSetTime < engine.Time ())
{
// to start strafing, we have to first figure out if the target is on the left side or right side
MakeVectors (m_enemy->v.v_angle);
@ -1108,24 +1107,24 @@ void Bot::CombatFight (void)
const Vector &rightSide = g_pGlobals->v_right.Normalize2D ();
if ((dirToPoint | rightSide) < 0)
m_combatStrafeDir = 1;
m_combatStrafeDir = STRAFE_DIR_LEFT;
else
m_combatStrafeDir = 0;
m_combatStrafeDir = STRAFE_DIR_RIGHT;
if (Random.Long (1, 100) < 30)
m_combatStrafeDir ^= 1;
m_combatStrafeDir = (m_combatStrafeDir == STRAFE_DIR_LEFT ? STRAFE_DIR_RIGHT : STRAFE_DIR_LEFT);
m_strafeSetTime = GetWorldTime () + Random.Float (0.5f, 3.0f);
m_strafeSetTime = engine.Time () + Random.Float (0.5f, 3.0f);
}
if (m_combatStrafeDir == 0)
if (m_combatStrafeDir == STRAFE_DIR_RIGHT)
{
if (!CheckWallOnLeft ())
m_strafeSpeed = -pev->maxspeed;
else
{
m_combatStrafeDir ^= 1;
m_strafeSetTime = GetWorldTime () + 1.0f;
m_combatStrafeDir = STRAFE_DIR_LEFT;
m_strafeSetTime = engine.Time () + 1.5f;
}
}
else
@ -1134,12 +1133,12 @@ void Bot::CombatFight (void)
m_strafeSpeed = pev->maxspeed;
else
{
m_combatStrafeDir ^= 1;
m_strafeSetTime = GetWorldTime () + 1.0f;
m_combatStrafeDir = STRAFE_DIR_RIGHT;
m_strafeSetTime = engine.Time () + 1.5f;
}
}
if (m_difficulty >= 3 && (m_jumpTime + 5.0f < GetWorldTime () && IsOnFloor () && Random.Long (0, 1000) < (m_isReloading ? 8 : 2) && pev->velocity.GetLength2D () > 150.0f) && !UsesSniper ())
if (m_difficulty >= 3 && (m_jumpTime + 5.0f < engine.Time () && IsOnFloor () && Random.Long (0, 1000) < (m_isReloading ? 8 : 2) && pev->velocity.GetLength2D () > 150.0f) && !UsesSniper ())
pev->button |= IN_JUMP;
if (m_moveSpeed > 0.0f && distance > 100.0f && m_currentWeapon != WEAPON_KNIFE)
@ -1148,18 +1147,18 @@ void Bot::CombatFight (void)
if (m_currentWeapon == WEAPON_KNIFE)
m_strafeSpeed = 0.0f;
}
else if (m_fightStyle == 1)
else if (m_fightStyle == FIGHT_STAY)
{
if (!(m_visibility & (VISIBLE_HEAD | VISIBLE_BODY)) && GetTaskId () != TASK_SEEKCOVER && GetTaskId () != TASK_HUNTENEMY && (m_visibility & VISIBLE_BODY) && !(m_visibility & VISIBLE_OTHER) && waypoints.IsDuckVisible (m_currentWaypointIndex, waypoints.FindNearest (m_enemy->v.origin)))
m_duckTime = GetWorldTime () + 0.5f;
if ((m_visibility & (VISIBLE_HEAD | VISIBLE_BODY)) && GetTaskId () != TASK_SEEKCOVER && GetTaskId () != TASK_HUNTENEMY && waypoints.IsDuckVisible (m_currentWaypointIndex, waypoints.FindNearest (m_enemy->v.origin)))
m_duckTime = engine.Time () + 0.5f;
m_moveSpeed = 0.0f;
m_strafeSpeed = 0.0f;
m_navTimeset = GetWorldTime ();
m_navTimeset = engine.Time ();
}
}
if (m_duckTime > GetWorldTime ())
if (m_duckTime > engine.Time ())
{
m_moveSpeed = 0.0f;
m_strafeSpeed = 0.0f;
@ -1171,7 +1170,7 @@ void Bot::CombatFight (void)
if (m_isReloading)
{
m_moveSpeed = -pev->maxspeed;
m_duckTime = GetWorldTime () - 1.0f;
m_duckTime = engine.Time () - 1.0f;
}
if (!IsInWater () && !IsOnLadder () && (m_moveSpeed > 0.0f || m_strafeSpeed >= 0.0f))
@ -1224,7 +1223,7 @@ bool Bot::IsEnemyProtectedByShield (edict_t *enemy)
{
// this function returns true, if enemy protected by the shield
if (IsEntityNull (enemy) || IsShieldDrawn ())
if (engine.IsNullEntity (enemy) || IsShieldDrawn ())
return false;
// check if enemy has shield and this shield is drawn
@ -1245,19 +1244,19 @@ bool Bot::UsesSniper (void)
bool Bot::UsesRifle (void)
{
WeaponSelect *selectTab = &g_weaponSelect[0];
WeaponSelect *tab = &g_weaponSelect[0];
int count = 0;
while (selectTab->id)
while (tab->id)
{
if (m_currentWeapon == selectTab->id)
if (m_currentWeapon == tab->id)
break;
selectTab++;
tab++;
count++;
}
if (selectTab->id && count > 13)
if (tab->id && count > 13)
return true;
return false;
@ -1265,20 +1264,20 @@ bool Bot::UsesRifle (void)
bool Bot::UsesPistol (void)
{
WeaponSelect *selectTab = &g_weaponSelect[0];
WeaponSelect *tab = &g_weaponSelect[0];
int count = 0;
// loop through all the weapons until terminator is found
while (selectTab->id)
while (tab->id)
{
if (m_currentWeapon == selectTab->id)
if (m_currentWeapon == tab->id)
break;
selectTab++;
tab++;
count++;
}
if (selectTab->id && count < 7)
if (tab->id && count < 7)
return true;
return false;
@ -1331,30 +1330,30 @@ void Bot::SelectBestWeapon (void)
if (m_isReloading)
return;
WeaponSelect *selectTab = &g_weaponSelect[0];
WeaponSelect *tab = &g_weaponSelect[0];
int selectIndex = 0;
int chosenWeaponIndex = 0;
// loop through all the weapons until terminator is found...
while (selectTab[selectIndex].id)
while (tab[selectIndex].id)
{
// is the bot NOT carrying this weapon?
if (!(pev->weapons & (1 << selectTab[selectIndex].id)))
if (!(pev->weapons & (1 << tab[selectIndex].id)))
{
selectIndex++; // skip to next weapon
continue;
}
int id = selectTab[selectIndex].id;
int id = tab[selectIndex].id;
bool ammoLeft = false;
// is the bot already holding this weapon and there is still ammo in clip?
if (selectTab[selectIndex].id == m_currentWeapon && (GetAmmoInClip () < 0 || GetAmmoInClip () >= selectTab[selectIndex].minPrimaryAmmo))
if (tab[selectIndex].id == m_currentWeapon && (GetAmmoInClip () < 0 || GetAmmoInClip () >= tab[selectIndex].minPrimaryAmmo))
ammoLeft = true;
// is no ammo required for this weapon OR enough ammo available to fire
if (g_weaponDefs[id].ammo1 < 0 || (g_weaponDefs[id].ammo1 < 32 && m_ammo[g_weaponDefs[id].ammo1] >= selectTab[selectIndex].minPrimaryAmmo))
if (g_weaponDefs[id].ammo1 < 0 || (g_weaponDefs[id].ammo1 < 32 && m_ammo[g_weaponDefs[id].ammo1] >= tab[selectIndex].minPrimaryAmmo))
ammoLeft = true;
if (ammoLeft)
@ -1366,11 +1365,11 @@ void Bot::SelectBestWeapon (void)
chosenWeaponIndex %= NUM_WEAPONS + 1;
selectIndex = chosenWeaponIndex;
int id = selectTab[selectIndex].id;
int id = tab[selectIndex].id;
// select this weapon if it isn't already selected
if (m_currentWeapon != id)
SelectWeaponByName (selectTab[selectIndex].weaponName);
SelectWeaponByName (tab[selectIndex].weaponName);
m_isReloading = false;
m_reloadState = RELOAD_NONE;
@ -1388,33 +1387,33 @@ void Bot::SelectPistol (void)
int Bot::GetHighestWeapon (void)
{
WeaponSelect *selectTab = &g_weaponSelect[0];
WeaponSelect *tab = &g_weaponSelect[0];
int weapons = pev->weapons;
int num = 0;
int i = 0;
// loop through all the weapons until terminator is found...
while (selectTab->id)
while (tab->id)
{
// is the bot carrying this weapon?
if (weapons & (1 << selectTab->id))
if (weapons & (1 << tab->id))
num = i;
i++;
selectTab++;
tab++;
}
return num;
}
void Bot::SelectWeaponByName (const char *name)
{
FakeClientCommand (GetEntity (), name);
engine.IssueBotCommand (GetEntity (), name);
}
void Bot::SelectWeaponbyNumber (int num)
{
FakeClientCommand (GetEntity (), g_weaponSelect[num].weaponName);
engine.IssueBotCommand (GetEntity (), g_weaponSelect[num].weaponName);
}
void Bot::AttachToUser (void)
@ -1423,7 +1422,7 @@ void Bot::AttachToUser (void)
Array <edict_t *> foundUsers;
// search friends near us
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
if (!(g_clients[i].flags & CF_USED) || !(g_clients[i].flags & CF_ALIVE) || g_clients[i].team != m_team || g_clients[i].ent == GetEntity ())
continue;
@ -1444,14 +1443,14 @@ void Bot::AttachToUser (void)
void Bot::CommandTeam (void)
{
// prevent spamming
if (m_timeTeamOrder > GetWorldTime () + 2 || yb_csdm_mode.GetInt () == 2 || yb_communication_type.GetInt () == 0)
if (m_timeTeamOrder > engine.Time () + 2 || yb_csdm_mode.GetInt () == 2 || yb_communication_type.GetInt () == 0)
return;
bool memberNear = false;
bool memberExists = false;
// search teammates seen by this bot
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
if (!(g_clients[i].flags & CF_USED) || !(g_clients[i].flags & CF_ALIVE) || g_clients[i].team != m_team || g_clients[i].ent == GetEntity ())
continue;
@ -1477,7 +1476,7 @@ void Bot::CommandTeam (void)
else if (memberExists && yb_communication_type.GetInt () == 2)
ChatterMessage(Chatter_ScaredEmotion);
m_timeTeamOrder = GetWorldTime () + Random.Float (5.0f, 30.0f);
m_timeTeamOrder = engine.Time () + Random.Float (5.0f, 30.0f);
}
bool Bot::IsGroupOfEnemies (const Vector &location, int numEnemies, int radius)
@ -1485,7 +1484,7 @@ bool Bot::IsGroupOfEnemies (const Vector &location, int numEnemies, int radius)
int numPlayers = 0;
// search the world for enemy players...
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
if (!(g_clients[i].flags & CF_USED) || !(g_clients[i].flags & CF_ALIVE) || g_clients[i].ent == GetEntity ())
continue;
@ -1513,7 +1512,7 @@ void Bot::CheckReload (void)
}
m_isReloading = false; // update reloading status
m_reloadCheckTime = GetWorldTime () + 3.0f;
m_reloadCheckTime = engine.Time () + 3.0f;
if (m_reloadState != RELOAD_NONE)
{
@ -1620,7 +1619,7 @@ void Bot::CheckReload (void)
else
{
// if we have enemy don't reload next weapon
if ((m_states & (STATE_SEEING_ENEMY | STATE_HEARING_ENEMY)) || m_seeEnemyTime + 5.0f > GetWorldTime ())
if ((m_states & (STATE_SEEING_ENEMY | STATE_HEARING_ENEMY)) || m_seeEnemyTime + 5.0f > engine.Time ())
{
m_reloadState = RELOAD_NONE;
return;

1062
source/engine.cpp Normal file

File diff suppressed because it is too large Load diff

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@ -9,6 +9,13 @@
#include <core.h>
// forward for super-globals
//NetworkMsg netmsg;
//Localizer locale;
//Waypoint waypoints;
//BotManager bots;
//Engine engine;
bool g_canSayBombPlanted = true;
bool g_isMetamod = false;
bool g_radioInsteadVoice = false;
@ -19,7 +26,6 @@ bool g_bombPlanted = false;
bool g_bombSayString = false;
bool g_isCommencing = false;
bool g_editNoclip = false;
bool g_isFakeCommand = false;
bool g_waypointOn = false;
bool g_waypointsChanged = true;
bool g_autoWaypoint = false;
@ -38,8 +44,7 @@ float g_autoPathDistance = 250.0f;
int g_lastRadio[2];
int g_storeAddbotVars[4];
int g_radioSelect[32];
int g_fakeArgc = 0;
int g_radioSelect[MAX_ENGINE_PLAYERS];
int g_gameFlags = 0;
int g_numWaypoints = 0;
int g_mapType = 0;
@ -48,9 +53,6 @@ int g_highestDamageCT = 1;
int g_highestDamageT = 1;
int g_highestKills = 1;
short g_modelIndexLaser = 0;
short g_modelIndexArrow = 0;
char g_fakeArgv[256];
Array <Array <String> > g_chatFactory;
Array <Array <ChatterItem> > g_chatterFactory;
@ -70,10 +72,9 @@ BlendAPI_t g_serverBlendingAPI = NULL;
FuncPointers_t g_funcPointers = NULL;
enginefuncs_t g_engfuncs;
Client g_clients[32];
Client g_clients[MAX_ENGINE_PLAYERS];
WeaponProperty g_weaponDefs[MAX_WEAPONS + 1];
edict_t *g_worldEntity = NULL;
edict_t *g_hostEntity = NULL;
globalvars_t *g_pGlobals = NULL;
Experience *g_experienceData = NULL;
@ -104,10 +105,10 @@ int *g_weaponPrefs[] =
// metamod engine & dllapi function tables
metamod_funcs_t gMetaFunctionTable =
{
NULL, // pfnEntityAPI_t ()
NULL, // pfnEntityAPI_t_Post ()
GetEntityAPI2, // pfnEntityAPI_t2 ()
GetEntityAPI2_Post, // pfnEntityAPI_t2_Post ()
NULL, // pfnGetEntityAPI ()
NULL, // pfnGetEntityAPI_Post ()
GetEntityAPI2, // pfnGetEntityAPI2 ()
GetEntityAPI2_Post, // pfnGetEntityAPI2_Post ()
NULL, // pfnGetNewDLLFunctions ()
NULL, // pfnGetNewDLLFunctions_Post ()
GetEngineFunctions, // pfnGetEngineFunctions ()
@ -429,4 +430,4 @@ MenuText g_menus[21] =
"3. Bidirectional (Both Ways)\v\v"
"0. Exit"
}
};
};

File diff suppressed because it is too large Load diff

View file

@ -1,4 +1,4 @@
//
//
// Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd").
// Copyright (c) YaPB Development Team.
//
@ -41,11 +41,12 @@ BotManager::BotManager (void)
m_creationTab.RemoveAll ();
m_killerEntity = NULL;
m_balanceCount = 0;
}
BotManager::~BotManager (void)
{
// this is a bot manager class destructor, do not use GetMaxClients () here !!
// this is a bot manager class destructor, do not use engine.MaxClients () here !!
Free ();
}
@ -66,13 +67,13 @@ void BotManager::CreateKillerEntity (void)
void BotManager::DestroyKillerEntity (void)
{
if (!IsEntityNull (m_killerEntity))
if (!engine.IsNullEntity (m_killerEntity))
g_engfuncs.pfnRemoveEntity (m_killerEntity);
}
void BotManager::TouchWithKillerEntity (Bot *bot)
{
if (IsEntityNull (m_killerEntity))
if (engine.IsNullEntity (m_killerEntity))
{
MDLL_ClientKill (bot->GetEntity ());
return;
@ -117,12 +118,12 @@ int BotManager::CreateBot (const String &name, int difficulty, int personality,
if (g_numWaypoints < 1) // don't allow creating bots with no waypoints loaded
{
CenterPrint ("Map is not waypointed. Cannot create bot");
engine.CenterPrintf ("Map is not waypointed. Cannot create bot");
return 0;
}
else if (g_waypointsChanged) // don't allow creating bots with changed waypoints (distance tables are messed up)
{
CenterPrint ("Waypoints have been changed. Load waypoints again...");
engine.CenterPrintf ("Waypoints have been changed. Load waypoints again...");
return 0;
}
@ -194,14 +195,14 @@ int BotManager::CreateBot (const String &name, int difficulty, int personality,
strcpy (outputName, prefixedName);
}
if (IsEntityNull ((bot = (*g_engfuncs.pfnCreateFakeClient) (outputName))))
if (engine.IsNullEntity ((bot = (*g_engfuncs.pfnCreateFakeClient) (outputName))))
{
CenterPrint ("Maximum players reached (%d/%d). Unable to create Bot.", GetMaxClients (), GetMaxClients ());
engine.CenterPrintf ("Maximum players reached (%d/%d). Unable to create Bot.", engine.MaxClients (), engine.MaxClients ());
return 2;
}
int index = IndexOfEntity (bot) - 1;
int index = engine.IndexOfEntity (bot) - 1;
InternalAssert (index >= 0 && index <= 32); // check index
InternalAssert (index >= 0 && index <= MAX_ENGINE_PLAYERS); // check index
InternalAssert (m_bots[index] == NULL); // check bot slot
m_bots[index] = new Bot (bot, difficulty, personality, team, member, steamId);
@ -209,7 +210,7 @@ int BotManager::CreateBot (const String &name, int difficulty, int personality,
if (m_bots[index] == NULL)
TerminateOnMalloc ();
ServerPrint ("Connecting Bot...");
engine.Printf ("Connecting Bot...");
return 1;
}
@ -217,12 +218,12 @@ int BotManager::CreateBot (const String &name, int difficulty, int personality,
int BotManager::GetIndex (edict_t *ent)
{
// this function returns index of bot (using own bot array)
if (IsEntityNull (ent))
if (engine.IsNullEntity (ent))
return -1;
int index = IndexOfEntity (ent) - 1;
int index = engine.IndexOfEntity (ent) - 1;
if (index < 0 || index >= 32)
if (index < 0 || index >= MAX_ENGINE_PLAYERS)
return -1;
if (m_bots[index] != NULL)
@ -235,7 +236,7 @@ Bot *BotManager::GetBot (int index)
{
// this function finds a bot specified by index, and then returns pointer to it (using own bot array)
if (index < 0 || index >= 32)
if (index < 0 || index >= MAX_ENGINE_PLAYERS)
return NULL;
if (m_bots[index] != NULL)
@ -257,7 +258,7 @@ Bot *BotManager::FindOneValidAliveBot (void)
Array <int> foundBots;
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
if (foundBots.GetSize () > 4)
break;
@ -276,7 +277,7 @@ void BotManager::Think (void)
{
// this function calls think () function for all available at call moment bots
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
if (m_bots[i] != NULL)
m_bots[i]->Think ();
@ -287,7 +288,7 @@ void BotManager::PeriodicThink (void)
{
// this function calls periodic SecondThink () function for all available at call moment bots
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
if (m_bots[i] != NULL)
m_bots[i]->PeriodicThink ();
@ -329,9 +330,9 @@ void BotManager::AddBot (const String &name, const String &difficulty, const Str
void BotManager::AdjustQuota (bool isPlayerConnection, edict_t *ent)
{
// this function increases or decreases bot quota amount depending on autovacate variables
// this function increases or decreases bot quota amount depending on auto vacate variables
if (!IsDedicatedServer () || !yb_autovacate.GetBool () || GetBot (ent) != NULL)
if (!engine.IsDedicatedServer () || !yb_autovacate.GetBool () || GetBot (ent) != NULL)
return;
if (isPlayerConnection)
@ -374,7 +375,7 @@ void BotManager::VerifyPlayersHasJoinedTeam (int &desiredCount)
if (!m_trackedPlayers.GetElementNumber ())
return;
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
Client &cl = g_clients[i];
@ -405,7 +406,7 @@ void BotManager::MaintainBotQuota (void)
return;
// bot's creation update
if (!m_creationTab.IsEmpty () && m_maintainTime < GetWorldTime ())
if (!m_creationTab.IsEmpty () && m_maintainTime < engine.Time ())
{
CreateQueue last = m_creationTab.Pop ();
int resultOfCall = CreateBot (last.name, last.difficulty, last.personality, last.team, last.member);
@ -421,11 +422,11 @@ void BotManager::MaintainBotQuota (void)
m_creationTab.RemoveAll (); // maximum players reached, so set quota to maximum players
yb_quota.SetInt (GetBotsNum ());
}
m_maintainTime = GetWorldTime () + 0.45f;
m_maintainTime = engine.Time () + 0.20f;
}
// now keep bot number up to date
if (m_quotaMaintainTime < GetWorldTime ())
if (m_quotaMaintainTime < engine.Time ())
{
// don't allow that quota is below zero
if (yb_quota.GetInt () < 0)
@ -447,9 +448,9 @@ void BotManager::MaintainBotQuota (void)
desiredCount = max (0, yb_quota.GetInt () * numHumans);
if (yb_autovacate.GetBool ())
desiredCount = min (desiredCount, GetMaxClients () - (numHumans + 1));
desiredCount = min (desiredCount, engine.MaxClients () - (numHumans + 1));
else
desiredCount = min (desiredCount, GetMaxClients () - numHumans);
desiredCount = min (desiredCount, engine.MaxClients () - numHumans);
if (yb_autovacate_smart_kick.GetBool () && numBots > 1 && desiredCount > 1)
VerifyPlayersHasJoinedTeam (desiredCount);
@ -459,7 +460,7 @@ void BotManager::MaintainBotQuota (void)
else if (desiredCount < numBots)
RemoveRandom ();
m_quotaMaintainTime = GetWorldTime () + 0.90f;
m_quotaMaintainTime = engine.Time () + 0.90f;
}
}
@ -467,8 +468,8 @@ void BotManager::InitQuota (void)
{
m_balanceCount = 0;
m_maintainTime = GetWorldTime () + 3.0f;
m_quotaMaintainTime = GetWorldTime () + 3.0f;
m_maintainTime = engine.Time () + 3.0f;
m_quotaMaintainTime = engine.Time () + 3.0f;
m_trackedPlayers.RemoveAll ();
m_creationTab.RemoveAll ();
@ -478,7 +479,7 @@ void BotManager::FillServer (int selection, int personality, int difficulty, int
{
// this function fill server with bots, with specified team & personality
if (GetBotsNum () >= GetMaxClients () - GetHumansNum ())
if (GetBotsNum () >= engine.MaxClients () - GetHumansNum ())
return;
if (selection == 1 || selection == 2)
@ -499,14 +500,13 @@ void BotManager::FillServer (int selection, int personality, int difficulty, int
{"Random"},
};
int toAdd = numToAdd == -1 ? GetMaxClients () - (GetHumansNum () + GetBotsNum ()) : numToAdd;
int toAdd = numToAdd == -1 ? engine.MaxClients () - (GetHumansNum () + GetBotsNum ()) : numToAdd;
for (int i = 0; i <= toAdd; i++)
AddBot ("", difficulty, personality, selection, -1);
yb_quota.SetInt (toAdd);
CenterPrint ("Fill Server with %s bots...", &teamDesc[selection][0]);
engine.CenterPrintf ("Fill Server with %s bots...", &teamDesc[selection][0]);
}
void BotManager::RemoveAll (bool zeroQuota)
@ -514,9 +514,9 @@ void BotManager::RemoveAll (bool zeroQuota)
// this function drops all bot clients from server (this function removes only yapb's)`q
if (zeroQuota)
CenterPrint ("Bots are removed from server.");
engine.CenterPrintf ("Bots are removed from server.");
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
if (m_bots[i] != NULL) // is this slot used?
m_bots[i]->Kick ();
@ -535,9 +535,9 @@ void BotManager::RemoveFromTeam (Team team, bool removeAll)
{
// this function remove random bot from specified team (if removeAll value = 1 then removes all players from team)
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
if (m_bots[i] != NULL && team == GetTeam (m_bots[i]->GetEntity ()))
if (m_bots[i] != NULL && team == engine.GetTeam (m_bots[i]->GetEntity ()))
{
m_bots[i]->Kick ();
@ -551,7 +551,6 @@ void BotManager::RemoveMenu (edict_t *ent, int selection)
{
// this function displays remove bot menu to specified entity (this function show's only yapb's).
if (selection > 4 || selection < 1)
return;
@ -565,10 +564,10 @@ void BotManager::RemoveMenu (edict_t *ent, int selection)
for (int i = ((selection - 1) * 8); i < selection * 8; i++)
{
if ((m_bots[i] != NULL) && !IsEntityNull (m_bots[i]->GetEntity ()))
if ((m_bots[i] != NULL) && !engine.IsNullEntity (m_bots[i]->GetEntity ()))
{
validSlots |= 1 << (i - ((selection - 1) * 8));
sprintf (buffer, "%s %1.1d. %s%s\n", buffer, i - ((selection - 1) * 8) + 1, STRING (m_bots[i]->pev->netname), GetTeam (m_bots[i]->GetEntity ()) == CT ? " \\y(CT)\\w" : " \\r(T)\\w");
sprintf (buffer, "%s %1.1d. %s%s\n", buffer, i - ((selection - 1) * 8) + 1, STRING (m_bots[i]->pev->netname), engine.GetTeam (m_bots[i]->GetEntity ()) == CT ? " \\y(CT)\\w" : " \\r(T)\\w");
}
else
sprintf (buffer, "%s\\d %1.1d. Not a Bot\\w\n", buffer, i - ((selection - 1) * 8) + 1);
@ -612,7 +611,7 @@ void BotManager::KillAll (int team)
{
// this function kills all bots on server (only this dll controlled bots)
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
if (m_bots[i] != NULL)
{
@ -622,7 +621,7 @@ void BotManager::KillAll (int team)
m_bots[i]->Kill ();
}
}
CenterPrint ("All Bots died !");
engine.CenterPrintf ("All Bots died !");
}
void BotManager::RemoveRandom (void)
@ -633,7 +632,7 @@ void BotManager::RemoveRandom (void)
// first try to kick the bot that is currently dead
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
if (m_bots[i] != NULL && !m_bots[i]->m_notKilled) // is this slot used?
{
@ -652,7 +651,7 @@ void BotManager::RemoveRandom (void)
float score = 9999.0f;
// search bots in this team
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
Bot *bot = bots.GetBot (i);
@ -671,7 +670,7 @@ void BotManager::RemoveRandom (void)
}
// worst case, just kick some random bot
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
if (m_bots[i] != NULL) // is this slot used?
{
@ -730,27 +729,22 @@ void BotManager::SetWeaponMode (int selection)
else
yb_jasonmode.SetInt (0);
CenterPrint ("%s weapon mode selected", &modeName[selection][0]);
engine.CenterPrintf ("%s weapon mode selected", &modeName[selection][0]);
}
void BotManager::ListBots (void)
{
// this function list's bots currently playing on the server
ServerPrint ("%-3.5s %-9.13s %-17.18s %-3.4s %-3.4s %-3.4s", "index", "name", "personality", "team", "difficulty", "frags");
engine.Printf ("%-3.5s %-9.13s %-17.18s %-3.4s %-3.4s %-3.4s", "index", "name", "personality", "team", "difficulty", "frags");
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
edict_t *player = EntityOfIndex (i);
Bot *bot = GetBot (i);
// is this player slot valid
if (IsValidBot (player))
{
Bot *bot = GetBot (player);
if (bot != NULL)
ServerPrint ("[%-3.1d] %-9.13s %-17.18s %-3.4s %-3.1d %-3.1d", i, STRING (player->v.netname), bot->m_personality == PERSONALITY_RUSHER ? "rusher" : bot->m_personality == PERSONALITY_NORMAL ? "normal" : "careful", GetTeam (player) != 0 ? "CT" : "T", bot->m_difficulty, static_cast <int> (player->v.frags));
}
if (bot != NULL)
engine.Printf ("[%-3.1d] %-9.13s %-17.18s %-3.4s %-3.1d %-3.1d", i, STRING (bot->pev->netname), bot->m_personality == PERSONALITY_RUSHER ? "rusher" : bot->m_personality == PERSONALITY_NORMAL ? "normal" : "careful", bot->m_team == CT ? "CT" : "T", bot->m_difficulty, static_cast <int> (bot->pev->frags));
}
}
@ -760,7 +754,7 @@ int BotManager::GetBotsNum (void)
int count = 0;
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
if (m_bots[i] != NULL)
count++;
@ -774,11 +768,11 @@ Bot *BotManager::GetHighestFragsBot (int team)
float bestScore = -1;
// search bots in this team
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
Bot *bot = bots.GetBot (i);
if (bot != NULL && IsAlive (bot->GetEntity ()) && GetTeam (bot->GetEntity ()) == team)
if (bot != NULL && bot->m_notKilled && bot->m_team == team)
{
if (bot->pev->frags > bestScore)
{
@ -798,7 +792,7 @@ void BotManager::CheckTeamEconomics (int team, bool setTrue)
extern ConVar yb_economics_rounds;
if (!yb_economics_rounds.GetBool () || setTrue)
if (setTrue || !yb_economics_rounds.GetBool ())
{
m_economicsGood[team] = true;
return; // don't check economics while economics disable
@ -808,9 +802,9 @@ void BotManager::CheckTeamEconomics (int team, bool setTrue)
int numTeamPlayers = 0;
// start calculating
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
if (m_bots[i] != NULL && GetTeam (m_bots[i]->GetEntity ()) == team)
if (m_bots[i] != NULL && engine.GetTeam (m_bots[i]->GetEntity ()) == team)
{
if (m_bots[i]->m_moneyAmount <= g_botBuyEconomyTable[0])
numPoorPlayers++;
@ -836,7 +830,7 @@ void BotManager::Free (void)
{
// this function free all bots slots (used on server shutdown)
for (int i = 0; i < 32; i++)
for (int i = 0; i < MAX_ENGINE_PLAYERS; i++)
Free (i);
}
@ -854,7 +848,7 @@ Bot::Bot (edict_t *bot, int difficulty, int personality, int team, int member, c
// when bot setup completed, (this is a bot class constructor)
char rejectReason[128];
int clientIndex = IndexOfEntity (bot);
int clientIndex = engine.IndexOfEntity (bot);
memset (reinterpret_cast <void *> (this), 0, sizeof (*this));
@ -877,7 +871,7 @@ Bot::Bot (edict_t *bot, int difficulty, int personality, int team, int member, c
SET_CLIENT_KEYVALUE (clientIndex, buffer, "*bot", "1");
rejectReason[0] = 0; // reset the reject reason template string
MDLL_ClientConnect (bot, "BOT", FormatBuffer ("127.0.0.%d", IndexOfEntity (bot) + 100), rejectReason);
MDLL_ClientConnect (bot, "BOT", FormatBuffer ("127.0.0.%d", engine.IndexOfEntity (bot) + 100), rejectReason);
// should be set after client connect
if (yb_avatar_display.GetBool () && !steamId.IsEmpty ())
@ -889,7 +883,7 @@ Bot::Bot (edict_t *bot, int difficulty, int personality, int team, int member, c
if (!IsNullString (rejectReason))
{
AddLogEntry (true, LL_WARNING, "Server refused '%s' connection (%s)", STRING (bot->v.netname), rejectReason);
ServerCommand ("kick \"%s\"", STRING (bot->v.netname)); // kick the bot player if the server refused it
engine.IssueCmd ("kick \"%s\"", STRING (bot->v.netname)); // kick the bot player if the server refused it
bot->v.flags |= FL_KILLME;
}
@ -918,8 +912,8 @@ Bot::Bot (edict_t *bot, int difficulty, int personality, int team, int member, c
yb_difficulty.SetInt (difficulty);
}
m_lastCommandTime = GetWorldTime () - 0.1f;
m_frameInterval = GetWorldTime ();
m_lastCommandTime = engine.Time () - 0.1f;
m_frameInterval = engine.Time ();
m_timePeriodicUpdate = 0.0f;
switch (personality)
@ -952,7 +946,7 @@ Bot::Bot (edict_t *bot, int difficulty, int personality, int team, int member, c
// copy them over to the temp level variables
m_agressionLevel = m_baseAgressionLevel;
m_fearLevel = m_baseFearLevel;
m_nextEmotionUpdate = GetWorldTime () + 0.5f;
m_nextEmotionUpdate = engine.Time () + 0.5f;
// just to be sure
m_actMessageIndex = 0;
@ -965,7 +959,7 @@ Bot::Bot (edict_t *bot, int difficulty, int personality, int team, int member, c
int newBotsNum = bots.GetBotsNum () + 1;
// keep quota number up to date
if (newBotsNum < GetMaxClients () && newBotsNum > yb_quota.GetInt ())
if (newBotsNum < engine.MaxClients () && newBotsNum > yb_quota.GetInt ())
yb_quota.SetInt (newBotsNum);
NewRound ();
@ -999,7 +993,7 @@ int BotManager::GetHumansNum (void)
int count = 0;
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
Client *cl = &g_clients[i];
@ -1015,7 +1009,7 @@ int BotManager::GetHumansAliveNum (void)
int count = 0;
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
Client *cl = &g_clients[i];
@ -1031,7 +1025,7 @@ int BotManager::GetHumansJoinedTeam (void)
int count = 0;
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
Client *cl = &g_clients[i];
@ -1072,8 +1066,8 @@ void Bot::NewRound (void)
for (i = 0; i < 5; i++)
m_prevWptIndex[i] = -1;
m_navTimeset = GetWorldTime ();
m_team = GetTeam (GetEntity ());
m_navTimeset = engine.Time ();
m_team = engine.GetTeam (GetEntity ());
switch (m_personality)
{
@ -1102,13 +1096,14 @@ void Bot::NewRound (void)
m_maxThrowTimer = 0.0f;
m_timeTeamOrder = 0.0f;
m_timeRepotingInDelay = Random.Float (40.0f, 240.0f);
m_askCheckTime = 0.0f;
m_minSpeed = 260.0f;
m_prevSpeed = 0.0f;
m_prevOrigin = Vector (9999.0f, 9999.0f, 9999.0f);
m_prevTime = GetWorldTime ();
m_blindRecognizeTime = GetWorldTime ();
m_lookUpdateTime = GetWorldTime ();
m_prevTime = engine.Time ();
m_blindRecognizeTime = engine.Time ();
m_lookUpdateTime = engine.Time ();
m_viewDistance = 4096.0f;
m_maxViewDistance = 4096.0f;
@ -1119,7 +1114,7 @@ void Bot::NewRound (void)
m_itemCheckTime = 0.0f;
m_breakableEntity = NULL;
m_breakable.Zero ();
m_breakableOrigin.Zero ();
m_timeDoorOpen = 0.0f;
ResetCollideState ();
@ -1157,7 +1152,7 @@ void Bot::NewRound (void)
SetIdealReactionTimes (true);
m_targetEntity = NULL;
m_tasks = NULL;
m_tasks.RemoveAll ();
m_followWaitTime = 0.0f;
for (i = 0; i < MAX_HOSTAGES; i++)
@ -1170,8 +1165,8 @@ void Bot::NewRound (void)
m_reloadState = RELOAD_NONE;
m_reloadCheckTime = 0.0f;
m_shootTime = GetWorldTime ();
m_playerTargetTime = GetWorldTime ();
m_shootTime = engine.Time ();
m_playerTargetTime = engine.Time ();
m_firePause = 0.0f;
m_timeLastFired = 0.0f;
@ -1185,7 +1180,7 @@ void Bot::NewRound (void)
m_jumpFinished = false;
m_isStuck = false;
m_sayTextBuffer.timeNextChat = GetWorldTime ();
m_sayTextBuffer.timeNextChat = engine.Time ();
m_sayTextBuffer.entityIndex = -1;
m_sayTextBuffer.sayText[0] = 0x0;
@ -1200,8 +1195,8 @@ void Bot::NewRound (void)
m_currentWeapon = 0;
}
m_knifeAttackTime = GetWorldTime () + Random.Float (1.3f, 2.6f);
m_nextBuyTime = GetWorldTime () + Random.Float (0.6f, 2.0f);
m_knifeAttackTime = engine.Time () + Random.Float (1.3f, 2.6f);
m_nextBuyTime = engine.Time () + Random.Float (0.6f, 2.0f);
m_buyPending = false;
m_inBombZone = false;
@ -1210,8 +1205,8 @@ void Bot::NewRound (void)
m_shieldCheckTime = 0.0f;
m_zoomCheckTime = 0.0f;
m_strafeSetTime = 0.0f;
m_combatStrafeDir = 0;
m_fightStyle = 0;
m_combatStrafeDir = STRAFE_DIR_NONE;
m_fightStyle = FIGHT_NONE;
m_lastFightStyleCheck = 0.0f;
m_checkWeaponSwitch = true;
@ -1224,9 +1219,9 @@ void Bot::NewRound (void)
m_defendHostage = false;
m_headedTime = 0.0f;
m_timeLogoSpray = GetWorldTime () + Random.Float (0.5f, 2.0f);
m_spawnTime = GetWorldTime ();
m_lastChatTime = GetWorldTime ();
m_timeLogoSpray = engine.Time () + Random.Float (0.5f, 2.0f);
m_spawnTime = engine.Time ();
m_lastChatTime = engine.Time ();
m_timeCamping = 0;
m_campDirection = 0;
@ -1234,7 +1229,7 @@ void Bot::NewRound (void)
m_campButtons = 0;
m_soundUpdateTime = 0.0f;
m_heardSoundTime = GetWorldTime ();
m_heardSoundTime = engine.Time ();
// clear its message queue
for (i = 0; i < 32; i++)
@ -1270,13 +1265,13 @@ void Bot::Kick (void)
{
// this function kick off one bot from the server.
ServerCommand ("kick \"%s\"", STRING (pev->netname));
CenterPrint ("Bot '%s' kicked", STRING (pev->netname));
engine.IssueCmd ("kick \"%s\"", STRING (pev->netname));
engine.CenterPrintf ("Bot '%s' kicked", STRING (pev->netname));
int newBotsNum = bots.GetBotsNum () - 1;
// keep quota number up to date
if (newBotsNum < GetMaxClients () && newBotsNum < yb_quota.GetInt ())
if (newBotsNum < engine.MaxClients () && newBotsNum < yb_quota.GetInt ())
yb_quota.SetInt (newBotsNum);
}
@ -1287,7 +1282,7 @@ void Bot::StartGame (void)
#ifdef XASH_CSDM
m_wantedTeam = Random.Long (1, 2);
FakeClientCommand (GetEntity (), "jointeam %d", m_wantedTeam);
engine.IssueBotCommand (GetEntity (), "jointeam %d", m_wantedTeam);
SET_CLIENT_KEYVALUE (GetIndex (), GET_INFOKEYBUFFER (GetEntity ()), "model", m_wantedTeam == 2 ? "Counter-Terrorists" : "Terrorists");
@ -1314,7 +1309,7 @@ void Bot::StartGame (void)
m_wantedTeam = 5;
// select the team the bot wishes to join...
FakeClientCommand (GetEntity (), "menuselect %d", m_wantedTeam);
engine.IssueBotCommand (GetEntity (), "menuselect %d", m_wantedTeam);
}
else if (m_startAction == GSM_CLASS_SELECT)
{
@ -1332,7 +1327,7 @@ void Bot::StartGame (void)
}
// select the class the bot wishes to use...
FakeClientCommand (GetEntity (), "menuselect %d", m_wantedClass);
engine.IssueBotCommand (GetEntity (), "menuselect %d", m_wantedClass);
// bot has now joined the game (doesn't need to be started)
m_notStarted = false;
@ -1351,9 +1346,9 @@ void BotManager::CalculatePingOffsets (void)
int averagePing = 0;
int numHumans = 0;
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
edict_t *ent = EntityOfIndex (i + 1);
edict_t *ent = engine.EntityOfIndex (i + 1);
if (!IsValidPlayer (ent))
continue;
@ -1374,7 +1369,7 @@ void BotManager::CalculatePingOffsets (void)
else
averagePing = Random.Long (30, 40);
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
Bot *bot = GetBot (i);
@ -1405,7 +1400,7 @@ void BotManager::CalculatePingOffsets (void)
void BotManager::SendPingDataOffsets (edict_t *to)
{
if ((g_gameFlags & GAME_LEGACY) || yb_latency_display.GetInt () != 2 || IsEntityNull (to))
if ((g_gameFlags & GAME_LEGACY) || yb_latency_display.GetInt () != 2 || engine.IsNullEntity (to) || (to->v.flags & FL_FAKECLIENT))
return;
if (!(to->v.flags & FL_CLIENT) && !(((to->v.button & IN_SCORE) || !(to->v.oldbuttons & IN_SCORE))))
@ -1417,9 +1412,9 @@ void BotManager::SendPingDataOffsets (edict_t *to)
// missing from sdk
static const int SVC_PINGS = 17;
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
Bot *bot = GetBot (i);
Bot *bot = m_bots[i];
if (bot == NULL)
continue;
@ -1470,7 +1465,7 @@ void BotManager::SendDeathMsgFix (void)
{
m_deathMsgSent = false;
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
SendPingDataOffsets (g_clients[i].ent);
}
}
@ -1483,7 +1478,7 @@ void BotManager::UpdateActiveGrenades (void)
m_activeGrenades.RemoveAll ();
// search the map for any type of grenade
while (!IsEntityNull (grenade = FIND_ENTITY_BY_CLASSNAME (grenade, "grenade")))
while (!engine.IsNullEntity (grenade = FIND_ENTITY_BY_CLASSNAME (grenade, "grenade")))
{
// do not count c4 as a grenade
if (strcmp (STRING (grenade->v.model) + 9, "c4.mdl") == 0)
@ -1493,7 +1488,7 @@ void BotManager::UpdateActiveGrenades (void)
}
}
const Array <entity_t> &BotManager::GetActiveGrenades (void)
const Array <edict_t *> &BotManager::GetActiveGrenades (void)
{
return m_activeGrenades;
}

View file

@ -1,4 +1,4 @@
//
//
// Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd").
// Copyright (c) YaPB Development Team.
//
@ -18,11 +18,11 @@ int Bot::FindGoal (void)
{
edict_t *pent = NULL;
while (!IsEntityNull (pent = FIND_ENTITY_BY_STRING (pent, "classname", "weaponbox")))
while (!engine.IsNullEntity (pent = FIND_ENTITY_BY_STRING (pent, "classname", "weaponbox")))
{
if (strcmp (STRING (pent->v.model), "models/w_backpack.mdl") == 0)
{
int index = waypoints.FindNearest (GetEntityOrigin (pent));
int index = waypoints.FindNearest (engine.GetAbsOrigin (pent));
if (index >= 0 && index < g_numWaypoints)
return m_loosedBombWptIndex = index;
@ -30,6 +30,10 @@ int Bot::FindGoal (void)
break;
}
}
// forcing terrorist bot to not move to another bombspot
if (m_inBombZone && !m_hasProgressBar && m_hasC4)
return waypoints.FindNearest (pev->origin, 400.0f, FLAG_GOAL);
}
int tactic = 0;
@ -116,7 +120,7 @@ int Bot::FindGoal (void)
if (m_personality != PERSONALITY_RUSHER)
defensive += 10.0f;
}
else if ((g_mapType & MAP_DE) && m_team == TERRORIST && g_timeRoundStart + 10.0f < GetWorldTime ())
else if ((g_mapType & MAP_DE) && m_team == TERRORIST && g_timeRoundStart + 10.0f < engine.Time ())
{
// send some terrorists to guard planted bomb
if (!m_defendedBomb && g_bombPlanted && GetTaskId () != TASK_ESCAPEFROMBOMB && GetBombTimeleft () >= 15.0)
@ -167,7 +171,7 @@ TacticChoosen:
else if (tactic == 3 && !waypoints.m_goalPoints.IsEmpty ()) // map goal waypoint
{
// force bomber to select closest goal, if round-start goal was reset by something
if (m_hasC4 && g_timeRoundStart + 10.0f < GetWorldTime ())
if (m_hasC4 && g_timeRoundStart + 10.0f < engine.Time ())
{
float minDist = 99999.0f;
int count = 0;
@ -302,21 +306,21 @@ void Bot::IgnoreCollisionShortly (void)
{
ResetCollideState ();
m_lastCollTime = GetWorldTime () + 0.35f;
m_lastCollTime = engine.Time () + 0.35f;
m_isStuck = false;
m_checkTerrain = false;
}
void Bot::CheckCloseAvoidance (const Vector &dirNormal)
{
if (m_seeEnemyTime + 1.5f < GetWorldTime ())
if (m_seeEnemyTime + 1.5f < engine.Time ())
return;
edict_t *nearest = NULL;
float nearestDist = 99999.0f;
int playerCount = 0;
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
Client *cl = &g_clients[i];
@ -372,28 +376,26 @@ void Bot::CheckTerrain (float movedDistance, const Vector &dirNormal)
// Standing still, no need to check?
// FIXME: doesn't care for ladder movement (handled separately) should be included in some way
if ((m_moveSpeed >= 10.0f || m_strafeSpeed >= 10.0f) && m_lastCollTime < GetWorldTime () && m_seeEnemyTime + 0.8f < GetWorldTime () && GetTaskId () != TASK_ATTACK)
if ((m_moveSpeed >= 10.0f || m_strafeSpeed >= 10.0f) && m_lastCollTime < engine.Time () && m_seeEnemyTime + 0.8f < engine.Time () && GetTaskId () != TASK_ATTACK)
{
bool cantMoveForward = false;
if (movedDistance < 2.0f && m_prevSpeed >= 20.0f) // didn't we move enough previously?
{
// Then consider being stuck
m_prevTime = GetWorldTime ();
m_prevTime = engine.Time ();
m_isStuck = true;
if (m_firstCollideTime == 0.0)
m_firstCollideTime = GetWorldTime () + 0.2f;
m_firstCollideTime = engine.Time () + 0.2f;
}
else // not stuck yet
{
// test if there's something ahead blocking the way
if ((cantMoveForward = CantMoveForward (dirNormal, &tr)) && !IsOnLadder ())
if (CantMoveForward (dirNormal, &tr) && !IsOnLadder ())
{
if (m_firstCollideTime == 0.0f)
m_firstCollideTime = GetWorldTime () + 0.2f;
m_firstCollideTime = engine.Time () + 0.2f;
else if (m_firstCollideTime <= GetWorldTime ())
else if (m_firstCollideTime <= engine.Time ())
m_isStuck = true;
}
else
@ -402,7 +404,7 @@ void Bot::CheckTerrain (float movedDistance, const Vector &dirNormal)
if (!m_isStuck) // not stuck?
{
if (m_probeTime + 0.5f < GetWorldTime ())
if (m_probeTime + 0.5f < engine.Time ())
ResetCollideState (); // reset collision memory if not being stuck for 0.5 secs
else
{
@ -427,7 +429,7 @@ void Bot::CheckTerrain (float movedDistance, const Vector &dirNormal)
else if (IsInWater ())
bits |= (PROBE_JUMP | PROBE_STRAFE);
else
bits |= (PROBE_STRAFE | (m_jumpStateTimer < GetWorldTime () ? PROBE_JUMP : 0));
bits |= (PROBE_STRAFE | (m_jumpStateTimer < engine.Time () ? PROBE_JUMP : 0));
// collision check allowed if not flying through the air
if (IsOnFloor () || IsOnLadder () || IsInWater ())
@ -439,7 +441,7 @@ void Bot::CheckTerrain (float movedDistance, const Vector &dirNormal)
state[i++] = COLLISION_STRAFELEFT;
state[i++] = COLLISION_STRAFERIGHT;
state[i++] = COLLISION_JUMP;
// state[i++] = COLLISION_DUCK;
state[i++] = COLLISION_DUCK;
if (bits & PROBE_STRAFE)
{
@ -468,7 +470,7 @@ void Bot::CheckTerrain (float movedDistance, const Vector &dirNormal)
src = pev->origin + g_pGlobals->v_right * 32.0f;
dst = src + testDir * 32.0f;
TraceHull (src, dst, true, head_hull, GetEntity (), &tr);
engine.TestHull (src, dst, TRACE_IGNORE_MONSTERS, head_hull, GetEntity (), &tr);
if (tr.flFraction != 1.0f)
blockedRight = true;
@ -476,7 +478,7 @@ void Bot::CheckTerrain (float movedDistance, const Vector &dirNormal)
src = pev->origin - g_pGlobals->v_right * 32.0f;
dst = src + testDir * 32.0f;
TraceHull (src, dst, true, head_hull, GetEntity (), &tr);
engine.TestHull (src, dst, TRACE_IGNORE_MONSTERS, head_hull, GetEntity (), &tr);
if (tr.flFraction != 1.0f)
blockedLeft = true;
@ -518,14 +520,14 @@ void Bot::CheckTerrain (float movedDistance, const Vector &dirNormal)
src = EyePosition ();
src = src + g_pGlobals->v_right * 15.0f;
TraceLine (src, m_destOrigin, true, true, GetEntity (), &tr);
engine.TestLine (src, m_destOrigin, TRACE_IGNORE_EVERYTHING, GetEntity (), &tr);
if (tr.flFraction >= 1.0f)
{
src = EyePosition ();
src = src - g_pGlobals->v_right * 15.0f;
TraceLine (src, m_destOrigin, true, true, GetEntity (), &tr);
engine.TestLine (src, m_destOrigin, TRACE_IGNORE_EVERYTHING, GetEntity (), &tr);
if (tr.flFraction >= 1.0f)
state[i] += 5;
@ -537,7 +539,7 @@ void Bot::CheckTerrain (float movedDistance, const Vector &dirNormal)
src = pev->origin + Vector (0.0f, 0.0f, -17.0f);
dst = src + dirNormal * 30.0f;
TraceLine (src, dst, true, true, GetEntity (), &tr);
engine.TestLine (src, dst, TRACE_IGNORE_EVERYTHING, GetEntity (), &tr);
if (tr.flFraction != 1.0f)
state[i] += 10;
@ -546,6 +548,7 @@ void Bot::CheckTerrain (float movedDistance, const Vector &dirNormal)
state[i] = 0;
i++;
#if 0
if (bits & PROBE_DUCK)
{
state[i] = 0;
@ -557,7 +560,8 @@ void Bot::CheckTerrain (float movedDistance, const Vector &dirNormal)
state[i] += 5;
}
else
state[i] = 0;
#endif
state[i] = 0;
i++;
// weighted all possible moves, now sort them to start with most probable
@ -588,8 +592,8 @@ void Bot::CheckTerrain (float movedDistance, const Vector &dirNormal)
for (i = 0; i < MAX_COLLIDE_MOVES; i++)
m_collideMoves[i] = state[i];
m_collideTime = GetWorldTime ();
m_probeTime = GetWorldTime () + 0.5f;
m_collideTime = engine.Time ();
m_probeTime = engine.Time () + 0.5f;
m_collisionProbeBits = bits;
m_collisionState = COLLISION_PROBING;
m_collStateIndex = 0;
@ -598,14 +602,14 @@ void Bot::CheckTerrain (float movedDistance, const Vector &dirNormal)
if (m_collisionState == COLLISION_PROBING)
{
if (m_probeTime < GetWorldTime ())
if (m_probeTime < engine.Time ())
{
m_collStateIndex++;
m_probeTime = GetWorldTime () + 0.5f;
m_probeTime = engine.Time () + 0.5f;
if (m_collStateIndex > MAX_COLLIDE_MOVES)
{
m_navTimeset = GetWorldTime () - 5.0f;
m_navTimeset = engine.Time () - 5.0f;
ResetCollideState ();
}
}
@ -660,7 +664,7 @@ bool Bot::DoWaypointNav (void)
MakeVectors (Vector (pev->angles.x, AngleNormalize (pev->angles.y + Random.Float (-90.0f, 90.0f)), 0.0f));
m_waypointOrigin = m_waypointOrigin + g_pGlobals->v_forward * Random.Float (0, m_currentPath->radius);
}
m_navTimeset = GetWorldTime ();
m_navTimeset = engine.Time ();
}
if (pev->flags & FL_DUCKING)
@ -715,26 +719,26 @@ bool Bot::DoWaypointNav (void)
bool liftClosedDoorExists = false;
// update waypoint time set
m_navTimeset = GetWorldTime ();
m_navTimeset = engine.Time ();
// trace line to door
TraceLine (pev->origin, m_currentPath->origin, true, true, GetEntity (), &tr2);
engine.TestLine (pev->origin, m_currentPath->origin, TRACE_IGNORE_EVERYTHING, GetEntity (), &tr2);
if (tr2.flFraction < 1.0f && strcmp (STRING (tr2.pHit->v.classname), "func_door") == 0 && (m_liftState == LIFT_NO_NEARBY || m_liftState == LIFT_WAITING_FOR || m_liftState == LIFT_LOOKING_BUTTON_OUTSIDE) && pev->groundentity != tr2.pHit)
{
if (m_liftState == LIFT_NO_NEARBY)
{
m_liftState = LIFT_LOOKING_BUTTON_OUTSIDE;
m_liftUsageTime = GetWorldTime () + 7.0;
m_liftUsageTime = engine.Time () + 7.0;
}
liftClosedDoorExists = true;
}
// trace line down
TraceLine (m_currentPath->origin, m_currentPath->origin + Vector (0.0f, 0.0f, -50.0f), true, true, GetEntity (), &tr);
engine.TestLine (m_currentPath->origin, m_currentPath->origin + Vector (0.0f, 0.0f, -50.0f), TRACE_IGNORE_EVERYTHING, GetEntity (), &tr);
// if trace result shows us that it is a lift
if (!IsEntityNull (tr.pHit) && m_navNode != NULL && (strcmp (STRING (tr.pHit->v.classname), "func_door") == 0 || strcmp (STRING (tr.pHit->v.classname), "func_plat") == 0 || strcmp (STRING (tr.pHit->v.classname), "func_train") == 0) && !liftClosedDoorExists)
if (!engine.IsNullEntity (tr.pHit) && m_navNode != NULL && (strcmp (STRING (tr.pHit->v.classname), "func_door") == 0 || strcmp (STRING (tr.pHit->v.classname), "func_plat") == 0 || strcmp (STRING (tr.pHit->v.classname), "func_train") == 0) && !liftClosedDoorExists)
{
if ((m_liftState == LIFT_NO_NEARBY || m_liftState == LIFT_WAITING_FOR || m_liftState == LIFT_LOOKING_BUTTON_OUTSIDE) && tr.pHit->v.velocity.z == 0.0f)
{
@ -743,13 +747,13 @@ bool Bot::DoWaypointNav (void)
m_liftEntity = tr.pHit;
m_liftState = LIFT_ENTERING_IN;
m_liftTravelPos = m_currentPath->origin;
m_liftUsageTime = GetWorldTime () + 5.0f;
m_liftUsageTime = engine.Time () + 5.0f;
}
}
else if (m_liftState == LIFT_TRAVELING_BY)
{
m_liftState = LIFT_LEAVING;
m_liftUsageTime = GetWorldTime () + 7.0f;
m_liftUsageTime = engine.Time () + 7.0f;
}
}
else if (m_navNode != NULL) // no lift found at waypoint
@ -758,13 +762,13 @@ bool Bot::DoWaypointNav (void)
{
if (m_navNode->next->index >= 0 && m_navNode->next->index < g_numWaypoints && (waypoints.GetPath (m_navNode->next->index)->flags & FLAG_LIFT))
{
TraceLine (m_currentPath->origin, waypoints.GetPath (m_navNode->next->index)->origin, true, true, GetEntity (), &tr);
engine.TestLine (m_currentPath->origin, waypoints.GetPath (m_navNode->next->index)->origin, TRACE_IGNORE_EVERYTHING, GetEntity (), &tr);
if (!IsEntityNull (tr.pHit) && (strcmp (STRING (tr.pHit->v.classname), "func_door") == 0 || strcmp (STRING (tr.pHit->v.classname), "func_plat") == 0 || strcmp (STRING (tr.pHit->v.classname), "func_train") == 0))
if (!engine.IsNullEntity (tr.pHit) && (strcmp (STRING (tr.pHit->v.classname), "func_door") == 0 || strcmp (STRING (tr.pHit->v.classname), "func_plat") == 0 || strcmp (STRING (tr.pHit->v.classname), "func_train") == 0))
m_liftEntity = tr.pHit;
}
m_liftState = LIFT_LOOKING_BUTTON_OUTSIDE;
m_liftUsageTime = GetWorldTime () + 15.0f;
m_liftUsageTime = engine.Time () + 15.0f;
}
}
@ -779,7 +783,7 @@ bool Bot::DoWaypointNav (void)
m_moveSpeed = 0.0f;
m_strafeSpeed = 0.0f;
m_navTimeset = GetWorldTime ();
m_navTimeset = engine.Time ();
m_aimFlags |= AIM_NAVPOINT;
ResetCollideState ();
@ -788,14 +792,14 @@ bool Bot::DoWaypointNav (void)
bool needWaitForTeammate = false;
// if some bot is following a bot going into lift - he should take the same lift to go
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
Bot *bot = bots.GetBot (i);
if (bot == NULL || bot == this)
continue;
if (!IsAlive (bot->GetEntity ()) || GetTeam (bot->GetEntity ()) != m_team || bot->m_targetEntity != GetEntity () || bot->GetTaskId () != TASK_FOLLOWUSER)
if (!bot->m_notKilled || bot->m_team != m_team || bot->m_targetEntity != GetEntity () || bot->GetTaskId () != TASK_FOLLOWUSER)
continue;
if (bot->pev->groundentity == m_liftEntity && bot->IsOnFloor ())
@ -811,12 +815,12 @@ bool Bot::DoWaypointNav (void)
if (needWaitForTeammate)
{
m_liftState = LIFT_WAIT_FOR_TEAMMATES;
m_liftUsageTime = GetWorldTime () + 8.0f;
m_liftUsageTime = engine.Time () + 8.0f;
}
else
{
m_liftState = LIFT_LOOKING_BUTTON_INSIDE;
m_liftUsageTime = GetWorldTime () + 10.0f;
m_liftUsageTime = engine.Time () + 10.0f;
}
}
}
@ -827,14 +831,14 @@ bool Bot::DoWaypointNav (void)
// need to wait our following teammate ?
bool needWaitForTeammate = false;
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
Bot *bot = bots.GetBot (i);
if (bot == NULL)
continue; // skip invalid bots
if (!IsAlive (bot->GetEntity ()) || GetTeam (bot->GetEntity ()) != m_team || bot->m_targetEntity != GetEntity () || bot->GetTaskId () != TASK_FOLLOWUSER || bot->m_liftEntity != m_liftEntity)
if (!bot->m_notKilled || bot->m_team != m_team || bot->m_targetEntity != GetEntity () || bot->GetTaskId () != TASK_FOLLOWUSER || bot->m_liftEntity != m_liftEntity)
continue;
if (bot->pev->groundentity == m_liftEntity || !bot->IsOnFloor ())
@ -854,7 +858,7 @@ bool Bot::DoWaypointNav (void)
m_moveSpeed = 0.0f;
m_strafeSpeed = 0.0f;
m_navTimeset = GetWorldTime ();
m_navTimeset = engine.Time ();
m_aimFlags |= AIM_NAVPOINT;
ResetCollideState ();
@ -862,10 +866,10 @@ bool Bot::DoWaypointNav (void)
}
// else we need to look for button
if (!needWaitForTeammate || m_liftUsageTime < GetWorldTime ())
if (!needWaitForTeammate || m_liftUsageTime < engine.Time ())
{
m_liftState = LIFT_LOOKING_BUTTON_INSIDE;
m_liftUsageTime = GetWorldTime () + 10.0;
m_liftUsageTime = engine.Time () + 10.0;
}
}
@ -875,29 +879,29 @@ bool Bot::DoWaypointNav (void)
edict_t *button = FindNearestButton (STRING (m_liftEntity->v.targetname));
// got a valid button entity ?
if (!IsEntityNull (button) && pev->groundentity == m_liftEntity && m_buttonPushTime + 1.0f < GetWorldTime () && m_liftEntity->v.velocity.z == 0.0f && IsOnFloor ())
if (!engine.IsNullEntity (button) && pev->groundentity == m_liftEntity && m_buttonPushTime + 1.0f < engine.Time () && m_liftEntity->v.velocity.z == 0.0f && IsOnFloor ())
{
m_pickupItem = button;
m_pickupType = PICKUP_BUTTON;
m_navTimeset = GetWorldTime ();
m_navTimeset = engine.Time ();
}
}
// is lift activated and bot is standing on it and lift is moving ?
if (m_liftState == LIFT_LOOKING_BUTTON_INSIDE || m_liftState == LIFT_ENTERING_IN || m_liftState == LIFT_WAIT_FOR_TEAMMATES || m_liftState == LIFT_WAITING_FOR)
{
if (pev->groundentity == m_liftEntity && m_liftEntity->v.velocity.z != 0.0f && IsOnFloor () && ((waypoints.GetPath (m_prevWptIndex[0])->flags & FLAG_LIFT) || !IsEntityNull (m_targetEntity)))
if (pev->groundentity == m_liftEntity && m_liftEntity->v.velocity.z != 0.0f && IsOnFloor () && ((waypoints.GetPath (m_prevWptIndex[0])->flags & FLAG_LIFT) || !engine.IsNullEntity (m_targetEntity)))
{
m_liftState = LIFT_TRAVELING_BY;
m_liftUsageTime = GetWorldTime () + 14.0f;
m_liftUsageTime = engine.Time () + 14.0f;
if ((pev->origin - m_destOrigin).GetLengthSquared () < 225.0f)
{
m_moveSpeed = 0.0f;
m_strafeSpeed = 0.0f;
m_navTimeset = GetWorldTime ();
m_navTimeset = engine.Time ();
m_aimFlags |= AIM_NAVPOINT;
ResetCollideState ();
@ -915,7 +919,7 @@ bool Bot::DoWaypointNav (void)
m_moveSpeed = 0.0f;
m_strafeSpeed = 0.0f;
m_navTimeset = GetWorldTime ();
m_navTimeset = engine.Time ();
m_aimFlags |= AIM_NAVPOINT;
ResetCollideState ();
@ -927,7 +931,7 @@ bool Bot::DoWaypointNav (void)
{
// button has been pressed, lift should come
if (m_buttonPushTime + 8.0f >= GetWorldTime ())
if (m_buttonPushTime + 8.0f >= engine.Time ())
{
if (m_prevWptIndex[0] >= 0 && m_prevWptIndex[0] < g_numWaypoints)
m_destOrigin = waypoints.GetPath (m_prevWptIndex[0])->origin;
@ -939,26 +943,26 @@ bool Bot::DoWaypointNav (void)
m_moveSpeed = 0.0f;
m_strafeSpeed = 0.0f;
m_navTimeset = GetWorldTime ();
m_navTimeset = engine.Time ();
m_aimFlags |= AIM_NAVPOINT;
ResetCollideState ();
}
}
else if (!IsEntityNull(m_liftEntity))
else if (!engine.IsNullEntity(m_liftEntity))
{
edict_t *button = FindNearestButton (STRING (m_liftEntity->v.targetname));
// if we got a valid button entity
if (!IsEntityNull (button))
if (!engine.IsNullEntity (button))
{
// lift is already used ?
bool liftUsed = false;
// iterate though clients, and find if lift already used
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
if (!(g_clients[i].flags & CF_USED) || !(g_clients[i].flags & CF_ALIVE) || g_clients[i].team != m_team || g_clients[i].ent == GetEntity () || IsEntityNull (g_clients[i].ent->v.groundentity))
if (!(g_clients[i].flags & CF_USED) || !(g_clients[i].flags & CF_ALIVE) || g_clients[i].team != m_team || g_clients[i].ent == GetEntity () || engine.IsNullEntity (g_clients[i].ent->v.groundentity))
continue;
if (g_clients[i].ent->v.groundentity == m_liftEntity)
@ -988,14 +992,14 @@ bool Bot::DoWaypointNav (void)
m_pickupType = PICKUP_BUTTON;
m_liftState = LIFT_WAITING_FOR;
m_navTimeset = GetWorldTime ();
m_liftUsageTime = GetWorldTime () + 20.0f;
m_navTimeset = engine.Time ();
m_liftUsageTime = engine.Time () + 20.0f;
}
}
else
{
m_liftState = LIFT_WAITING_FOR;
m_liftUsageTime = GetWorldTime () + 15.0f;
m_liftUsageTime = engine.Time () + 15.0f;
}
}
}
@ -1016,7 +1020,7 @@ bool Bot::DoWaypointNav (void)
m_moveSpeed = 0.0f;
m_strafeSpeed = 0.0f;
m_navTimeset = GetWorldTime ();
m_navTimeset = engine.Time ();
m_aimFlags |= AIM_NAVPOINT;
ResetCollideState ();
@ -1047,14 +1051,14 @@ bool Bot::DoWaypointNav (void)
}
}
if (!IsEntityNull (m_liftEntity) && !(m_currentPath->flags & FLAG_LIFT))
if (!engine.IsNullEntity (m_liftEntity) && !(m_currentPath->flags & FLAG_LIFT))
{
if (m_liftState == LIFT_TRAVELING_BY)
{
m_liftState = LIFT_LEAVING;
m_liftUsageTime = GetWorldTime () + 10.0f;
m_liftUsageTime = engine.Time () + 10.0f;
}
if (m_liftState == LIFT_LEAVING && m_liftUsageTime < GetWorldTime () && pev->groundentity != m_liftEntity)
if (m_liftState == LIFT_LEAVING && m_liftUsageTime < engine.Time () && pev->groundentity != m_liftEntity)
{
m_liftState = LIFT_NO_NEARBY;
m_liftUsageTime = 0.0f;
@ -1063,7 +1067,7 @@ bool Bot::DoWaypointNav (void)
}
}
if (m_liftUsageTime < GetWorldTime () && m_liftUsageTime != 0.0f)
if (m_liftUsageTime < engine.Time () && m_liftUsageTime != 0.0f)
{
m_liftEntity = NULL;
m_liftState = LIFT_NO_NEARBY;
@ -1085,12 +1089,12 @@ bool Bot::DoWaypointNav (void)
}
// check if we are going through a door...
TraceLine (pev->origin, m_waypointOrigin, true, GetEntity (), &tr);
engine.TestLine (pev->origin, m_waypointOrigin, TRACE_IGNORE_MONSTERS, GetEntity (), &tr);
if (!IsEntityNull (tr.pHit) && IsEntityNull (m_liftEntity) && strncmp (STRING (tr.pHit->v.classname), "func_door", 9) == 0)
if (!engine.IsNullEntity (tr.pHit) && engine.IsNullEntity (m_liftEntity) && strncmp (STRING (tr.pHit->v.classname), "func_door", 9) == 0)
{
// if the door is near enough...
if ((GetEntityOrigin (tr.pHit) - pev->origin).GetLengthSquared () < 2500.0f)
if ((engine.GetAbsOrigin (tr.pHit) - pev->origin).GetLengthSquared () < 2500.0f)
{
IgnoreCollisionShortly (); // don't consider being stuck
@ -1104,39 +1108,39 @@ bool Bot::DoWaypointNav (void)
edict_t *button = FindNearestButton (STRING (tr.pHit->v.targetname));
// check if we got valid button
if (!IsEntityNull (button))
if (!engine.IsNullEntity (button))
{
m_pickupItem = button;
m_pickupType = PICKUP_BUTTON;
m_navTimeset = GetWorldTime ();
m_navTimeset = engine.Time ();
}
// if bot hits the door, then it opens, so wait a bit to let it open safely
if (pev->velocity.GetLength2D () < 2 && m_timeDoorOpen < GetWorldTime ())
if (pev->velocity.GetLength2D () < 2 && m_timeDoorOpen < engine.Time ())
{
PushTask (TASK_PAUSE, TASKPRI_PAUSE, -1, GetWorldTime () + 1, false);
PushTask (TASK_PAUSE, TASKPRI_PAUSE, -1, engine.Time () + 1, false);
m_doorOpenAttempt++;
m_timeDoorOpen = GetWorldTime () + 1.0f; // retry in 1 sec until door is open
m_timeDoorOpen = engine.Time () + 1.0f; // retry in 1 sec until door is open
edict_t *ent = NULL;
if (m_doorOpenAttempt > 2 && !IsEntityNull (ent = FIND_ENTITY_IN_SPHERE (ent, pev->origin, 256.0f)))
if (m_doorOpenAttempt > 2 && !engine.IsNullEntity (ent = FIND_ENTITY_IN_SPHERE (ent, pev->origin, 512.0f)))
{
if (IsValidPlayer (ent) && IsAlive (ent) && m_team != GetTeam (ent) && GetWeaponPenetrationPower (m_currentWeapon) > 0)
if (IsValidPlayer (ent) && IsAlive (ent) && m_team != engine.GetTeam (ent) && GetWeaponPenetrationPower (m_currentWeapon) > 0)
{
m_seeEnemyTime = GetWorldTime ();
m_seeEnemyTime = engine.Time () - 0.5f;
m_states |= STATE_SUSPECT_ENEMY;
m_aimFlags |= AIM_LAST_ENEMY;
m_states |= STATE_SEEING_ENEMY;
m_aimFlags |= AIM_ENEMY;
m_lastEnemy = ent;
m_enemy = ent;
m_lastEnemyOrigin = ent->v.origin;
}
else if (IsValidPlayer (ent) && IsAlive (ent) && m_team == GetTeam (ent))
else if (IsValidPlayer (ent) && IsAlive (ent) && m_team == engine.GetTeam (ent))
{
DeleteSearchNodes ();
ResetTasks ();
@ -1406,7 +1410,6 @@ public:
}
};
float gfunctionKillsDistT (int currentIndex, int parentIndex)
{
// least kills and number of nodes to goal for a team
@ -1923,7 +1926,7 @@ bool Bot::FindWaypoint (void)
waypointIndeces[i] = Random.Long (0, g_numWaypoints - 1);
}
m_collideTime = GetWorldTime ();
m_collideTime = engine.Time ();
ChangeWptIndex (waypointIndeces[i]);
return true;
@ -1943,7 +1946,7 @@ void Bot::GetValidWaypoint (void)
// FIXME: Do some error checks if we got a waypoint
}
else if (m_navTimeset + GetEstimatedReachTime () < GetWorldTime () && IsEntityNull (m_enemy))
else if (m_navTimeset + GetEstimatedReachTime () < engine.Time () && engine.IsNullEntity (m_enemy))
{
if (m_team == TERRORIST)
{
@ -2034,7 +2037,7 @@ int Bot::ChangeWptIndex(int waypointIndex)
m_prevWptIndex[0] = m_currentWaypointIndex;
m_currentWaypointIndex = waypointIndex;
m_navTimeset = GetWorldTime ();
m_navTimeset = engine.Time ();
m_currentPath = waypoints.GetPath (m_currentWaypointIndex);
m_waypointFlags = m_currentPath->flags;
@ -2119,7 +2122,7 @@ int Bot::FindDefendWaypoint (const Vector &origin)
if (distance > 512)
continue;
TraceLine (waypoints.GetPath (i)->origin, waypoints.GetPath (posIndex)->origin, true, true, GetEntity (), &tr);
engine.TestLine (waypoints.GetPath (i)->origin, waypoints.GetPath (posIndex)->origin, TRACE_IGNORE_EVERYTHING, GetEntity (), &tr);
// check if line not hit anything
if (tr.flFraction != 1.0f)
@ -2331,7 +2334,7 @@ int Bot::FindCoverWaypoint (float maxDistance)
{
if (waypointIndex[i] != -1)
{
TraceLine (m_lastEnemyOrigin + Vector (0.0f, 0.0f, 36.0f), waypoints.GetPath (waypointIndex[i])->origin, true, true, GetEntity (), &tr);
engine.TestLine (m_lastEnemyOrigin + Vector (0.0f, 0.0f, 36.0f), waypoints.GetPath (waypointIndex[i])->origin, TRACE_IGNORE_EVERYTHING, GetEntity (), &tr);
if (tr.flFraction < 1.0f)
return waypointIndex[i];
@ -2400,7 +2403,7 @@ bool Bot::HeadTowardWaypoint (void)
m_minSpeed = pev->maxspeed;
// only if we in normal task and bomb is not planted
if (GetTaskId () == TASK_NORMAL && g_timeRoundMid + 5.0f < GetWorldTime () && m_timeCamping + 5.0f < GetWorldTime () && !g_bombPlanted && m_personality != PERSONALITY_RUSHER && !m_hasC4 && !m_isVIP && m_loosedBombWptIndex == -1 && !HasHostage ())
if (GetTaskId () == TASK_NORMAL && g_timeRoundMid + 5.0f < engine.Time () && m_timeCamping + 5.0f < engine.Time () && !g_bombPlanted && m_personality != PERSONALITY_RUSHER && !m_hasC4 && !m_isVIP && m_loosedBombWptIndex == -1 && !HasHostage ())
{
m_campButtons = 0;
@ -2413,7 +2416,7 @@ bool Bot::HeadTowardWaypoint (void)
kills = (g_experienceData + (nextIndex * g_numWaypoints) + nextIndex)->team1Damage;
// if damage done higher than one
if (kills > 1.0f && g_timeRoundMid > GetWorldTime ())
if (kills > 1.0f && g_timeRoundMid > engine.Time ())
{
switch (m_personality)
{
@ -2428,8 +2431,8 @@ bool Bot::HeadTowardWaypoint (void)
if (m_baseAgressionLevel < kills && HasPrimaryWeapon ())
{
PushTask (TASK_CAMP, TASKPRI_CAMP, -1, GetWorldTime () + Random.Float (m_difficulty * 0.5f, m_difficulty) * 5.0f, true);
PushTask (TASK_MOVETOPOSITION, TASKPRI_MOVETOPOSITION, FindDefendWaypoint (waypoints.GetPath (nextIndex)->origin), GetWorldTime () + Random.Float (3.0f, 10.0f), true);
PushTask (TASK_CAMP, TASKPRI_CAMP, -1, engine.Time () + Random.Float (m_difficulty * 0.5f, m_difficulty) * 5.0f, true);
PushTask (TASK_MOVETOPOSITION, TASKPRI_MOVETOPOSITION, FindDefendWaypoint (waypoints.GetPath (nextIndex)->origin), engine.Time () + Random.Float (3.0f, 10.0f), true);
}
}
else if (g_botsCanPause && !IsOnLadder () && !IsInWater () && !m_currentTravelFlags && IsOnFloor ())
@ -2490,21 +2493,21 @@ bool Bot::HeadTowardWaypoint (void)
}
// is there a jump waypoint right ahead and do we need to draw out the light weapon ?
if (willJump && m_currentWeapon != WEAPON_KNIFE && m_currentWeapon != WEAPON_SCOUT && !m_isReloading && !UsesPistol () && (jumpDistance > 210.0f || (dst.z + 32.0f > src.z && jumpDistance > 150.0f) || ((dst - src).GetLength2D () < 60.0f && jumpDistance > 60.0f)) && IsEntityNull (m_enemy))
if (willJump && m_currentWeapon != WEAPON_KNIFE && m_currentWeapon != WEAPON_SCOUT && !m_isReloading && !UsesPistol () && (jumpDistance > 210.0f || (dst.z + 32.0f > src.z && jumpDistance > 150.0f) || ((dst - src).GetLength2D () < 60.0f && jumpDistance > 60.0f)) && engine.IsNullEntity (m_enemy))
SelectWeaponByName ("weapon_knife"); // draw out the knife if we needed
// bot not already on ladder but will be soon?
if ((waypoints.GetPath (destIndex)->flags & FLAG_LADDER) && !IsOnLadder ())
{
// get ladder waypoints used by other (first moving) bots
for (int c = 0; c < GetMaxClients (); c++)
for (int c = 0; c < engine.MaxClients (); c++)
{
Bot *otherBot = bots.GetBot (c);
// if another bot uses this ladder, wait 3 secs
if (otherBot != NULL && otherBot != this && IsAlive (otherBot->GetEntity ()) && otherBot->m_currentWaypointIndex == m_navNode->index)
{
PushTask (TASK_PAUSE, TASKPRI_PAUSE, -1, GetWorldTime () + 3.0f, false);
PushTask (TASK_PAUSE, TASKPRI_PAUSE, -1, engine.Time () + 3.0f, false);
return true;
}
}
@ -2524,12 +2527,12 @@ bool Bot::HeadTowardWaypoint (void)
if (IsOnLadder ())
{
TraceLine (Vector (pev->origin.x, pev->origin.y, pev->absmin.z), m_waypointOrigin, true, true, GetEntity (), &tr);
engine.TestLine (Vector (pev->origin.x, pev->origin.y, pev->absmin.z), m_waypointOrigin, TRACE_IGNORE_EVERYTHING, GetEntity (), &tr);
if (tr.flFraction < 1.0f)
m_waypointOrigin = m_waypointOrigin + (pev->origin - m_waypointOrigin) * 0.5f + Vector (0.0f, 0.0f, 32.0f);
}
m_navTimeset = GetWorldTime ();
m_navTimeset = engine.Time ();
return true;
}
@ -2547,7 +2550,7 @@ bool Bot::CantMoveForward (const Vector &normal, TraceResult *tr)
MakeVectors (Vector (0.0f, pev->angles.y, 0.0f));
// trace from the bot's eyes straight forward...
TraceLine (src, forward, true, GetEntity (), tr);
engine.TestLine (src, forward, TRACE_IGNORE_MONSTERS, GetEntity (), tr);
// check if the trace hit something...
if (tr->flFraction < 1.0f)
@ -2563,7 +2566,7 @@ bool Bot::CantMoveForward (const Vector &normal, TraceResult *tr)
src = EyePosition () + Vector (0.0f, 0.0f, -16.0f) - g_pGlobals->v_right * -16.0f;
forward = EyePosition () + Vector (0.0f, 0.0f, -16.0f) + g_pGlobals->v_right * 16.0f + normal * 24.0f;
TraceLine (src, forward, true, GetEntity (), tr);
engine.TestLine (src, forward, TRACE_IGNORE_MONSTERS, GetEntity (), tr);
// check if the trace hit something...
if (tr->flFraction < 1.0f && strncmp ("func_door", STRING (tr->pHit->v.classname), 9) != 0)
@ -2574,7 +2577,7 @@ bool Bot::CantMoveForward (const Vector &normal, TraceResult *tr)
src = EyePosition () + Vector (0.0f, 0.0f, -16.0f) + g_pGlobals->v_right * 16.0f;
forward = EyePosition () + Vector (0.0f, 0.0f, -16.0f) - g_pGlobals->v_right * -16.0f + normal * 24.0f;
TraceLine (src, forward, true, GetEntity (), tr);
engine.TestLine (src, forward, TRACE_IGNORE_MONSTERS, GetEntity (), tr);
// check if the trace hit something...
if (tr->flFraction < 1.0f && strncmp ("func_door", STRING (tr->pHit->v.classname), 9) != 0)
@ -2586,7 +2589,7 @@ bool Bot::CantMoveForward (const Vector &normal, TraceResult *tr)
src = pev->origin + Vector (0.0f, 0.0f, -19.0f + 19.0f);
forward = src + Vector (0.0f, 0.0f, 10.0f) + normal * 24.0f;
TraceLine (src, forward, true, GetEntity (), tr);
engine.TestLine (src, forward, TRACE_IGNORE_MONSTERS, GetEntity (), tr);
// check if the trace hit something...
if (tr->flFraction < 1.0f && strncmp ("func_door", STRING (tr->pHit->v.classname), 9) != 0)
@ -2595,7 +2598,7 @@ bool Bot::CantMoveForward (const Vector &normal, TraceResult *tr)
src = pev->origin;
forward = src + normal * 24.0f;
TraceLine (src, forward, true, GetEntity (), tr);
engine.TestLine (src, forward, TRACE_IGNORE_MONSTERS, GetEntity (), tr);
// check if the trace hit something...
if (tr->flFraction < 1.0f && strncmp ("func_door", STRING (tr->pHit->v.classname), 9) != 0)
@ -2608,7 +2611,7 @@ bool Bot::CantMoveForward (const Vector &normal, TraceResult *tr)
forward = pev->origin + Vector (0.0f, 0.0f, -17.0f) + g_pGlobals->v_right * 16.0f + normal * 24.0f;
// trace from the bot's waist straight forward...
TraceLine (src, forward, true, GetEntity (), tr);
engine.TestLine (src, forward, TRACE_IGNORE_MONSTERS, GetEntity (), tr);
// check if the trace hit something...
if (tr->flFraction < 1.0f && strncmp ("func_door", STRING (tr->pHit->v.classname), 9) != 0)
@ -2618,7 +2621,7 @@ bool Bot::CantMoveForward (const Vector &normal, TraceResult *tr)
src = pev->origin + Vector (0.0f, 0.0f, -17.0f) + g_pGlobals->v_right * 16.0f;
forward = pev->origin + Vector (0.0f, 0.0f, -17.0f) - g_pGlobals->v_right * -16.0f + normal * 24.0f;
TraceLine (src, forward, true, GetEntity (), tr);
engine.TestLine (src, forward, TRACE_IGNORE_MONSTERS, GetEntity (), tr);
// check if the trace hit something...
if (tr->flFraction < 1.0f && strncmp ("func_door", STRING (tr->pHit->v.classname), 9) != 0)
@ -2706,7 +2709,7 @@ bool Bot::CanJumpUp (const Vector &normal)
Vector dest = src + normal * 32.0f;
// trace a line forward at maximum jump height...
TraceLine (src, dest, true, GetEntity (), &tr);
engine.TestLine (src, dest, TRACE_IGNORE_MONSTERS, GetEntity (), &tr);
if (tr.flFraction < 1.0f)
goto CheckDuckJump;
@ -2716,7 +2719,7 @@ bool Bot::CanJumpUp (const Vector &normal)
src = dest;
dest.z = dest.z + 37.0f;
TraceLine (src, dest, true, GetEntity (), &tr);
engine.TestLine (src, dest, TRACE_IGNORE_MONSTERS, GetEntity (), &tr);
if (tr.flFraction < 1.0f)
return false;
@ -2727,7 +2730,7 @@ bool Bot::CanJumpUp (const Vector &normal)
dest = src + normal * 32.0f;
// trace a line forward at maximum jump height...
TraceLine (src, dest, true, GetEntity (), &tr);
engine.TestLine (src, dest, TRACE_IGNORE_MONSTERS, GetEntity (), &tr);
// if trace hit something, return false
if (tr.flFraction < 1.0f)
@ -2737,7 +2740,7 @@ bool Bot::CanJumpUp (const Vector &normal)
src = dest;
dest.z = dest.z + 37.0f;
TraceLine (src, dest, true, GetEntity (), &tr);
engine.TestLine (src, dest, TRACE_IGNORE_MONSTERS, GetEntity (), &tr);
// if trace hit something, return false
if (tr.flFraction < 1.0f)
@ -2748,7 +2751,7 @@ bool Bot::CanJumpUp (const Vector &normal)
dest = src + normal * 32.0f;
// trace a line forward at maximum jump height...
TraceLine (src, dest, true, GetEntity (), &tr);
engine.TestLine (src, dest, TRACE_IGNORE_MONSTERS, GetEntity (), &tr);
// if trace hit something, return false
if (tr.flFraction < 1.0f)
@ -2758,7 +2761,7 @@ bool Bot::CanJumpUp (const Vector &normal)
src = dest;
dest.z = dest.z + 37.0f;
TraceLine (src, dest, true, GetEntity (), &tr);
engine.TestLine (src, dest, TRACE_IGNORE_MONSTERS, GetEntity (), &tr);
// if trace hit something, return false
return tr.flFraction > 1.0f;
@ -2771,7 +2774,7 @@ CheckDuckJump:
dest = src + normal * 32.0f;
// trace a line forward at maximum jump height...
TraceLine (src, dest, true, GetEntity (), &tr);
engine.TestLine (src, dest, TRACE_IGNORE_MONSTERS, GetEntity (), &tr);
if (tr.flFraction < 1.0f)
return false;
@ -2781,7 +2784,7 @@ CheckDuckJump:
src = dest;
dest.z = dest.z + 37.0f;
TraceLine (src, dest, true, GetEntity (), &tr);
engine.TestLine (src, dest, TRACE_IGNORE_MONSTERS, GetEntity (), &tr);
// if trace hit something, check duckjump
if (tr.flFraction < 1.0f)
@ -2793,7 +2796,7 @@ CheckDuckJump:
dest = src + normal * 32.0f;
// trace a line forward at maximum jump height...
TraceLine (src, dest, true, GetEntity (), &tr);
engine.TestLine (src, dest, TRACE_IGNORE_MONSTERS, GetEntity (), &tr);
// if trace hit something, return false
if (tr.flFraction < 1.0f)
@ -2803,7 +2806,7 @@ CheckDuckJump:
src = dest;
dest.z = dest.z + 37.0f;
TraceLine (src, dest, true, GetEntity (), &tr);
engine.TestLine (src, dest, TRACE_IGNORE_MONSTERS, GetEntity (), &tr);
// if trace hit something, return false
if (tr.flFraction < 1.0f)
@ -2814,7 +2817,7 @@ CheckDuckJump:
dest = src + normal * 32.0f;
// trace a line forward at maximum jump height...
TraceLine (src, dest, true, GetEntity (), &tr);
engine.TestLine (src, dest, TRACE_IGNORE_MONSTERS, GetEntity (), &tr);
// if trace hit something, return false
if (tr.flFraction < 1.0f)
@ -2824,7 +2827,7 @@ CheckDuckJump:
src = dest;
dest.z = dest.z + 37.0f;
TraceLine (src, dest, true, GetEntity (), &tr);
engine.TestLine (src, dest, TRACE_IGNORE_MONSTERS, GetEntity (), &tr);
// if trace hit something, return false
return tr.flFraction > 1.0f;
@ -2850,7 +2853,7 @@ bool Bot::CanDuckUnder (const Vector &normal)
Vector dest = src + normal * 32.0f;
// trace a line forward at duck height...
TraceLine (src, dest, true, GetEntity (), &tr);
engine.TestLine (src, dest, TRACE_IGNORE_MONSTERS, GetEntity (), &tr);
// if trace hit something, return false
if (tr.flFraction < 1.0f)
@ -2861,7 +2864,7 @@ bool Bot::CanDuckUnder (const Vector &normal)
dest = src + normal * 32.0f;
// trace a line forward at duck height...
TraceLine (src, dest, true, GetEntity (), &tr);
engine.TestLine (src, dest, TRACE_IGNORE_MONSTERS, GetEntity (), &tr);
// if trace hit something, return false
if (tr.flFraction < 1.0f)
@ -2872,7 +2875,7 @@ bool Bot::CanDuckUnder (const Vector &normal)
dest = src + normal * 32.0f;
// trace a line forward at duck height...
TraceLine (src, dest, true, GetEntity (), &tr);
engine.TestLine (src, dest, TRACE_IGNORE_MONSTERS, GetEntity (), &tr);
// if trace hit something, return false
return tr.flFraction > 1.0f;
@ -2891,7 +2894,7 @@ bool Bot::IsBlockedLeft (void)
MakeVectors (pev->angles);
// do a trace to the left...
TraceLine (pev->origin, g_pGlobals->v_forward * direction - g_pGlobals->v_right * 48.0f, true, GetEntity (), &tr);
engine.TestLine (pev->origin, g_pGlobals->v_forward * direction - g_pGlobals->v_right * 48.0f, TRACE_IGNORE_MONSTERS, GetEntity (), &tr);
// check if the trace hit something...
if (tr.flFraction < 1.0f && strncmp ("func_door", STRING (tr.pHit->v.classname), 9) != 0)
@ -2911,7 +2914,7 @@ bool Bot::IsBlockedRight (void)
MakeVectors (pev->angles);
// do a trace to the right...
TraceLine (pev->origin, pev->origin + g_pGlobals->v_forward * direction + g_pGlobals->v_right * 48.0f, true, GetEntity (), &tr);
engine.TestLine (pev->origin, pev->origin + g_pGlobals->v_forward * direction + g_pGlobals->v_right * 48.0f, TRACE_IGNORE_MONSTERS, GetEntity (), &tr);
// check if the trace hit something...
if (tr.flFraction < 1.0f && (strncmp ("func_door", STRING (tr.pHit->v.classname), 9) != 0))
@ -2927,7 +2930,7 @@ bool Bot::CheckWallOnLeft (void)
TraceResult tr;
MakeVectors (pev->angles);
TraceLine (pev->origin, pev->origin - g_pGlobals->v_right * 40.0f, true, GetEntity (), &tr);
engine.TestLine (pev->origin, pev->origin - g_pGlobals->v_right * 40.0f, TRACE_IGNORE_MONSTERS, GetEntity (), &tr);
// check if the trace hit something...
if (tr.flFraction < 1.0f)
@ -2942,7 +2945,7 @@ bool Bot::CheckWallOnRight (void)
MakeVectors (pev->angles);
// do a trace to the right...
TraceLine (pev->origin, pev->origin + g_pGlobals->v_right * 40.0f, true, GetEntity (), &tr);
engine.TestLine (pev->origin, pev->origin + g_pGlobals->v_right * 40.0f, TRACE_IGNORE_MONSTERS, GetEntity (), &tr);
// check if the trace hit something...
if (tr.flFraction < 1.0f)
@ -2967,7 +2970,7 @@ bool Bot::IsDeadlyDrop (const Vector &to)
down.z = down.z - 1000.0f; // straight down 1000 units
TraceHull (check, down, true, head_hull, GetEntity (), &tr);
engine.TestHull (check, down, TRACE_IGNORE_MONSTERS, head_hull, GetEntity (), &tr);
if (tr.flFraction > 0.036f) // we're not on ground anymore?
tr.flFraction = 0.036f;
@ -2983,7 +2986,7 @@ bool Bot::IsDeadlyDrop (const Vector &to)
down = check;
down.z = down.z - 1000.0f; // straight down 1000 units
TraceHull (check, down, true, head_hull, GetEntity (), &tr);
engine.TestHull (check, down, TRACE_IGNORE_MONSTERS, head_hull, GetEntity (), &tr);
if (tr.fStartSolid) // Wall blocking?
return false;
@ -3132,8 +3135,8 @@ void Bot::UpdateBodyAngles (void)
void Bot::UpdateLookAngles (void)
{
const float delta = Clamp <float> (GetWorldTime () - m_lookUpdateTime, MATH_EQEPSILON, 0.05f);
m_lookUpdateTime = GetWorldTime ();
const float delta = Clamp <float> (engine.Time () - m_lookUpdateTime, MATH_EQEPSILON, 0.05f);
m_lookUpdateTime = engine.Time ();
// adjust all body and view angles to face an absolute vector
Vector direction = (m_lookAt - EyePosition ()).ToAngles ();
@ -3226,7 +3229,7 @@ void Bot::UpdateLookAnglesLowSkill (const Vector &direction, const float delta)
if (m_aimFlags & (AIM_ENEMY | AIM_ENTITY | AIM_GRENADE | AIM_LAST_ENEMY) || GetTaskId () == TASK_SHOOTBREAKABLE)
{
m_playerTargetTime = GetWorldTime ();
m_playerTargetTime = engine.Time ();
m_randomizedIdealAngles = m_idealAngles;
stiffness = spring * (0.2f + (m_difficulty * 25) / 125.0f);
@ -3234,7 +3237,7 @@ void Bot::UpdateLookAnglesLowSkill (const Vector &direction, const float delta)
else
{
// is it time for bot to randomize the aim direction again (more often where moving) ?
if (m_randomizeAnglesTime < GetWorldTime () && ((pev->velocity.GetLength () > 1.0f && m_angularDeviation.GetLength () < 5.0f) || m_angularDeviation.GetLength () < 1.0f))
if (m_randomizeAnglesTime < engine.Time () && ((pev->velocity.GetLength () > 1.0f && m_angularDeviation.GetLength () < 5.0f) || m_angularDeviation.GetLength () < 1.0f))
{
// is the bot standing still ?
if (pev->velocity.GetLength () < 1.0f)
@ -3246,14 +3249,14 @@ void Bot::UpdateLookAnglesLowSkill (const Vector &direction, const float delta)
m_randomizedIdealAngles = m_idealAngles + Vector (Random.Float (-randomize.x * 0.5f, randomize.x * 1.5f), Random.Float (-randomize.y, randomize.y), 0.0f);
// set next time to do this
m_randomizeAnglesTime = GetWorldTime () + Random.Float (0.4f, offsetDelay);
m_randomizeAnglesTime = engine.Time () + Random.Float (0.4f, offsetDelay);
}
float stiffnessMultiplier = noTargetRatio;
// take in account whether the bot was targeting someone in the last N seconds
if (GetWorldTime () - (m_playerTargetTime + offsetDelay) < noTargetRatio * 10.0f)
if (engine.Time () - (m_playerTargetTime + offsetDelay) < noTargetRatio * 10.0f)
{
stiffnessMultiplier = 1.0f - (GetWorldTime () - m_timeLastFired) * 0.1f;
stiffnessMultiplier = 1.0f - (engine.Time () - m_timeLastFired) * 0.1f;
// don't allow that stiffness multiplier less than zero
if (stiffnessMultiplier < 0.0f)
@ -3310,11 +3313,11 @@ int Bot::FindPlantedBomb (void)
edict_t *bombEntity = NULL; // temporaly pointer to bomb
// search the bomb on the map
while (!IsEntityNull (bombEntity = FIND_ENTITY_BY_CLASSNAME (bombEntity, "grenade")))
while (!engine.IsNullEntity (bombEntity = FIND_ENTITY_BY_CLASSNAME (bombEntity, "grenade")))
{
if (strcmp (STRING (bombEntity->v.model) + 9, "c4.mdl") == 0)
{
int nearestIndex = waypoints.FindNearest (GetEntityOrigin (bombEntity));
int nearestIndex = waypoints.FindNearest (engine.GetAbsOrigin (bombEntity));
if (nearestIndex >= 0 && nearestIndex < g_numWaypoints)
return nearestIndex;
@ -3331,7 +3334,7 @@ bool Bot::IsPointOccupied (int index)
return true;
// first check if current waypoint of one of the bots is index waypoint
for (int i = 0; i < GetMaxClients (); i++)
for (int i = 0; i < engine.MaxClients (); i++)
{
Bot *bot = bots.GetBot (i);
@ -3341,7 +3344,7 @@ bool Bot::IsPointOccupied (int index)
// check if this waypoint is already used
// TODO: take in account real players
if (bot->m_notKilled)
if (bot->m_notKilled && m_currentWaypointIndex != -1 && bot->m_prevWptIndex[0] != -1)
{
int occupyId = GetShootingConeDeviation (bot->GetEntity (), &pev->origin) >= 0.7f ? bot->m_prevWptIndex[0] : m_currentWaypointIndex;
@ -3367,9 +3370,9 @@ edict_t *Bot::FindNearestButton (const char *targetName)
edict_t *searchEntity = NULL, *foundEntity = NULL;
// find the nearest button which can open our target
while (!IsEntityNull(searchEntity = FIND_ENTITY_BY_TARGET (searchEntity, targetName)))
while (!engine.IsNullEntity(searchEntity = FIND_ENTITY_BY_TARGET (searchEntity, targetName)))
{
Vector entityOrign = GetEntityOrigin (searchEntity);
Vector entityOrign = engine.GetAbsOrigin (searchEntity);
// check if this place safe
if (!IsDeadlyDrop (entityOrign))

View file

@ -1,499 +0,0 @@
//
// Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd").
// Copyright (c) YaPB Development Team.
//
// This software is licensed under the BSD-style license.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// http://yapb.jeefo.net/license
//
#include <core.h>
NetworkMsg::NetworkMsg (void)
{
m_message = NETMSG_UNDEFINED;
m_state = 0;
m_bot = NULL;
for (int i = 0; i < NETMSG_BOTVOICE; i++)
m_registerdMessages[i] = -1;
}
void NetworkMsg::HandleMessageIfRequired (int messageType, int requiredType)
{
if (messageType == m_registerdMessages[requiredType])
SetMessage (requiredType);
}
void NetworkMsg::Execute (void *p)
{
if (m_message == NETMSG_UNDEFINED)
return; // no message or not for bot, return
// some needed variables
static byte r, g, b;
static byte enabled;
static int damageArmor, damageTaken, damageBits;
static int killerIndex, victimIndex, playerIndex;
static int index, numPlayers;
static int state, id, clip;
static Vector damageOrigin;
static WeaponProperty weaponProp;
// now starts of netmessage execution
switch (m_message)
{
case NETMSG_VGUI:
// this message is sent when a VGUI menu is displayed.
if (m_state == 0)
{
switch (PTR_TO_INT (p))
{
case VMS_TEAM:
m_bot->m_startAction = GSM_TEAM_SELECT;
break;
case VMS_TF:
case VMS_CT:
m_bot->m_startAction = GSM_CLASS_SELECT;
break;
}
}
break;
case NETMSG_SHOWMENU:
// this message is sent when a text menu is displayed.
if (m_state < 3) // ignore first 3 fields of message
break;
if (strcmp (PTR_TO_STR (p), "#Team_Select") == 0) // team select menu?
m_bot->m_startAction = GSM_TEAM_SELECT;
else if (strcmp (PTR_TO_STR (p), "#Team_Select_Spect") == 0) // team select menu?
m_bot->m_startAction = GSM_TEAM_SELECT;
else if (strcmp (PTR_TO_STR (p), "#IG_Team_Select_Spect") == 0) // team select menu?
m_bot->m_startAction = GSM_TEAM_SELECT;
else if (strcmp (PTR_TO_STR (p), "#IG_Team_Select") == 0) // team select menu?
m_bot->m_startAction = GSM_TEAM_SELECT;
else if (strcmp (PTR_TO_STR (p), "#IG_VIP_Team_Select") == 0) // team select menu?
m_bot->m_startAction = GSM_TEAM_SELECT;
else if (strcmp (PTR_TO_STR (p), "#IG_VIP_Team_Select_Spect") == 0) // team select menu?
m_bot->m_startAction = GSM_TEAM_SELECT;
else if (strcmp (PTR_TO_STR (p), "#Terrorist_Select") == 0) // T model select?
m_bot->m_startAction = GSM_CLASS_SELECT;
else if (strcmp (PTR_TO_STR (p), "#CT_Select") == 0) // CT model select menu?
m_bot->m_startAction = GSM_CLASS_SELECT;
break;
case NETMSG_WEAPONLIST:
// this message is sent when a client joins the game. All of the weapons are sent with the weapon ID and information about what ammo is used.
switch (m_state)
{
case 0:
strncpy (weaponProp.className, PTR_TO_STR (p), SIZEOF_CHAR (weaponProp.className));
break;
case 1:
weaponProp.ammo1 = PTR_TO_INT (p); // ammo index 1
break;
case 2:
weaponProp.ammo1Max = PTR_TO_INT (p); // max ammo 1
break;
case 5:
weaponProp.slotID = PTR_TO_INT (p); // slot for this weapon
break;
case 6:
weaponProp.position = PTR_TO_INT (p); // position in slot
break;
case 7:
weaponProp.id = PTR_TO_INT (p); // weapon ID
break;
case 8:
weaponProp.flags = PTR_TO_INT (p); // flags for weapon (WTF???)
g_weaponDefs[weaponProp.id] = weaponProp; // store away this weapon with it's ammo information...
break;
}
break;
case NETMSG_CURWEAPON:
// this message is sent when a weapon is selected (either by the bot chosing a weapon or by the server auto assigning the bot a weapon). In CS it's also called when Ammo is increased/decreased
switch (m_state)
{
case 0:
state = PTR_TO_INT (p); // state of the current weapon (WTF???)
break;
case 1:
id = PTR_TO_INT (p); // weapon ID of current weapon
break;
case 2:
clip = PTR_TO_INT (p); // ammo currently in the clip for this weapon
if (id <= 31)
{
if (state != 0)
m_bot->m_currentWeapon = id;
// ammo amount decreased ? must have fired a bullet...
if (id == m_bot->m_currentWeapon && m_bot->m_ammoInClip[id] > clip)
m_bot->m_timeLastFired = GetWorldTime (); // remember the last bullet time
m_bot->m_ammoInClip[id] = clip;
}
break;
}
break;
case NETMSG_AMMOX:
// this message is sent whenever ammo amounts are adjusted (up or down). NOTE: Logging reveals that CS uses it very unreliable!
switch (m_state)
{
case 0:
index = PTR_TO_INT (p); // ammo index (for type of ammo)
break;
case 1:
m_bot->m_ammo[index] = PTR_TO_INT (p); // store it away
break;
}
break;
case NETMSG_AMMOPICKUP:
// this message is sent when the bot picks up some ammo (AmmoX messages are also sent so this message is probably
// not really necessary except it allows the HUD to draw pictures of ammo that have been picked up. The bots
// don't really need pictures since they don't have any eyes anyway.
switch (m_state)
{
case 0:
index = PTR_TO_INT (p);
break;
case 1:
m_bot->m_ammo[index] = PTR_TO_INT (p);
break;
}
break;
case NETMSG_DAMAGE:
// this message gets sent when the bots are getting damaged.
switch (m_state)
{
case 0:
damageArmor = PTR_TO_INT (p);
break;
case 1:
damageTaken = PTR_TO_INT (p);
break;
case 2:
damageBits = PTR_TO_INT (p);
if (m_bot != NULL && (damageArmor > 0 || damageTaken > 0))
m_bot->TakeDamage (m_bot->pev->dmg_inflictor, damageTaken, damageArmor, damageBits);
break;
}
break;
case NETMSG_MONEY:
// this message gets sent when the bots money amount changes
if (m_state == 0)
m_bot->m_moneyAmount = PTR_TO_INT (p); // amount of money
break;
case NETMSG_STATUSICON:
switch (m_state)
{
case 0:
enabled = PTR_TO_BYTE (p);
break;
case 1:
if (strcmp (PTR_TO_STR (p), "defuser") == 0)
m_bot->m_hasDefuser = (enabled != 0);
else if (strcmp (PTR_TO_STR (p), "buyzone") == 0)
{
m_bot->m_inBuyZone = (enabled != 0);
// try to equip in buyzone
m_bot->EquipInBuyzone (BUYSTATE_PRIMARY_WEAPON);
}
else if (strcmp (PTR_TO_STR (p), "vipsafety") == 0)
m_bot->m_inVIPZone = (enabled != 0);
else if (strcmp (PTR_TO_STR (p), "c4") == 0)
m_bot->m_inBombZone = (enabled == 2);
break;
}
break;
case NETMSG_DEATH: // this message sends on death
switch (m_state)
{
case 0:
killerIndex = PTR_TO_INT (p);
break;
case 1:
victimIndex = PTR_TO_INT (p);
break;
case 2:
bots.SetDeathMsgState (true);
if (killerIndex != 0 && killerIndex != victimIndex)
{
edict_t *killer = EntityOfIndex (killerIndex);
edict_t *victim = EntityOfIndex (victimIndex);
if (IsEntityNull (killer) || IsEntityNull (victim))
break;
if (yb_communication_type.GetInt () == 2)
{
// need to send congrats on well placed shot
for (int i = 0; i < GetMaxClients (); i++)
{
Bot *bot = bots.GetBot (i);
if (bot != NULL && IsAlive (bot->GetEntity ()) && killer != bot->GetEntity () && bot->EntityIsVisible (victim->v.origin) && GetTeam (killer) == GetTeam (bot->GetEntity ()) && GetTeam (killer) != GetTeam (victim))
{
if (killer == g_hostEntity)
bot->HandleChatterMessage ("#Bot_NiceShotCommander");
else
bot->HandleChatterMessage ("#Bot_NiceShotPall");
break;
}
}
}
// notice nearby to victim teammates, that attacker is near
for (int i = 0; i < GetMaxClients (); i++)
{
Bot *bot = bots.GetBot (i);
if (bot != NULL && bot->m_seeEnemyTime + 2.0f < GetWorldTime () && IsAlive (bot->GetEntity ()) && GetTeam (bot->GetEntity ()) == GetTeam (victim) && IsVisible (killer->v.origin, bot->GetEntity ()) && IsEntityNull (bot->m_enemy) && GetTeam (killer) != GetTeam (victim))
{
bot->m_actualReactionTime = 0.0f;
bot->m_seeEnemyTime = GetWorldTime ();
bot->m_enemy = killer;
bot->m_lastEnemy = killer;
bot->m_lastEnemyOrigin = killer->v.origin;
}
}
Bot *bot = bots.GetBot (killer);
// is this message about a bot who killed somebody?
if (bot != NULL)
bot->m_lastVictim = victim;
else // did a human kill a bot on his team?
{
Bot *target = bots.GetBot (victim);
if (target != NULL)
{
if (GetTeam (killer) == GetTeam (victim))
target->m_voteKickIndex = killerIndex;
target->m_notKilled = false;
}
}
}
break;
}
break;
case NETMSG_SCREENFADE: // this message gets sent when the Screen fades (Flashbang)
switch (m_state)
{
case 3:
r = PTR_TO_BYTE (p);
break;
case 4:
g = PTR_TO_BYTE (p);
break;
case 5:
b = PTR_TO_BYTE (p);
break;
case 6:
m_bot->TakeBlinded (Vector (r, g, b), PTR_TO_BYTE (p));
break;
}
break;
case NETMSG_HLTV: // round restart in steam cs
switch (m_state)
{
case 0:
numPlayers = PTR_TO_INT (p);
break;
case 1:
if (numPlayers == 0 && PTR_TO_INT (p) == 0)
RoundInit ();
break;
}
break;
case NETMSG_RESETHUD:
#if 0
if (m_bot != NULL)
m_bot->NewRound ();
#endif
break;
case NETMSG_TEXTMSG:
if (m_state == 1)
{
if (FStrEq (PTR_TO_STR (p), "#CTs_Win") ||
FStrEq (PTR_TO_STR (p), "#Bomb_Defused") ||
FStrEq (PTR_TO_STR (p), "#Terrorists_Win") ||
FStrEq (PTR_TO_STR (p), "#Round_Draw") ||
FStrEq (PTR_TO_STR (p), "#All_Hostages_Rescued") ||
FStrEq (PTR_TO_STR (p), "#Target_Saved") ||
FStrEq (PTR_TO_STR (p), "#Hostages_Not_Rescued") ||
FStrEq (PTR_TO_STR (p), "#Terrorists_Not_Escaped") ||
FStrEq (PTR_TO_STR (p), "#VIP_Not_Escaped") ||
FStrEq (PTR_TO_STR (p), "#Escaping_Terrorists_Neutralized") ||
FStrEq (PTR_TO_STR (p), "#VIP_Assassinated") ||
FStrEq (PTR_TO_STR (p), "#VIP_Escaped") ||
FStrEq (PTR_TO_STR (p), "#Terrorists_Escaped") ||
FStrEq (PTR_TO_STR (p), "#CTs_PreventEscape") ||
FStrEq (PTR_TO_STR (p), "#Target_Bombed") ||
FStrEq (PTR_TO_STR (p), "#Game_Commencing") ||
FStrEq (PTR_TO_STR (p), "#Game_will_restart_in"))
{
g_roundEnded = true;
if (FStrEq (PTR_TO_STR (p), "#Game_Commencing"))
g_isCommencing = true;
if (FStrEq (PTR_TO_STR (p), "#CTs_Win"))
{
bots.SetLastWinner (CT); // update last winner for economics
if (yb_communication_type.GetInt () == 2)
{
Bot *bot = bots.FindOneValidAliveBot ();
if (bot != NULL && IsAlive (bot->GetEntity ()))
bot->HandleChatterMessage (PTR_TO_STR (p));
}
}
if (FStrEq (PTR_TO_STR (p), "#Game_will_restart_in"))
{
bots.CheckTeamEconomics (CT, true);
bots.CheckTeamEconomics (TERRORIST, true);
}
if (FStrEq (PTR_TO_STR (p), "#Terrorists_Win"))
{
bots.SetLastWinner (TERRORIST); // update last winner for economics
if (yb_communication_type.GetInt () == 2)
{
Bot *bot = bots.FindOneValidAliveBot ();
if (bot != NULL && IsAlive (bot->GetEntity ()))
bot->HandleChatterMessage (PTR_TO_STR (p));
}
}
waypoints.SetBombPosition (true);
}
else if (!g_bombPlanted && FStrEq (PTR_TO_STR (p), "#Bomb_Planted"))
{
waypoints.SetBombPosition ();
g_bombPlanted = g_bombSayString = true;
g_timeBombPlanted = GetWorldTime ();
for (int i = 0; i < GetMaxClients (); i++)
{
Bot *bot = bots.GetBot (i);
if (bot != NULL && IsAlive (bot->GetEntity ()))
{
bot->DeleteSearchNodes ();
bot->ResetTasks ();
if (yb_communication_type.GetInt () == 2 && Random.Long (0, 100) < 75 && GetTeam (bot->GetEntity ()) == CT)
bot->ChatterMessage (Chatter_WhereIsTheBomb);
}
}
}
else if (m_bot != NULL && FStrEq (PTR_TO_STR (p), "#Switch_To_BurstFire"))
m_bot->m_weaponBurstMode = BM_ON;
else if (m_bot != NULL && FStrEq (PTR_TO_STR (p), "#Switch_To_SemiAuto"))
m_bot->m_weaponBurstMode = BM_OFF;
}
break;
case NETMSG_SCOREINFO:
switch (m_state)
{
case 0:
playerIndex = PTR_TO_INT (p);
break;
case 4:
if (playerIndex >= 0 && playerIndex <= GetMaxClients ())
{
#ifndef XASH_CSDM
Client &cl = g_clients[playerIndex - 1];
if (PTR_TO_INT (p) == 1)
cl.realTeam = TERRORIST;
else if (PTR_TO_INT (p) == 2)
cl.realTeam = CT;
else
cl.realTeam = SPECTATOR;
if (yb_csdm_mode.GetInt () == 2)
cl.team = playerIndex;
else
cl.team = g_clients[playerIndex - 1].realTeam;
#endif
}
break;
}
break;
case NETMSG_BARTIME:
if (m_state == 0)
{
if (PTR_TO_INT (p) > 0)
m_bot->m_hasProgressBar = true; // the progress bar on a hud
else if (PTR_TO_INT (p) == 0)
m_bot->m_hasProgressBar = false; // no progress bar or disappeared
}
break;
default:
AddLogEntry (true, LL_FATAL, "Network message handler error. Call to unrecognized message id (%d).\n", m_message);
}
m_state++; // and finally update network message state
}

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