fix: texts have been corrected. (#477)
task: normal: skip sniper node if no sniper weapon. task: normal: don't walk if there are no enemies left and they are using knives. task: attack: get proper function if bots lose close node after attack task. nav: unnecessary codes cleared. combat: attack movements reviewed. bot: enemy hearing is now better. (thanks for the @spodlesniy idea) desire: increased desire to seek cover by distance. (made for zombie plague mod) --------- Co-authored-by: jeefo <jeefo@rwsh.ru>
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9 changed files with 92 additions and 84 deletions
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@ -235,13 +235,6 @@ yb_pickup_best "1"
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//
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yb_ignore_objectives "0"
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//
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// Allows or disallows the ability for random knife attacks when bot is rushing and no enemy is nearby.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_random_knife_attacks "1"
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//
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// Enables or disables bots chat functionality.
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// ---
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@ -681,6 +674,13 @@ yb_camping_time_min "15.0"
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//
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yb_camping_time_max "45.0"
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//
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// Allows or disallows the ability for random knife attacks when bot is rushing and no enemy is nearby.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_random_knife_attacks "1"
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//
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// Maximum number for path length, to predict the enemy.
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// ---
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