fix: texts have been corrected. (#477)

task: normal: skip sniper node if no sniper weapon.
task: normal: don't walk if there are no enemies left and they are using knives.
task: attack: get proper function if bots lose close node after attack task.
nav: unnecessary codes cleared.
combat: attack movements reviewed.
bot: enemy hearing is now better. (thanks for the @spodlesniy idea)
desire: increased desire to seek cover by distance. (made for zombie plague mod)
---------
Co-authored-by: jeefo <jeefo@rwsh.ru>
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commandcobra7 2023-09-10 11:12:15 +03:00 committed by GitHub
commit ae9beff151
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9 changed files with 92 additions and 84 deletions

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@ -235,13 +235,6 @@ yb_pickup_best "1"
//
yb_ignore_objectives "0"
//
// Allows or disallows the ability for random knife attacks when bot is rushing and no enemy is nearby.
// ---
// Default: "1", Min: "0", Max: "1"
//
yb_random_knife_attacks "1"
//
// Enables or disables bots chat functionality.
// ---
@ -681,6 +674,13 @@ yb_camping_time_min "15.0"
//
yb_camping_time_max "45.0"
//
// Allows or disallows the ability for random knife attacks when bot is rushing and no enemy is nearby.
// ---
// Default: "1", Min: "0", Max: "1"
//
yb_random_knife_attacks "1"
//
// Maximum number for path length, to predict the enemy.
// ---